mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-22 01:21:12 +00:00
new ctb marker shader names
This commit is contained in:
parent
b8a3f3a123
commit
116ec5e169
3 changed files with 15 additions and 6 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.31 2002/08/27 05:10:42 niceass
|
||||
// new ctb marker shader names
|
||||
//
|
||||
// Revision 1.30 2002/07/19 04:33:52 niceass
|
||||
// laser fog fix and ctb markers
|
||||
//
|
||||
|
@ -980,10 +983,10 @@ static void CG_DrawDecal(centity_t * cent)
|
|||
CG_Trace(&trace, cent->lerpOrigin, NULL, NULL, end, 0, CONTENTS_SOLID | CONTENTS_PLAYERCLIP);
|
||||
|
||||
if (cent->currentState.modelindex == TEAM_RED)
|
||||
CG_ImpactMark(cgs.media.ctbXMark1, trace.endpos, trace.plane.normal, 45.0f,
|
||||
CG_ImpactMark(cgs.media.ctbXMarkSilver, trace.endpos, trace.plane.normal, 45.0f,
|
||||
1, 1, 1, 1, qfalse, radius, qtrue);
|
||||
else
|
||||
CG_ImpactMark(cgs.media.ctbXMark2, trace.endpos, trace.plane.normal, 45.0f,
|
||||
CG_ImpactMark(cgs.media.ctbOMarkBlack, trace.endpos, trace.plane.normal, 45.0f,
|
||||
1, 1, 1, 1, qfalse, radius, qtrue);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.120 2002/08/27 05:10:42 niceass
|
||||
// new ctb marker shader names
|
||||
//
|
||||
// Revision 1.119 2002/08/25 07:08:41 niceass
|
||||
// added "life" setting to func_pressure
|
||||
//
|
||||
|
@ -1169,8 +1172,8 @@ typedef struct {
|
|||
// wall mark shaders
|
||||
qhandle_t wakeMarkShader;
|
||||
qhandle_t bloodMarkShader;
|
||||
qhandle_t ctbXMark1;
|
||||
qhandle_t ctbXMark2;
|
||||
qhandle_t ctbXMarkSilver;
|
||||
qhandle_t ctbOMarkBlack;
|
||||
qhandle_t bulletMarkShader;
|
||||
qhandle_t burnMarkShader;
|
||||
qhandle_t holeMarkShader;
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.104 2002/08/27 05:10:05 niceass
|
||||
// new ctb marker shader names
|
||||
//
|
||||
// Revision 1.103 2002/08/25 00:45:24 niceass
|
||||
// q3f atmosphere
|
||||
//
|
||||
|
@ -1867,8 +1870,8 @@ static void CG_RegisterGraphics(void)
|
|||
cgs.media.shadowMarkShader = trap_R_RegisterShader("markShadow");
|
||||
cgs.media.wakeMarkShader = trap_R_RegisterShader("wake");
|
||||
cgs.media.bloodMarkShader = trap_R_RegisterShader("bloodMark");
|
||||
cgs.media.ctbXMark1 = trap_R_RegisterShader("ctbXMark1");
|
||||
cgs.media.ctbXMark2 = trap_R_RegisterShader("ctbXMark2");
|
||||
cgs.media.ctbXMarkSilver = trap_R_RegisterShader("ctbXMarkSilver");
|
||||
cgs.media.ctbOMarkBlack = trap_R_RegisterShader("ctbOMarkBlack");
|
||||
//Blaze: added for explosive boxes and grenades
|
||||
cgs.media.grenadeExplosionShader = trap_R_RegisterShader("grenadeExplosion");
|
||||
// Elder: added
|
||||
|
|
Loading…
Reference in a new issue