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nop out EV_PLAYER_TELEPORT_IN so we dont crash
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d05e867eac
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0d74e60f22
1 changed files with 6 additions and 6 deletions
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@ -949,18 +949,18 @@ void CG_EntityEvent(centity_t * cent, vec3_t position)
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//
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//
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// other events
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// other events
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//
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//
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/* case EV_PLAYER_TELEPORT_IN:
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case EV_PLAYER_TELEPORT_IN:
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DEBUGNAME("EV_PLAYER_TELEPORT_IN");
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DEBUGNAME("EV_PLAYER_TELEPORT_IN");
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trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleInSound);
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//trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleInSound);
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CG_SpawnEffect(position);
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//CG_SpawnEffect(position);
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break;
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break;
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case EV_PLAYER_TELEPORT_OUT:
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case EV_PLAYER_TELEPORT_OUT:
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DEBUGNAME("EV_PLAYER_TELEPORT_OUT");
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DEBUGNAME("EV_PLAYER_TELEPORT_OUT");
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trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound);
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//trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound);
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CG_SpawnEffect(position);
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//CG_SpawnEffect(position);
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break;
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break;
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*/
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case EV_ITEM_POP:
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case EV_ITEM_POP:
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DEBUGNAME("EV_ITEM_POP");
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DEBUGNAME("EV_ITEM_POP");
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trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.respawnSound);
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trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.respawnSound);
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