diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index 0888cd55..f8c1ad87 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.74 2002/05/12 14:39:48 makro +// Wood, brick & ceramic impact sounds +// // Revision 1.73 2002/05/11 19:55:20 slicer // Added sub and captain to the scoreboard parser // @@ -260,7 +263,11 @@ typedef enum { IMPACTSOUND_METAL, IMPACTSOUND_FLESH, // rq3 onwards - IMPACTSOUND_GLASS + IMPACTSOUND_GLASS, + //Makro - added + IMPACTSOUND_BRICK, + IMPACTSOUND_WOOD, + IMPACTSOUND_CERAMIC } impactSound_t; @@ -1174,6 +1181,18 @@ typedef struct { sfxHandle_t sfx_glassric1; sfxHandle_t sfx_glassric2; sfxHandle_t sfx_glassric3; + // Makro: brick ricochet sounds + sfxHandle_t sfx_brickric1; + sfxHandle_t sfx_brickric2; + sfxHandle_t sfx_brickric3; + // Makro: wood ricochet sounds + sfxHandle_t sfx_woodric1; + sfxHandle_t sfx_woodric2; + sfxHandle_t sfx_woodric3; + // Makro: ceramic ricochet sounds + sfxHandle_t sfx_ceramicric1; + sfxHandle_t sfx_ceramicric2; + sfxHandle_t sfx_ceramicric3; // Elder: Shell tumble sound sfxHandle_t sfx_shelltumble; diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index d5f662b6..c64a45a8 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.63 2002/05/12 14:39:48 makro +// Wood, brick & ceramic impact sounds +// // Revision 1.62 2002/05/11 19:13:42 makro // Sand surfaceparm // @@ -1052,6 +1055,17 @@ static void CG_RegisterSounds( void ) { cgs.media.sfx_glassric1 = trap_S_RegisterSound ("sound/world/impactglass01.wav", qfalse); cgs.media.sfx_glassric2 = trap_S_RegisterSound ("sound/world/impactglass02.wav", qfalse); cgs.media.sfx_glassric3 = trap_S_RegisterSound ("sound/world/impactglass03.wav", qfalse); + //Makro - added + cgs.media.sfx_brickric1 = trap_S_RegisterSound ("sound/world/impactbrick01.wav", qfalse); + cgs.media.sfx_brickric2 = trap_S_RegisterSound ("sound/world/impactbrick02.wav", qfalse); + cgs.media.sfx_brickric3 = trap_S_RegisterSound ("sound/world/impactbrick03.wav", qfalse); + cgs.media.sfx_woodric1 = trap_S_RegisterSound ("sound/world/impactwood01.wav", qfalse); + cgs.media.sfx_woodric2 = trap_S_RegisterSound ("sound/world/impactwood02.wav", qfalse); + cgs.media.sfx_woodric3 = trap_S_RegisterSound ("sound/world/impactwood03.wav", qfalse); + cgs.media.sfx_ceramicric1 = trap_S_RegisterSound ("sound/world/impactceramic01.wav", qfalse); + cgs.media.sfx_ceramicric2 = trap_S_RegisterSound ("sound/world/impactceramic02.wav", qfalse); + cgs.media.sfx_ceramicric3 = trap_S_RegisterSound ("sound/world/impactceramic03.wav", qfalse); + cgs.media.sfx_shelltumble = trap_S_RegisterSound ("sound/misc/shell.wav", qfalse); cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse); diff --git a/reaction/cgame/cg_weapons.c b/reaction/cgame/cg_weapons.c index 90349e2d..a94b2b4e 100644 --- a/reaction/cgame/cg_weapons.c +++ b/reaction/cgame/cg_weapons.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.71 2002/05/12 14:39:48 makro +// Wood, brick & ceramic impact sounds +// // Revision 1.70 2002/05/09 06:40:37 niceass // New tracers // @@ -2920,6 +2923,39 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, else sfx = cgs.media.sfx_glassric3; } + //Makro - added + else if (soundType == IMPACTSOUND_BRICK) + { + mark = cgs.media.bulletMarkShader; + if ( r < 2 ) + sfx = cgs.media.sfx_brickric1; + else if ( r == 2 ) + sfx = cgs.media.sfx_brickric2; + else + sfx = cgs.media.sfx_brickric3; + } + //Makro - added + else if (soundType == IMPACTSOUND_WOOD) + { + mark = cgs.media.bulletMarkShader; + if ( r < 2 ) + sfx = cgs.media.sfx_woodric1; + else if ( r == 2 ) + sfx = cgs.media.sfx_woodric2; + else + sfx = cgs.media.sfx_woodric3; + } + //Makro - added + else if (soundType == IMPACTSOUND_CERAMIC) + { + mark = cgs.media.bulletMarkShader; + if ( r < 2 ) + sfx = cgs.media.sfx_ceramicric1; + else if ( r == 2 ) + sfx = cgs.media.sfx_ceramicric2; + else + sfx = cgs.media.sfx_ceramicric3; + } else { mark = cgs.media.bulletMarkShader; @@ -3603,6 +3639,42 @@ static void CG_ShotgunPellet( vec3_t start, vec3_t end, int skipNum, int shellWe CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_GLASS, 0 ); } } + //Makro - added + else if ( IsWoodMat(Material) ) + { + //Blaze: Changed WP_SHOTGUN to WP_M3 + if (shellWeapon == WP_M3) + CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_WOOD, 0 ); + else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5) + { + //Elder: show only approximately every other impact mark + CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_WOOD, 0 ); + } + } + //Makro - added + else if ( Material == MAT_BRICK ) + { + //Blaze: Changed WP_SHOTGUN to WP_M3 + if (shellWeapon == WP_M3) + CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_BRICK, 0 ); + else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5) + { + //Elder: show only approximately every other impact mark + CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_BRICK, 0 ); + } + } + //Makro - added + else if ( Material == MAT_CERAMIC ) + { + //Blaze: Changed WP_SHOTGUN to WP_M3 + if (shellWeapon == WP_M3) + CG_MissileHitWall( WP_M3, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_CERAMIC, 0 ); + else if (shellWeapon == WP_HANDCANNON && crandom() > 0.5) + { + //Elder: show only approximately every other impact mark + CG_MissileHitWall( WP_HANDCANNON, 0, tr.endpos, tr.plane.normal, viewDir, IMPACTSOUND_CERAMIC, 0 ); + } + } else { // Elder: By default, the M3 and HC will spark on all surfaces diff --git a/reaction/cgame/cgame.plg b/reaction/cgame/cgame.plg index 6064b403..91fc158f 100644 --- a/reaction/cgame/cgame.plg +++ b/reaction/cgame/cgame.plg @@ -6,100 +6,197 @@ --------------------Configuration: cgame - Win32 Release--------------------

