Bot list is now sorted alphabetically

This commit is contained in:
Andrei Drexler 2002-06-13 15:50:24 +00:00
parent d0c82c352d
commit 0f739e012f
3 changed files with 55 additions and 3 deletions

View file

@ -6,6 +6,34 @@
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95D.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95D.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95E.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
.\Release_TA\q_math.obj
.\Release_TA\q_shared.obj
.\Release_TA\ui_atoms.obj
.\Release_TA\ui_gameinfo.obj
.\Release_TA\ui_main.obj
.\Release_TA\ui_players.obj
.\Release_TA\ui_shared.obj
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95E.tmp"
<h3>Output Window</h3>
Compiling...
ui_gameinfo.c
ui_main.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.7 2002/06/13 15:50:24 makro
// Bot list is now sorted alphabetically
//
// Revision 1.6 2002/05/26 14:37:21 makro
// Map list is now sorted alphabetically
//
@ -306,7 +309,7 @@ void UI_LoadBots( void ) {
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
char *dirptr;
int i;
int dirlen;
@ -329,6 +332,22 @@ void UI_LoadBots( void ) {
strcat(filename, dirptr);
UI_LoadBotsFromFile(filename);
}
//Makro - sort bot list
for (i = 0; i<ui_numBots-1; i++) {
for (dirlen = i+1; dirlen < ui_numBots; dirlen++) {
char *n1 = Info_ValueForKey(ui_botInfos[i], "name");
char *n2 = Info_ValueForKey(ui_botInfos[dirlen], "name");
if (!n1) n1 = "Abbey";
if (!n2) n2 = "Abbey";
if (Q_stricmp(n1, n2) > 0) {
dirptr = ui_botInfos[i];
ui_botInfos[i] = ui_botInfos[dirlen];
ui_botInfos[dirlen] = dirptr;
}
}
}
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
}
@ -376,5 +395,6 @@ char *UI_GetBotNameByNumber( int num ) {
if (info) {
return Info_ValueForKey( info, "name" );
}
return "Sarge";
//Makro - changed from Sarge
return "Raver";
}

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.32 2002/06/13 15:50:24 makro
// Bot list is now sorted alphabetically
//
// Revision 1.31 2002/06/12 11:15:31 makro
// Support for changing the SSG crosshair. Some other stuff
//
@ -6355,7 +6358,8 @@ static cvarTable_t cvarTable[] = {
{ &ui_captureLimit, "ui_captureLimit", "5", 0},
{ &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
{ &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
{ &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE},
//Makro - changed from Sarge
{ &ui_findPlayer, "ui_findPlayer", "Abbey", CVAR_ARCHIVE},
//Makro - adding CVAR_ROM
{ &ui_Q3Model, "ui_q3model", "1", CVAR_ARCHIVE | CVAR_ROM},
{ &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},