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reflection changes
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1 changed files with 4 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.82 2002/05/27 07:02:11 niceass
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// reflection changes
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//
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// Revision 1.81 2002/05/26 05:13:08 niceass
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// pressure and progress stuff
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//
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@ -1895,7 +1898,7 @@ void CG_RegisterItemVisuals( int itemNum );
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void CG_FireWeapon( centity_t *cent, int weapModification );
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void CG_ReloadWeapon( centity_t *cent, int reloadStage ); //Elder: added
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void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin,
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vec3_t dir, vec3_t viewdir, impactSound_t soundType, int weapModification ); //Elder: added weapMod
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vec3_t dir, impactSound_t soundType, int weapModification ); //Elder: added weapMod
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void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum );
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void CG_ShotgunFire( entityState_t *es, qboolean ism3 );
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void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum, impactSound_t soundType);
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@ -1910,8 +1913,6 @@ void CG_Tracer( vec3_t source, vec3_t dest );
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void CG_OutOfAmmoChange( void ); // should this be in pmove?
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void CG_CheckLaser (); //Elder: check laser to see if it's our own
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void CG_CalcViewDir2(const vec3_t start, const vec3_t end, vec3_t viewDir);
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void CG_CalcViewDir(const int sourceEntityNum, const vec3_t end, vec3_t viewDir);
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//
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// cg_marks.c
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