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp" with contents -[ -/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c -"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c" -"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c" -"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c" -"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c" -"C:\Games\Quake3\rq3source\reaction\game\q_math.c" -"C:\Games\Quake3\rq3source\reaction\game\q_shared.c" -"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c" -] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp" with contents -[ -/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" -.\Release\bg_misc.obj -.\Release\bg_pmove.obj -.\Release\bg_slidemove.obj -.\Release\cg_consolecmds.obj -.\Release\cg_draw.obj -.\Release\cg_drawtools.obj -.\Release\cg_effects.obj -.\Release\cg_ents.obj -.\Release\cg_event.obj -.\Release\cg_info.obj -.\Release\cg_localents.obj -.\Release\cg_main.obj -.\Release\cg_marks.obj -.\Release\cg_players.obj -.\Release\cg_playerstate.obj -.\Release\cg_predict.obj -.\Release\cg_scoreboard.obj -.\Release\cg_servercmds.obj -.\Release\cg_snapshot.obj -.\Release\cg_syscalls.obj -.\Release\cg_view.obj -.\Release\cg_weapons.obj -.\Release\q_math.obj -.\Release\q_shared.obj -.\Release\ui_shared.obj -] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp" -

Output Window

-Compiling... -bg_misc.c -bg_pmove.c -bg_slidemove.c -cg_consolecmds.c -cg_draw.c -cg_drawtools.c -cg_effects.c -cg_ents.c -cg_event.c -cg_info.c -cg_localents.c -cg_main.c -cg_marks.c -cg_players.c -cg_playerstate.c -cg_predict.c -cg_scoreboard.c -cg_servercmds.c -cg_snapshot.c -cg_syscalls.c -cg_view.c -cg_weapons.c -q_math.c -q_shared.c -ui_shared.c -Linking... - Creating library Release/cgamex86.lib and object Release/cgamex86.exp

