reflection changes

This commit is contained in:
Bryce Hutchings 2002-05-27 07:02:11 +00:00
parent dd3294ab7e
commit 157a88d6cb

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.82 2002/05/27 07:02:11 niceass
// reflection changes
//
// Revision 1.81 2002/05/26 05:13:08 niceass
// pressure and progress stuff
//
@ -1895,7 +1898,7 @@ void CG_RegisterItemVisuals( int itemNum );
void CG_FireWeapon( centity_t *cent, int weapModification );
void CG_ReloadWeapon( centity_t *cent, int reloadStage ); //Elder: added
void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin,
vec3_t dir, vec3_t viewdir, impactSound_t soundType, int weapModification ); //Elder: added weapMod
vec3_t dir, impactSound_t soundType, int weapModification ); //Elder: added weapMod
void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum );
void CG_ShotgunFire( entityState_t *es, qboolean ism3 );
void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum, impactSound_t soundType);
@ -1910,8 +1913,6 @@ void CG_Tracer( vec3_t source, vec3_t dest );
void CG_OutOfAmmoChange( void ); // should this be in pmove?
void CG_CheckLaser (); //Elder: check laser to see if it's our own
void CG_CalcViewDir2(const vec3_t start, const vec3_t end, vec3_t viewDir);
void CG_CalcViewDir(const int sourceEntityNum, const vec3_t end, vec3_t viewDir);
//
// cg_marks.c