Added clapper to loading screen

This commit is contained in:
Andrei Drexler 2002-06-01 13:35:47 +00:00
parent b4c2799a41
commit 10d8937803
2 changed files with 43 additions and 83 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.28 2002/06/01 13:35:47 makro
// Added clapper to loading screen
//
// Revision 1.27 2002/05/31 19:01:33 makro
// Unfixed something
//
@ -204,9 +207,9 @@ void CG_DrawInformation( void ) {
const char *s;
const char *info;
const char *sysInfo;
char *line;
const char *line;
int x = 8, y, value, bar = 0;
qhandle_t levelshot, shadow;
qhandle_t levelshot, shadow, clapper;
//qhandle_t detail;
qhandle_t percentBox;
char buf[1024];
@ -423,6 +426,11 @@ void CG_DrawInformation( void ) {
}
//y += 24;
clapper = trap_R_RegisterShaderNoMip(va("levelshots/clapper_%s.tga", Info_ValueForKey( info, "mapname" )));
if (clapper) {
y = LS_TOPMARGIN - 8 - LS_CHAR_HEIGHT;
CG_DrawPic(392, 296, 240, 180, clapper);
}
if (percentBox) {
trap_R_SetColor(colorWhite);

View file

@ -3,98 +3,50 @@
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Debug--------------------
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F1.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP219.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F1.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
.\Debug\bg_misc.obj
.\Debug\bg_pmove.obj
.\Debug\bg_slidemove.obj
.\Debug\cg_consolecmds.obj
.\Debug\cg_draw.obj
.\Debug\cg_drawtools.obj
.\Debug\cg_effects.obj
.\Debug\cg_ents.obj
.\Debug\cg_event.obj
.\Debug\cg_info.obj
.\Debug\cg_localents.obj
.\Debug\cg_main.obj
.\Debug\cg_marks.obj
.\Debug\cg_players.obj
.\Debug\cg_playerstate.obj
.\Debug\cg_predict.obj
.\Debug\cg_scoreboard.obj
.\Debug\cg_servercmds.obj
.\Debug\cg_snapshot.obj
.\Debug\cg_syscalls.obj
.\Debug\cg_view.obj
.\Debug\cg_weapons.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
.\Debug\ui_shared.obj
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\bg_slidemove.obj
.\Release\cg_consolecmds.obj
.\Release\cg_draw.obj
.\Release\cg_drawtools.obj
.\Release\cg_effects.obj
.\Release\cg_ents.obj
.\Release\cg_event.obj
.\Release\cg_info.obj
.\Release\cg_localents.obj
.\Release\cg_main.obj
.\Release\cg_marks.obj
.\Release\cg_players.obj
.\Release\cg_playerstate.obj
.\Release\cg_predict.obj
.\Release\cg_scoreboard.obj
.\Release\cg_servercmds.obj
.\Release\cg_snapshot.obj
.\Release\cg_syscalls.obj
.\Release\cg_view.obj
.\Release\cg_weapons.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP21A.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP3F2.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking...
Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp
Creating library Release/cgamex86.lib and object Release/cgamex86.exp