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IOQ3 commit 2294
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c0a8670c93
commit
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7 changed files with 22 additions and 15 deletions
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@ -742,7 +742,7 @@ void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type)
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int BotGetReachabilityToGoal(vec3_t origin, int areanum,
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int lastgoalareanum, int lastareanum,
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int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
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bot_goal_t *goal, int travelflags, int movetravelflags,
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bot_goal_t *goal, int travelflags,
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struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags)
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{
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int i, t, besttime, bestreachnum, reachnum;
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@ -754,7 +754,6 @@ int BotGetReachabilityToGoal(vec3_t origin, int areanum,
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if (AAS_AreaDoNotEnter(areanum) || AAS_AreaDoNotEnter(goal->areanum))
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{
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travelflags |= TFL_DONOTENTER;
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movetravelflags |= TFL_DONOTENTER;
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} //end if
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//use the routing to find the next area to go to
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besttime = 0;
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@ -787,7 +786,7 @@ int BotGetReachabilityToGoal(vec3_t origin, int areanum,
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if (lastgoalareanum == goal->areanum && reach.areanum == lastareanum) continue;
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//if (AAS_AreaContentsTravelFlags(reach.areanum) & ~travelflags) continue;
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//if the travel isn't valid
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if (!BotValidTravel(origin, &reach, movetravelflags)) continue;
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if (!BotValidTravel(origin, &reach, travelflags)) continue;
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//get the travel time
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t = AAS_AreaTravelTimeToGoalArea(reach.areanum, reach.end, goal->areanum, travelflags);
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//if the goal area isn't reachable from the reachable area
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@ -874,7 +873,7 @@ int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, floa
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reachnum = BotGetReachabilityToGoal(reach.end, reach.areanum,
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ms->lastgoalareanum, lastareanum,
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ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
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goal, travelflags, travelflags, NULL, 0, NULL);
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goal, travelflags, NULL, 0, NULL);
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VectorCopy(reach.end, end);
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lastareanum = reach.areanum;
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if (lastareanum == goal->areanum)
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@ -933,7 +932,7 @@ int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int
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reachnum = BotGetReachabilityToGoal(end, areanum,
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lastgoalareanum, lastareanum,
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avoidreach, avoidreachtimes, avoidreachtries,
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goal, travelflags, travelflags, NULL, 0, NULL);
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goal, travelflags, NULL, 0, NULL);
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if (!reachnum) return qfalse;
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AAS_ReachabilityFromNum(reachnum, &reach);
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//
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@ -3246,7 +3245,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in
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reachnum = BotGetReachabilityToGoal(ms->origin, ms->areanum,
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ms->lastgoalareanum, ms->lastareanum,
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ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
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goal, travelflags, travelflags,
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goal, travelflags,
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ms->avoidspots, ms->numavoidspots, &resultflags);
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//the area number the reachability starts in
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ms->reachareanum = ms->areanum;
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@ -3369,7 +3368,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in
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lastreachnum = BotGetReachabilityToGoal(end, areas[i],
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ms->lastgoalareanum, ms->lastareanum,
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ms->avoidreach, ms->avoidreachtimes, ms->avoidreachtries,
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goal, travelflags, TFL_JUMPPAD, ms->avoidspots, ms->numavoidspots, NULL);
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goal, TFL_JUMPPAD, ms->avoidspots, ms->numavoidspots, NULL);
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if (lastreachnum)
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{
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ms->lastreachnum = lastreachnum;
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@ -3389,7 +3388,6 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in
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ms->lastreachnum = lastreachnum;
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ms->lastareanum = areas[i];
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//botimport.Print(PRT_MESSAGE, "found jumppad reachability hard!!\n");
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break;
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} //end if
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} //end for
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if (lastreachnum) break;
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@ -323,7 +323,7 @@ void ElevatorBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter);
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int BotGetReachabilityToGoal(vec3_t origin, int areanum,
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int lastgoalareanum, int lastareanum,
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int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
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bot_goal_t *goal, int travelflags, int movetravelflags,
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bot_goal_t *goal, int travelflags,
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struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags);
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int AAS_PointLight(vec3_t origin, int *red, int *green, int *blue);
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@ -2757,7 +2757,7 @@ void CG_ResetPlayerEntity(centity_t * cent)
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cent->pe.legs.pitchAngle = 0;
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cent->pe.legs.pitching = qfalse;
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memset(¢->pe.torso, 0, sizeof(cent->pe.legs));
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memset(¢->pe.torso, 0, sizeof(cent->pe.torso));
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cent->pe.torso.yawAngle = cent->rawAngles[YAW];
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cent->pe.torso.yawing = qfalse;
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cent->pe.torso.pitchAngle = cent->rawAngles[PITCH];
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@ -797,7 +797,8 @@ static void CG_MapRestart(void)
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cg.fraglimitWarnings = 0;
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cg.timelimitWarnings = 0;
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cg.rewardTime = 0;
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cg.rewardStack = 0;
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cg.intermissionStarted = qfalse;
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cg.levelShot = qfalse;
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@ -1008,6 +1008,8 @@ void ClientUserinfoChanged(int clientNum)
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// check for malformed or illegal info strings
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if (!Info_Validate(userinfo)) {
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strcpy(userinfo, "\\name\\badinfo");
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// don't keep those clients and userinfo
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trap_DropClient(clientNum, "Invalid userinfo");
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}
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// check for local client
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s = Info_ValueForKey(userinfo, "ip");
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@ -1320,6 +1322,12 @@ char *ClientConnect(int clientNum, qboolean firstTime, qboolean isBot)
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return "Invalid password";
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}
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}
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// if a player reconnects quickly after a disconnect, the client disconnect may never be called, thus flag can get lost in the ether
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if (ent->inuse) {
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G_LogPrintf("Forcing disconnect on active client: %i\n", ent-g_entities);
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// so lets just fix up anything that should happen on a disconnect
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ClientDisconnect(ent-g_entities);
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}
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// they can connect
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ent->client = level.clients + clientNum;
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client = ent->client;
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@ -1971,7 +1979,7 @@ void ClientDisconnect(int clientNum)
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G_RemoveQueuedBotBegin(clientNum);
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ent = g_entities + clientNum;
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if (!ent->client) {
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if (!ent->client || ent->client->pers.connected == CON_DISCONNECTED) {
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return;
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}
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// JBravo: to keep the ui teamcount cvars right.
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@ -3000,7 +3000,7 @@ void ClientCommand(int clientNum)
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char cmd[MAX_TOKEN_CHARS];
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ent = g_entities + clientNum;
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if (!ent->client) {
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if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
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return; // not fully in game yet
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}
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@ -2322,9 +2322,9 @@ void CheckExitRules(void)
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}
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}
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if (level.numPlayingClients < 2) {
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/* if (level.numPlayingClients < 2) {
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return;
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}
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} */
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if (g_gametype.integer < GT_CTF && g_fraglimit.integer) {
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if (level.teamScores[TEAM_RED] >= g_fraglimit.integer) {
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