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https://github.com/ReactionQuake3/reaction.git
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Kevlar hits didnt tell the target who was shooting or of the kevlar got hit
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f5c7b279a5
commit
0f09fa84d5
2 changed files with 22 additions and 33 deletions
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@ -56,6 +56,7 @@
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* Fixed dropped weapons and items blocking doors and other movers.
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* Fixed dropped weapons and items blocking doors and other movers.
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* Added ref say command to talk to everyone, dead or alive
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* Added ref say command to talk to everyone, dead or alive
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* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
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* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
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* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.123 2002/08/27 11:28:43 jbravo
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// Kevlar hits didnt tell the target who was shooting or of the kevlar got hit
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//
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// Revision 1.122 2002/08/27 07:50:55 jbravo
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// Revision 1.122 2002/08/27 07:50:55 jbravo
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// Players can now use the kill cmd, plummet and kill teammates after rounds in
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// Players can now use the kill cmd, plummet and kill teammates after rounds in
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// tp without loosing frags.
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// tp without loosing frags.
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@ -2153,7 +2156,7 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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switch (targ->client->lasthurt_location) {
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switch (targ->client->lasthurt_location) {
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case LOCATION_HEAD:
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case LOCATION_HEAD:
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if (attacker->client && level.team_round_going)
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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attacker->client->pers.records[REC_HEADSHOTS]++;
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attacker->client->pers.records[REC_HEADSHOTS]++;
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//save headshot time for player_die
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//save headshot time for player_die
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targ->client->headShotTime = level.time;
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targ->client->headShotTime = level.time;
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@ -2177,51 +2180,36 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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take *= 1.8; //+ 1;
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take *= 1.8; //+ 1;
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break;
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break;
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case LOCATION_CHEST:
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case LOCATION_CHEST:
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if (attacker->client && level.team_round_going)
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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attacker->client->pers.records[REC_CHESTSHOTS]++;
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attacker->client->pers.records[REC_CHESTSHOTS]++;
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// Vest stuff - is the knife supposed to be affected?
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// Vest stuff - is the knife supposed to be affected?
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// NiceAss: Added mod != MOD_KNIFE_THROWN so kevlar doesn't help against thrown knives
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// NiceAss: Added mod != MOD_KNIFE_THROWN so kevlar doesn't help against thrown knives
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// JBravo: added mod != MOD_KNIFE so kevlar doesn't help against slashing knives either
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// JBravo: added mod != MOD_KNIFE so kevlar doesn't help against slashing knives either
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if (bg_itemlist[targ->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_KEVLAR
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if (bg_itemlist[targ->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_KEVLAR &&
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&& mod != MOD_KNIFE_THROWN && mod != MOD_KNIFE) {
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mod != MOD_KNIFE_THROWN && mod != MOD_KNIFE) {
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targ->client->kevlarHit = qtrue;
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targ->client->kevlarHit = qtrue;
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if (attacker->client->ps.weapon == WP_SSG3000) {
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if (attacker->client->ps.weapon == WP_SSG3000) {
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trap_SendServerCommand(attacker - g_entities,
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trap_SendServerCommand(attacker - g_entities,
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va
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va("print \"%s^7 has a Kevlar Vest, too bad you have AP rounds...\n\"",
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("print \"%s ^7has a Kevlar Vest, too bad you have AP rounds...\n\"",
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targ->client->pers.netname));
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targ->client->pers.netname));
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trap_SendServerCommand(targ - g_entities,
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trap_SendServerCommand(targ - g_entities,
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va
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va("print \"Kevlar Vest absorbed some of %s^7's AP sniper round\n\"",
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("print \"Kevlar Vest absorbed some of %s^7's AP sniper round\n\"",
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attacker->client->pers.netname));
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attacker->client->pers.netname));
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take = take * 0.325;
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take = take * 0.325;
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} else {
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} else {
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if (mod != MOD_KNIFE && mod != MOD_KNIFE_THROWN) {
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trap_SendServerCommand(attacker - g_entities,
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trap_SendServerCommand(attacker - g_entities,
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va
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va("print \"%s^7 has a Kevlar Vest - AIM FOR THE HEAD!\n\"",
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("print \"%s^7 has a Kevlar Vest - AIM FOR THE HEAD!\n\"",
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targ->client->pers.netname));
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} else {
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trap_SendServerCommand(attacker - g_entities,
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va
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("print \"You hit %s^7 in the chest.\n\"",
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targ->client->pers.netname));
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targ->client->pers.netname));
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trap_SendServerCommand(targ - g_entities,
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trap_SendServerCommand(targ - g_entities,
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va
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va("print \"Kevlar Vest absorbed most of %s^7's shot\n\"",
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("print \"Kevlar Vest absorbed most of %s ^7shot\n\"",
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attacker->client->pers.netname));
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attacker->client->pers.
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netname));
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}
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take = take / 10;
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take = take / 10;
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instant_dam = 1;
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instant_dam = 1;
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bleeding = 0;
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bleeding = 0;
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}
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}
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//Kevlar sound
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//Kevlar sound
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if (mod != MOD_KNIFE && mod != MOD_KNIFE_THROWN) {
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tent = G_TempEntity(targ->s.pos.trBase, EV_BULLET_HIT_KEVLAR);
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tent = G_TempEntity(targ->s.pos.trBase, EV_BULLET_HIT_KEVLAR);
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tent->s.eventParm = DirToByte(dir);
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tent->s.eventParm = DirToByte(dir);
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//tent = G_TempEntity2(targ->s.pos.trBase, EV_RQ3_SOUND, RQ3_SOUND_KEVLARHIT);
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}
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} else {
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} else {
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trap_SendServerCommand(attacker - g_entities,
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trap_SendServerCommand(attacker - g_entities,
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va("print \"You hit %s^7 in the chest.\n\"",
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va("print \"You hit %s^7 in the chest.\n\"",
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@ -2232,7 +2220,7 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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}
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}
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break;
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break;
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case LOCATION_STOMACH:
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case LOCATION_STOMACH:
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if (attacker->client && level.team_round_going)
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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attacker->client->pers.records[REC_STOMACHSHOTS]++;
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attacker->client->pers.records[REC_STOMACHSHOTS]++;
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trap_SendServerCommand(attacker - g_entities,
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trap_SendServerCommand(attacker - g_entities,
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va("print \"You hit %s^7 in the stomach.\n\"",
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va("print \"You hit %s^7 in the stomach.\n\"",
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@ -2245,7 +2233,7 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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}
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}
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break;
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break;
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case LOCATION_LEG:
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case LOCATION_LEG:
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if (attacker->client && level.team_round_going)
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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attacker->client->pers.records[REC_LEGSHOTS]++;
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attacker->client->pers.records[REC_LEGSHOTS]++;
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trap_SendServerCommand(attacker - g_entities,
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trap_SendServerCommand(attacker - g_entities,
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va("print \"You hit %s^7 in the leg.\n\"",
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va("print \"You hit %s^7 in the leg.\n\"",
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