Results

cgamex86.dll - 0 error(s), 0 warning(s) +

+--------------------Configuration: game - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42E.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_main.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_team.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c" +"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c" +"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c" +"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c" +"C:\Games\Quake3\rq3source\reaction\game\g_active.c" +"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c" +"C:\Games\Quake3\rq3source\reaction\game\g_bot.c" +"C:\Games\Quake3\rq3source\reaction\game\g_client.c" +"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c" +"C:\Games\Quake3\rq3source\reaction\game\g_combat.c" +"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c" +"C:\Games\Quake3\rq3source\reaction\game\g_items.c" +"C:\Games\Quake3\rq3source\reaction\game\g_main.c" +"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c" +"C:\Games\Quake3\rq3source\reaction\game\g_mem.c" +"C:\Games\Quake3\rq3source\reaction\game\g_misc.c" +"C:\Games\Quake3\rq3source\reaction\game\g_missile.c" +"C:\Games\Quake3\rq3source\reaction\game\g_mover.c" +"C:\Games\Quake3\rq3source\reaction\game\g_session.c" +"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c" +"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c" +"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c" +"C:\Games\Quake3\rq3source\reaction\game\g_target.c" +"C:\Games\Quake3\rq3source\reaction\game\g_team.c" +"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c" +"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c" +"C:\Games\Quake3\rq3source\reaction\game\g_utils.c" +"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c" +"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c" +"C:\Games\Quake3\rq3source\reaction\game\zcam.c" +"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42E.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42F.tmp" with contents +[ +kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" +\reactionoutput\ai_chat.obj +\reactionoutput\ai_cmd.obj +\reactionoutput\ai_dmnet.obj +\reactionoutput\ai_dmq3.obj +\reactionoutput\ai_main.obj +\reactionoutput\ai_team.obj +\reactionoutput\ai_vcmd.obj +\reactionoutput\bg_misc.obj +\reactionoutput\bg_pmove.obj +\reactionoutput\bg_slidemove.obj +\reactionoutput\g_active.obj +\reactionoutput\g_arenas.obj +\reactionoutput\g_bot.obj +\reactionoutput\g_client.obj +\reactionoutput\g_cmds.obj +\reactionoutput\g_combat.obj +\reactionoutput\g_fileio.obj +\reactionoutput\g_items.obj +\reactionoutput\g_main.obj +\reactionoutput\g_matchmode.obj +\reactionoutput\g_mem.obj +\reactionoutput\g_misc.obj +\reactionoutput\g_missile.obj +\reactionoutput\g_mover.obj +\reactionoutput\g_session.obj +\reactionoutput\g_spawn.obj +\reactionoutput\g_svcmds.obj +\reactionoutput\g_syscalls.obj +\reactionoutput\g_target.obj +\reactionoutput\g_team.obj +\reactionoutput\g_teamplay.obj +\reactionoutput\g_trigger.obj +\reactionoutput\g_utils.obj +\reactionoutput\g_weapon.obj +\reactionoutput\q_math.obj +\reactionoutput\q_shared.obj +\reactionoutput\rxn_game.obj +\reactionoutput\zcam.obj +\reactionoutput\zcam_target.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP42F.tmp" +

Output Window

+Compiling... +ai_chat.c +ai_cmd.c +ai_dmnet.c +ai_dmq3.c +ai_main.c +ai_team.c +ai_vcmd.c +bg_misc.c +bg_pmove.c +bg_slidemove.c +g_active.c +g_arenas.c +g_bot.c +g_client.c +g_cmds.c +g_combat.c +g_fileio.c +g_items.c +g_main.c +g_matchmode.c +g_mem.c +g_misc.c +g_missile.c +g_mover.c +g_session.c +g_spawn.c +g_svcmds.c +g_syscalls.c +g_target.c +g_team.c +g_teamplay.c +g_trigger.c +g_utils.c +g_weapon.c +C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1702) : warning C4013: 'IsWodMat' undefined; assuming extern returning int +rxn_game.c +C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2669) : warning C4701: local variable 'tr' may be used without having been initialized +zcam.c +zcam_target.c +Linking... + Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp +g_weapon.obj : error LNK2001: unresolved external symbol _IsWodMat +..\Release/qagamex86.dll : fatal error LNK1120: 1 unresolved externals +Error executing link.exe. + + + +

Results

+qagamex86.dll - 2 error(s), 2 warning(s) +

+--------------------Configuration: ui - Win32 Release TA-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP433.tmp" with contents +[ +/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP433.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP434.tmp" with contents +[ +/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib" +.\Release_TA\bg_misc.obj +.\Release_TA\q_math.obj +.\Release_TA\q_shared.obj +.\Release_TA\ui_atoms.obj +.\Release_TA\ui_gameinfo.obj +.\Release_TA\ui_main.obj +.\Release_TA\ui_players.obj +.\Release_TA\ui_shared.obj +.\Release_TA\ui_syscalls.obj +.\Release_TA\ui_util.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP434.tmp" +

Output Window

+Compiling... +bg_misc.c +ui_atoms.c +ui_gameinfo.c +ui_main.c +ui_players.c +ui_syscalls.c +Linking... + Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp + + + +

Results

+uix86.dll - 0 error(s), 0 warning(s) diff --git a/reaction/game/bg_public.h b/reaction/game/bg_public.h index 220418d9..5e857acd 100644 --- a/reaction/game/bg_public.h +++ b/reaction/game/bg_public.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.63 2002/05/12 14:40:28 makro +// Wood, brick & ceramic impact sounds +// // Revision 1.62 2002/05/11 19:18:20 makro // Sand surfaceparm // @@ -995,6 +998,9 @@ typedef enum { EV_BULLET_HIT_METAL, // Elder: sparks EV_BULLET_HIT_KEVLAR, // Elder: sparks EV_BULLET_HIT_GLASS, // Elder: glass mark + EV_BULLET_HIT_WOOD, // Makro: new sound + EV_BULLET_HIT_BRICK, // Makro: new sound + EV_BULLET_HIT_CERAMIC, // Makro: new sound EV_SSG3000_HIT_FLESH, EV_JUMPKICK, // Elder: sound + jumpkick message EV_EJECTBLOOD, // Elder: when bleeding, every 2s release blood @@ -1402,6 +1408,8 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTim #define MAT_SNOW2 15 #define MAT_HARDSTEPS 16 #define MAT_SAND 17 +#define MAT_BRICK 18 +#define MAT_CERAMIC 19 int GetMaterialFromFlag( int flag ); qboolean IsMetalMat( int Material ); diff --git a/reaction/game/g_weapon.c b/reaction/game/g_weapon.c index 93e35619..706b2409 100644 --- a/reaction/game/g_weapon.c +++ b/reaction/game/g_weapon.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.55 2002/05/12 14:40:28 makro +// Wood, brick & ceramic impact sounds +// // Revision 1.54 2002/05/12 13:37:25 makro // Bugs with entities // @@ -1698,6 +1701,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) { tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL ); else if (Material == MAT_GLASS) tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS ); + //Makro - added + else if (IsWoodMat(Material)) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD ); + //Makro - added + else if (Material == MAT_BRICK) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK ); + //Makro - added + else if (Material == MAT_CERAMIC) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC ); else tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL ); @@ -1757,6 +1769,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) { tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL ); else if (Material == MAT_GLASS) tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS ); + //Makro - added + else if (IsWoodMat(Material)) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD ); + //Makro - added + else if (Material == MAT_BRICK) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK ); + //Makro - added + else if (Material == MAT_CERAMIC) + tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC ); else tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL ); @@ -1828,6 +1849,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) { tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL ); else if (Material == MAT_GLASS) tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS ); + //Makro - added + else if (IsWoodMat(Material)) + tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_WOOD ); + //Makro - added + else if (Material == MAT_BRICK) + tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_BRICK ); + //Makro - added + else if (Material == MAT_CERAMIC) + tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_CERAMIC ); else tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL ); diff --git a/reaction/game/game.plg b/reaction/game/game.plg index de0fbb27..37df2e57 100644 --- a/reaction/game/game.plg +++ b/reaction/game/game.plg @@ -6,13 +6,13 @@ --------------------Configuration: game - Win32 Release--------------------

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp" with contents +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c "C:\Games\Quake3\rq3source\reaction\game\g_weapon.c" ] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F3.tmp" with contents +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" \reactionoutput\ai_chat.obj @@ -55,11 +55,11 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows \reactionoutput\zcam.obj \reactionoutput\zcam_target.obj ] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F3.tmp" +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp"

Output Window

Compiling... g_weapon.c -C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2639) : warning C4701: local variable 'tr' may be used without having been initialized +C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2669) : warning C4701: local variable 'tr' may be used without having been initialized Linking... Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp