mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 15:52:30 +00:00
Wood, brick & ceramic impact sounds
This commit is contained in:
parent
fae72c7a70
commit
121cdc11b8
7 changed files with 335 additions and 95 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.74 2002/05/12 14:39:48 makro
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// Wood, brick & ceramic impact sounds
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//
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// Revision 1.73 2002/05/11 19:55:20 slicer
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// Revision 1.73 2002/05/11 19:55:20 slicer
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// Added sub and captain to the scoreboard parser
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// Added sub and captain to the scoreboard parser
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//
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//
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@ -260,7 +263,11 @@ typedef enum {
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IMPACTSOUND_METAL,
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IMPACTSOUND_METAL,
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IMPACTSOUND_FLESH,
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IMPACTSOUND_FLESH,
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// rq3 onwards
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// rq3 onwards
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IMPACTSOUND_GLASS
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IMPACTSOUND_GLASS,
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//Makro - added
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IMPACTSOUND_BRICK,
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IMPACTSOUND_WOOD,
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IMPACTSOUND_CERAMIC
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} impactSound_t;
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} impactSound_t;
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@ -1174,6 +1181,18 @@ typedef struct {
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sfxHandle_t sfx_glassric1;
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sfxHandle_t sfx_glassric1;
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sfxHandle_t sfx_glassric2;
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sfxHandle_t sfx_glassric2;
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sfxHandle_t sfx_glassric3;
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sfxHandle_t sfx_glassric3;
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// Makro: brick ricochet sounds
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sfxHandle_t sfx_brickric1;
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sfxHandle_t sfx_brickric2;
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sfxHandle_t sfx_brickric3;
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// Makro: wood ricochet sounds
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sfxHandle_t sfx_woodric1;
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sfxHandle_t sfx_woodric2;
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sfxHandle_t sfx_woodric3;
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// Makro: ceramic ricochet sounds
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sfxHandle_t sfx_ceramicric1;
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sfxHandle_t sfx_ceramicric2;
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sfxHandle_t sfx_ceramicric3;
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// Elder: Shell tumble sound
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// Elder: Shell tumble sound
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sfxHandle_t sfx_shelltumble;
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sfxHandle_t sfx_shelltumble;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.63 2002/05/12 14:39:48 makro
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// Wood, brick & ceramic impact sounds
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//
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// Revision 1.62 2002/05/11 19:13:42 makro
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// Revision 1.62 2002/05/11 19:13:42 makro
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// Sand surfaceparm
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// Sand surfaceparm
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//
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//
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@ -1052,6 +1055,17 @@ static void CG_RegisterSounds( void ) {
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cgs.media.sfx_glassric1 = trap_S_RegisterSound ("sound/world/impactglass01.wav", qfalse);
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cgs.media.sfx_glassric1 = trap_S_RegisterSound ("sound/world/impactglass01.wav", qfalse);
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cgs.media.sfx_glassric2 = trap_S_RegisterSound ("sound/world/impactglass02.wav", qfalse);
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cgs.media.sfx_glassric2 = trap_S_RegisterSound ("sound/world/impactglass02.wav", qfalse);
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cgs.media.sfx_glassric3 = trap_S_RegisterSound ("sound/world/impactglass03.wav", qfalse);
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cgs.media.sfx_glassric3 = trap_S_RegisterSound ("sound/world/impactglass03.wav", qfalse);
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//Makro - added
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cgs.media.sfx_brickric1 = trap_S_RegisterSound ("sound/world/impactbrick01.wav", qfalse);
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cgs.media.sfx_brickric2 = trap_S_RegisterSound ("sound/world/impactbrick02.wav", qfalse);
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cgs.media.sfx_brickric3 = trap_S_RegisterSound ("sound/world/impactbrick03.wav", qfalse);
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cgs.media.sfx_woodric1 = trap_S_RegisterSound ("sound/world/impactwood01.wav", qfalse);
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cgs.media.sfx_woodric2 = trap_S_RegisterSound ("sound/world/impactwood02.wav", qfalse);
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cgs.media.sfx_woodric3 = trap_S_RegisterSound ("sound/world/impactwood03.wav", qfalse);
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cgs.media.sfx_ceramicric1 = trap_S_RegisterSound ("sound/world/impactceramic01.wav", qfalse);
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cgs.media.sfx_ceramicric2 = trap_S_RegisterSound ("sound/world/impactceramic02.wav", qfalse);
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cgs.media.sfx_ceramicric3 = trap_S_RegisterSound ("sound/world/impactceramic03.wav", qfalse);
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cgs.media.sfx_shelltumble = trap_S_RegisterSound ("sound/misc/shell.wav", qfalse);
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cgs.media.sfx_shelltumble = trap_S_RegisterSound ("sound/misc/shell.wav", qfalse);
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cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse);
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cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.71 2002/05/12 14:39:48 makro
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// Wood, brick & ceramic impact sounds
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//
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// Revision 1.70 2002/05/09 06:40:37 niceass
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// Revision 1.70 2002/05/09 06:40:37 niceass
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// New tracers
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// New tracers
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//
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//
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@ -2920,6 +2923,39 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin,
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else
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else
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sfx = cgs.media.sfx_glassric3;
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sfx = cgs.media.sfx_glassric3;
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}
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}
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//Makro - added
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else if (soundType == IMPACTSOUND_BRICK)
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{
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mark = cgs.media.bulletMarkShader;
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if ( r < 2 )
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sfx = cgs.media.sfx_brickric1;
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else if ( r == 2 )
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sfx = cgs.media.sfx_brickric2;
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else
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sfx = cgs.media.sfx_brickric3;
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}
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//Makro - added
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else if (soundType == IMPACTSOUND_WOOD)
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{
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mark = cgs.media.bulletMarkShader;
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if ( r < 2 )
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sfx = cgs.media.sfx_woodric1;
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else if ( r == 2 )
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sfx = cgs.media.sfx_woodric2;
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else
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sfx = cgs.media.sfx_woodric3;
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}
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//Makro - added
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else if (soundType == IMPACTSOUND_CERAMIC)
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{
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mark = cgs.media.bulletMarkShader;
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if ( r < 2 )
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sfx = cgs.media.sfx_ceramicric1;
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else if ( r == 2 )
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sfx = cgs.media.sfx_ceramicric2;
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else
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sfx = cgs.media.sfx_ceramicric3;
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}
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else
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else
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{
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{
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mark = cgs.media.bulletMarkShader;
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mark = cgs.media.bulletMarkShader;
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@ -3603,6 +3639,42 @@ static void CG_ShotgunPellet( vec3_t start, vec3_t end, int skipNum, int shellWe
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CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_GLASS, 0 );
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CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_GLASS, 0 );
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}
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}
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}
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}
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//Makro - added
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else if ( IsWoodMat(Material) )
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{
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//Blaze: Changed WP_SHOTGUN to WP_M3
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if (shellWeapon == WP_M3)
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CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_WOOD, 0 );
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else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5)
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{
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//Elder: show only approximately every other impact mark
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CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_WOOD, 0 );
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}
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}
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//Makro - added
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else if ( Material == MAT_BRICK )
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{
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//Blaze: Changed WP_SHOTGUN to WP_M3
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if (shellWeapon == WP_M3)
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CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_BRICK, 0 );
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else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5)
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{
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//Elder: show only approximately every other impact mark
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CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_BRICK, 0 );
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}
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}
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//Makro - added
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else if ( Material == MAT_CERAMIC )
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{
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//Blaze: Changed WP_SHOTGUN to WP_M3
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if (shellWeapon == WP_M3)
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CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_CERAMIC, 0 );
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else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5)
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{
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//Elder: show only approximately every other impact mark
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CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_CERAMIC, 0 );
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}
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}
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else
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else
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{
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{
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// Elder: By default, the M3 and HC will spark on all surfaces
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// Elder: By default, the M3 and HC will spark on all surfaces
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@ -6,100 +6,197 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42E.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
||||||
|
]
|
||||||
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42E.tmp"
|
||||||
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42F.tmp" with contents
|
||||||
|
[
|
||||||
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
|
\reactionoutput\ai_chat.obj
|
||||||
|
\reactionoutput\ai_cmd.obj
|
||||||
|
\reactionoutput\ai_dmnet.obj
|
||||||
|
\reactionoutput\ai_dmq3.obj
|
||||||
|
\reactionoutput\ai_main.obj
|
||||||
|
\reactionoutput\ai_team.obj
|
||||||
|
\reactionoutput\ai_vcmd.obj
|
||||||
|
\reactionoutput\bg_misc.obj
|
||||||
|
\reactionoutput\bg_pmove.obj
|
||||||
|
\reactionoutput\bg_slidemove.obj
|
||||||
|
\reactionoutput\g_active.obj
|
||||||
|
\reactionoutput\g_arenas.obj
|
||||||
|
\reactionoutput\g_bot.obj
|
||||||
|
\reactionoutput\g_client.obj
|
||||||
|
\reactionoutput\g_cmds.obj
|
||||||
|
\reactionoutput\g_combat.obj
|
||||||
|
\reactionoutput\g_fileio.obj
|
||||||
|
\reactionoutput\g_items.obj
|
||||||
|
\reactionoutput\g_main.obj
|
||||||
|
\reactionoutput\g_matchmode.obj
|
||||||
|
\reactionoutput\g_mem.obj
|
||||||
|
\reactionoutput\g_misc.obj
|
||||||
|
\reactionoutput\g_missile.obj
|
||||||
|
\reactionoutput\g_mover.obj
|
||||||
|
\reactionoutput\g_session.obj
|
||||||
|
\reactionoutput\g_spawn.obj
|
||||||
|
\reactionoutput\g_svcmds.obj
|
||||||
|
\reactionoutput\g_syscalls.obj
|
||||||
|
\reactionoutput\g_target.obj
|
||||||
|
\reactionoutput\g_team.obj
|
||||||
|
\reactionoutput\g_teamplay.obj
|
||||||
|
\reactionoutput\g_trigger.obj
|
||||||
|
\reactionoutput\g_utils.obj
|
||||||
|
\reactionoutput\g_weapon.obj
|
||||||
|
\reactionoutput\q_math.obj
|
||||||
|
\reactionoutput\q_shared.obj
|
||||||
|
\reactionoutput\rxn_game.obj
|
||||||
|
\reactionoutput\zcam.obj
|
||||||
|
\reactionoutput\zcam_target.obj
|
||||||
|
]
|
||||||
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42F.tmp"
|
||||||
|
<h3>Output Window</h3>
|
||||||
|
Compiling...
