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https://github.com/ReactionQuake3/reaction.git
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Bug with doors (mine !)
This commit is contained in:
parent
e3590a319c
commit
15b11f3215
2 changed files with 70 additions and 48 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.29 2002/05/13 04:41:26 makro
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// Bug with doors (mine !)
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//
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// Revision 1.28 2002/05/11 12:45:25 makro
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// Revision 1.28 2002/05/11 12:45:25 makro
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// Spectators can go through breakables and doors with
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// Spectators can go through breakables and doors with
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// a targetname or health. Bots should crouch more/jump less
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// a targetname or health. Bots should crouch more/jump less
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@ -1279,16 +1282,19 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) {
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// NiceAss: This trigger will be for players
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// NiceAss: This trigger will be for players
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// create a trigger with this size
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// create a trigger with this size
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other = G_Spawn ();
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// Makro - we only want these for doors without health & targetname
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other->classname = "door_trigger";
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if (!(ent->targetname) && !ent->health) {
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VectorCopy (mins, other->r.mins);
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other = G_Spawn ();
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VectorCopy (maxs, other->r.maxs);
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other->classname = "door_trigger";
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other->parent = ent;
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VectorCopy (mins, other->r.mins);
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other->r.contents = CONTENTS_TRIGGER;
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VectorCopy (maxs, other->r.maxs);
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other->touch = Touch_DoorTrigger;
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other->parent = ent;
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// remember the thinnest axis
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other->r.contents = CONTENTS_TRIGGER;
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other->count = best;
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other->touch = Touch_DoorTrigger;
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trap_LinkEntity (other);
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// remember the thinnest axis
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other->count = best;
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trap_LinkEntity (other);
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}
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// NiceAss: This trigger will be for spectators
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// NiceAss: This trigger will be for spectators
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// NiceAss: Undo the stretched box size
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// NiceAss: Undo the stretched box size
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@ -3,58 +3,74 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4BB.tmp" with contents
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP497.tmp" with contents
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[
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP497.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4BB.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP498.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4BC.tmp" with contents
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[
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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.\Release_TA\bg_misc.obj
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\reactionoutput\ai_chat.obj
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.\Release_TA\q_math.obj
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\reactionoutput\ai_cmd.obj
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.\Release_TA\q_shared.obj
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\reactionoutput\ai_dmnet.obj
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.\Release_TA\ui_atoms.obj
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\reactionoutput\ai_dmq3.obj
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.\Release_TA\ui_gameinfo.obj
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\reactionoutput\ai_main.obj
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.\Release_TA\ui_main.obj
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\reactionoutput\ai_team.obj
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.\Release_TA\ui_players.obj
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\reactionoutput\ai_vcmd.obj
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.\Release_TA\ui_shared.obj
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\reactionoutput\bg_misc.obj
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.\Release_TA\ui_syscalls.obj
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\reactionoutput\bg_pmove.obj
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.\Release_TA\ui_util.obj
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\reactionoutput\bg_slidemove.obj
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\reactionoutput\g_active.obj
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\reactionoutput\g_arenas.obj
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\reactionoutput\g_bot.obj
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\reactionoutput\g_client.obj
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\reactionoutput\g_cmds.obj
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\reactionoutput\g_combat.obj
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\reactionoutput\g_fileio.obj
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\reactionoutput\g_items.obj
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\reactionoutput\g_main.obj
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\reactionoutput\g_matchmode.obj
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\reactionoutput\g_mem.obj
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\reactionoutput\g_misc.obj
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\reactionoutput\g_missile.obj
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\reactionoutput\g_mover.obj
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\reactionoutput\g_session.obj
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\reactionoutput\g_spawn.obj
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\reactionoutput\g_svcmds.obj
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\reactionoutput\g_syscalls.obj
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\reactionoutput\g_target.obj
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\reactionoutput\g_team.obj
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\reactionoutput\g_teamplay.obj
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\reactionoutput\g_trigger.obj
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\reactionoutput\g_utils.obj
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\reactionoutput\g_weapon.obj
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\reactionoutput\q_math.obj
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\reactionoutput\q_shared.obj
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP498.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4BC.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ui_main.c
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bg_misc.c
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g_mover.c
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g_weapon.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2690) : warning C4701: local variable 'tr' may be used without having been initialized
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Linking...
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 1 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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