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Fixed a bug in the Obit system and a give (weapons or all) bug
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2 changed files with 15 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.106 2002/05/10 08:10:18 jbravo
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// Fixed a bug in the Obit system and a give (weapons or all) bug
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//
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// Revision 1.105 2002/05/10 04:06:27 jbravo
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// Added Ignore
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//
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@ -503,7 +506,14 @@ void Cmd_Give_f (gentity_t *ent)
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//the initial bit (I don't know what that is)
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//http://www.iota-six.freeserve.co.uk/c/bitwise.htm
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ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
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// JBravo: so we can drop any of these weapons
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ent->client->uniqueWeapons = 5;
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ent->client->weaponCount[WP_SSG3000] = 1;
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ent->client->weaponCount[WP_MP5] = 1;
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ent->client->weaponCount[WP_M3] = 1;
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ent->client->weaponCount[WP_M4] = 1;
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ent->client->weaponCount[WP_AKIMBO] = 1;
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ent->client->weaponCount[WP_HANDCANNON] = 1;
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if (!give_all)
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return;
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.70 2002/05/10 08:10:18 jbravo
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// Fixed a bug in the Obit system and a give (weapons or all) bug
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//
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// Revision 1.69 2002/05/10 07:47:23 jbravo
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// Forgot grenade obits
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//
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@ -785,7 +788,7 @@ void PrintDeathMessage (gentity_t *target, gentity_t *attacker, int location, in
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break;
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}
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}
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if (attacker->client || attacker != target)
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if (attacker->client && attacker != target)
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message[0] = '\0';
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if (message[0] != '\0') {
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Com_sprintf (death_msg, sizeof(death_msg), "%s %s\n", target->client->pers.netname, message);
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