|
||||||
|
ai_chat.c
|
||||||
|
ai_cmd.c
|
||||||
|
ai_dmnet.c
|
||||||
|
ai_dmq3.c
|
||||||
|
ai_main.c
|
||||||
|
ai_team.c
|
||||||
|
ai_vcmd.c
|
||||||
|
bg_misc.c
|
||||||
|
bg_pmove.c
|
||||||
|
bg_slidemove.c
|
||||||
|
g_active.c
|
||||||
|
g_arenas.c
|
||||||
|
g_bot.c
|
||||||
|
g_client.c
|
||||||
|
g_cmds.c
|
||||||
|
g_combat.c
|
||||||
|
g_fileio.c
|
||||||
|
g_items.c
|
||||||
|
g_main.c
|
||||||
|
g_matchmode.c
|
||||||
|
g_mem.c
|
||||||
|
g_misc.c
|
||||||
|
g_missile.c
|
||||||
|
g_mover.c
|
||||||
|
g_session.c
|
||||||
|
g_spawn.c
|
||||||
|
g_svcmds.c
|
||||||
|
g_syscalls.c
|
||||||
|
g_target.c
|
||||||
|
g_team.c
|
||||||
|
g_teamplay.c
|
||||||
|
g_trigger.c
|
||||||
|
g_utils.c
|
||||||
|
g_weapon.c
|
||||||
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1702) : warning C4013: 'IsWodMat' undefined; assuming extern returning int
|
||||||
|
rxn_game.c
|
||||||
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2669) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||||
|
zcam.c
|
||||||
|
zcam_target.c
|
||||||
|
Linking...
|
||||||
|
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||||
|
g_weapon.obj : error LNK2001: unresolved external symbol _IsWodMat
|
||||||
|
..\Release/qagamex86.dll : fatal error LNK1120: 1 unresolved externals
|
||||||
|
Error executing link.exe.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Results</h3>
|
||||||
|
qagamex86.dll - 2 error(s), 2 warning(s)
|
||||||
|
<h3>
|
||||||
|
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||||
|
</h3>
|
||||||
|
<h3>Command Lines</h3>
|
||||||
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP433.tmp" with contents
|
||||||
|
[
|
||||||
|
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
|
||||||
|
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||||
|
]
|
||||||
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP433.tmp"
|
||||||
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP434.tmp" with contents
|
||||||
|
[
|
||||||
|
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||||
|
.\Release_TA\bg_misc.obj
|
||||||
|
.\Release_TA\q_math.obj
|
||||||
|
.\Release_TA\q_shared.obj
|
||||||
|
.\Release_TA\ui_atoms.obj
|
||||||
|
.\Release_TA\ui_gameinfo.obj
|
||||||
|
.\Release_TA\ui_main.obj
|
||||||
|
.\Release_TA\ui_players.obj
|
||||||
|
.\Release_TA\ui_shared.obj
|
||||||
|
.\Release_TA\ui_syscalls.obj
|
||||||
|
.\Release_TA\ui_util.obj
|
||||||
|
]
|
||||||
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP434.tmp"
|
||||||
|
<h3>Output Window</h3>
|
||||||
|
Compiling...
|
||||||
|
bg_misc.c
|
||||||
|
ui_atoms.c
|
||||||
|
ui_gameinfo.c
|
||||||
|
ui_main.c
|
||||||
|
ui_players.c
|
||||||
|
ui_syscalls.c
|
||||||
|
Linking...
|
||||||
|
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Results</h3>
|
||||||
|
uix86.dll - 0 error(s), 0 warning(s)
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.63 2002/05/12 14:40:28 makro
|
||||||
|
// Wood, brick & ceramic impact sounds
|
||||||
|
//
|
||||||
// Revision 1.62 2002/05/11 19:18:20 makro
|
// Revision 1.62 2002/05/11 19:18:20 makro
|
||||||
// Sand surfaceparm
|
// Sand surfaceparm
|
||||||
//
|
//
|
||||||
|
@ -995,6 +998,9 @@ typedef enum {
|
||||||
EV_BULLET_HIT_METAL, // Elder: sparks
|
EV_BULLET_HIT_METAL, // Elder: sparks
|
||||||
EV_BULLET_HIT_KEVLAR, // Elder: sparks
|
EV_BULLET_HIT_KEVLAR, // Elder: sparks
|
||||||
EV_BULLET_HIT_GLASS, // Elder: glass mark
|
EV_BULLET_HIT_GLASS, // Elder: glass mark
|
||||||
|
EV_BULLET_HIT_WOOD, // Makro: new sound
|
||||||
|
EV_BULLET_HIT_BRICK, // Makro: new sound
|
||||||
|
EV_BULLET_HIT_CERAMIC, // Makro: new sound
|
||||||
EV_SSG3000_HIT_FLESH,
|
EV_SSG3000_HIT_FLESH,
|
||||||
EV_JUMPKICK, // Elder: sound + jumpkick message
|
EV_JUMPKICK, // Elder: sound + jumpkick message
|
||||||
EV_EJECTBLOOD, // Elder: when bleeding, every 2s release blood
|
EV_EJECTBLOOD, // Elder: when bleeding, every 2s release blood
|
||||||
|
@ -1402,6 +1408,8 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTim
|
||||||
#define MAT_SNOW2 15
|
#define MAT_SNOW2 15
|
||||||
#define MAT_HARDSTEPS 16
|
#define MAT_HARDSTEPS 16
|
||||||
#define MAT_SAND 17
|
#define MAT_SAND 17
|
||||||
|
#define MAT_BRICK 18
|
||||||
|
#define MAT_CERAMIC 19
|
||||||
|
|
||||||
int GetMaterialFromFlag( int flag );
|
int GetMaterialFromFlag( int flag );
|
||||||
qboolean IsMetalMat( int Material );
|
qboolean IsMetalMat( int Material );
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.55 2002/05/12 14:40:28 makro
|
||||||
|
// Wood, brick & ceramic impact sounds
|
||||||
|
//
|
||||||
// Revision 1.54 2002/05/12 13:37:25 makro
|
// Revision 1.54 2002/05/12 13:37:25 makro
|
||||||
// Bugs with entities
|
// Bugs with entities
|
||||||
//
|
//
|
||||||
|
@ -1698,6 +1701,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
||||||
else if (Material == MAT_GLASS)
|
else if (Material == MAT_GLASS)
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
||||||
|
//Makro - added
|
||||||
|
else if (IsWoodMat(Material))
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_BRICK)
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_CERAMIC)
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC );
|
||||||
else
|
else
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
||||||
|
|
||||||
|
@ -1757,6 +1769,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
||||||
else if (Material == MAT_GLASS)
|
else if (Material == MAT_GLASS)
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
||||||
|
//Makro - added
|
||||||
|
else if (IsWoodMat(Material))
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_BRICK)
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_CERAMIC)
|
||||||
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC );
|
||||||
else
|
else
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
||||||
|
|
||||||
|
@ -1828,6 +1849,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
||||||
else if (Material == MAT_GLASS)
|
else if (Material == MAT_GLASS)
|
||||||
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
||||||
|
//Makro - added
|
||||||
|
else if (IsWoodMat(Material))
|
||||||
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_BRICK)
|
||||||
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK );
|
||||||
|
//Makro - added
|
||||||
|
else if (Material == MAT_CERAMIC)
|
||||||
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC );
|
||||||
else
|
else
|
||||||
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
||||||
|
|
||||||
|
|
|
@ -6,13 +6,13 @@
|
||||||
--------------------Configuration: game - Win32 Release--------------------
|
--------------------Configuration: game - Win32 Release--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp"
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp"
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F3.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp" with contents
|
||||||
[
|
[
|
||||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
\reactionoutput\ai_chat.obj
|
\reactionoutput\ai_chat.obj
|
||||||
|
@ -55,11 +55,11 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
||||||
\reactionoutput\zcam.obj
|
\reactionoutput\zcam.obj
|
||||||
\reactionoutput\zcam_target.obj
|
\reactionoutput\zcam_target.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F3.tmp"
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
g_weapon.c
|
g_weapon.c
|
||||||
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2639) : warning C4701: local variable 'tr' may be used without having been initialized
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2669) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||||
Linking...
|
Linking...
|
||||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue