From 116ec5e1696de7a2cfefd76b47a12454cb443e74 Mon Sep 17 00:00:00 2001 From: Bryce Hutchings Date: Tue, 27 Aug 2002 05:10:42 +0000 Subject: [PATCH] new ctb marker shader names --- reaction/cgame/cg_ents.c | 7 +++++-- reaction/cgame/cg_local.h | 7 +++++-- reaction/cgame/cg_main.c | 7 +++++-- 3 files changed, 15 insertions(+), 6 deletions(-) diff --git a/reaction/cgame/cg_ents.c b/reaction/cgame/cg_ents.c index f6f8ed12..44f1a7da 100644 --- a/reaction/cgame/cg_ents.c +++ b/reaction/cgame/cg_ents.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.31 2002/08/27 05:10:42 niceass +// new ctb marker shader names +// // Revision 1.30 2002/07/19 04:33:52 niceass // laser fog fix and ctb markers // @@ -980,10 +983,10 @@ static void CG_DrawDecal(centity_t * cent) CG_Trace(&trace, cent->lerpOrigin, NULL, NULL, end, 0, CONTENTS_SOLID | CONTENTS_PLAYERCLIP); if (cent->currentState.modelindex == TEAM_RED) - CG_ImpactMark(cgs.media.ctbXMark1, trace.endpos, trace.plane.normal, 45.0f, + CG_ImpactMark(cgs.media.ctbXMarkSilver, trace.endpos, trace.plane.normal, 45.0f, 1, 1, 1, 1, qfalse, radius, qtrue); else - CG_ImpactMark(cgs.media.ctbXMark2, trace.endpos, trace.plane.normal, 45.0f, + CG_ImpactMark(cgs.media.ctbOMarkBlack, trace.endpos, trace.plane.normal, 45.0f, 1, 1, 1, 1, qfalse, radius, qtrue); } } diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index e8125128..ea7a2b9c 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.120 2002/08/27 05:10:42 niceass +// new ctb marker shader names +// // Revision 1.119 2002/08/25 07:08:41 niceass // added "life" setting to func_pressure // @@ -1169,8 +1172,8 @@ typedef struct { // wall mark shaders qhandle_t wakeMarkShader; qhandle_t bloodMarkShader; - qhandle_t ctbXMark1; - qhandle_t ctbXMark2; + qhandle_t ctbXMarkSilver; + qhandle_t ctbOMarkBlack; qhandle_t bulletMarkShader; qhandle_t burnMarkShader; qhandle_t holeMarkShader; diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index 7f23a19c..970280eb 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.104 2002/08/27 05:10:05 niceass +// new ctb marker shader names +// // Revision 1.103 2002/08/25 00:45:24 niceass // q3f atmosphere // @@ -1867,8 +1870,8 @@ static void CG_RegisterGraphics(void) cgs.media.shadowMarkShader = trap_R_RegisterShader("markShadow"); cgs.media.wakeMarkShader = trap_R_RegisterShader("wake"); cgs.media.bloodMarkShader = trap_R_RegisterShader("bloodMark"); - cgs.media.ctbXMark1 = trap_R_RegisterShader("ctbXMark1"); - cgs.media.ctbXMark2 = trap_R_RegisterShader("ctbXMark2"); + cgs.media.ctbXMarkSilver = trap_R_RegisterShader("ctbXMarkSilver"); + cgs.media.ctbOMarkBlack = trap_R_RegisterShader("ctbOMarkBlack"); //Blaze: added for explosive boxes and grenades cgs.media.grenadeExplosionShader = trap_R_RegisterShader("grenadeExplosion"); // Elder: added