mirror of
https://github.com/ReactionQuake3/reaction.git
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Lens flares. Opendoor trigger_multiple fixes
This commit is contained in:
parent
1f5ee75ddc
commit
0d5f00a159
6 changed files with 129 additions and 32 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.78 2003/09/18 00:05:05 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.77 2003/09/10 22:46:05 makro
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// Revision 1.77 2003/09/10 22:46:05 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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// Some other things I can't remember.
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@ -415,6 +418,68 @@ void G_RunDlight(gentity_t * ent)
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*/
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*/
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/*QUAKED misc_lens_flare (0 1 0) (-8 -8 -8) (8 8 8) ?
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*/
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void Think_Flare_Target(gentity_t *ent)
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{
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char info[MAX_INFO_STRING]={0};
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vec3_t dir;
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ent->think = 0;
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ent->nextthink = 0;
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if (ent->target) {
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ent->target_ent = G_PickTarget(ent->target);
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if (!ent->target_ent) {
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G_Printf(S_COLOR_YELLOW"Warning: misc_lens_flare with bad target at %s\n", vtos(ent->s.origin));
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} else {
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VectorSubtract(ent->s.origin, ent->target_ent->s.origin, dir);
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}
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} else {
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VectorCopy(ent->s.origin2, dir);
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}
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trap_GetConfigstring(CS_SKYPORTAL, info, sizeof(info));
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VectorNormalize(dir);
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Info_SetValueForKey(info, "ln", va("%d", ent->count));
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Info_SetValueForKey(info, "lx", va("%f", dir[0]));
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Info_SetValueForKey(info, "ly", va("%f", dir[1]));
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Info_SetValueForKey(info, "lz", va("%f", dir[2]));
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Info_SetValueForKey(info, "lamin", va("%f", ent->health/1000.0f));
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Info_SetValueForKey(info, "lamax", va("%f", ent->health_saved/1000.0f));
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Info_SetValueForKey(info, "lsmin", va("%d", ent->damage));
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Info_SetValueForKey(info, "lsmax", va("%d", ent->damage_radius));
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trap_SetConfigstring(CS_SKYPORTAL, info);
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G_FreeEntity(ent, __LINE__, __FILE__);
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}
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void SP_misc_lens_flare(gentity_t *ent)
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{
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float f;
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if (ent->count <= 0) {
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G_Printf(S_COLOR_YELLOW"Warning: misc_lens_flare with count <=0 at %s\n", vtos(ent->s.origin));
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ent->count = 4;
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}
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G_SpawnInt("minsize", "16", &ent->damage);
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G_SpawnInt("maxsize", "128", &ent->damage_radius);
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G_SpawnFloat("alphamin", "0.5", &f);
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ent->health = f * 1000;
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G_SpawnFloat("alphamax", "1", &f);
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ent->health_saved = f * 1000;
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if (!ent->target) {
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if (!G_SpawnVector("direction", "0 0 1", ent->s.origin2)) {
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AngleVectors(ent->s.angles, ent->s.origin2, NULL, NULL);
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}
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}
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ent->think = Think_Flare_Target;
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ent->nextthink = level.time + FRAMETIME;
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}
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/*QUAKED func_shadow (0 1 0) (-8 -8 -8) (8 8 8) ?
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/*QUAKED func_shadow (0 1 0) (-8 -8 -8) (8 8 8) ?
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*/
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*/
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@ -644,7 +709,7 @@ void SP_misc_portal_camera(gentity_t * ent)
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//Makro - sky portals
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//Makro - sky portals
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void Think_SetupSkyPortal(gentity_t *ent)
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void Think_SetupSkyPortal(gentity_t *ent)
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{
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{
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char info[MAX_INFO_STRING];
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char info[MAX_INFO_STRING]={0};
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trap_GetConfigstring(CS_SKYPORTAL, info, sizeof(info));
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trap_GetConfigstring(CS_SKYPORTAL, info, sizeof(info));
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if (!info[0]) {
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if (!info[0]) {
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@ -653,7 +718,6 @@ void Think_SetupSkyPortal(gentity_t *ent)
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//G_Printf("^1 SKY PORTAL !!!\n");
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//G_Printf("^1 SKY PORTAL !!!\n");
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if (skyportal) {
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if (skyportal) {
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memset(info, 0, sizeof(info));
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Info_SetValueForKey(info, "x", va("%f", skyportal->s.origin[0]));
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Info_SetValueForKey(info, "x", va("%f", skyportal->s.origin[0]));
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Info_SetValueForKey(info, "y", va("%f", skyportal->s.origin[1]));
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Info_SetValueForKey(info, "y", va("%f", skyportal->s.origin[1]));
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Info_SetValueForKey(info, "z", va("%f", skyportal->s.origin[2]));
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Info_SetValueForKey(info, "z", va("%f", skyportal->s.origin[2]));
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@ -666,7 +730,6 @@ void Think_SetupSkyPortal(gentity_t *ent)
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//ent->r.svFlags |= SVF_BROADCAST;
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//ent->r.svFlags |= SVF_BROADCAST;
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} else {
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} else {
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G_Printf(S_COLOR_YELLOW "WARNING: misc_sky_portal entity with bad target at %s\n", vtos(ent->s.origin));
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G_Printf(S_COLOR_YELLOW "WARNING: misc_sky_portal entity with bad target at %s\n", vtos(ent->s.origin));
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trap_SetConfigstring(CS_SKYPORTAL, "");
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G_FreeEntity(ent, __LINE__, __FILE__);
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G_FreeEntity(ent, __LINE__, __FILE__);
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}
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}
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} else {
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} else {
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@ -676,7 +739,6 @@ void Think_SetupSkyPortal(gentity_t *ent)
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ent->r.ownerNum = atoi(Info_ValueForKey(info, "n"));
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ent->r.ownerNum = atoi(Info_ValueForKey(info, "n"));
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}
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}
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ent->nextthink = 0;
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ent->nextthink = 0;
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ent->think = 0;
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ent->think = 0;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.67 2003/09/18 00:05:05 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.66 2003/09/16 23:25:32 makro
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// Revision 1.66 2003/09/16 23:25:32 makro
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// trigger_multiple - new spawnflag, 3 new keys
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// trigger_multiple - new spawnflag, 3 new keys
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//
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//
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@ -1564,7 +1567,7 @@ void SP_func_door(gentity_t * ent)
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*/
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*/
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//Makro - added
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//Makro - added
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G_SpawnInt("reach", "0", &ent->mass);
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G_SpawnInt("reach", "100", &ent->mass);
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// default speed of 400
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// default speed of 400
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if (!ent->speed)
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if (!ent->speed)
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.49 2003/09/18 00:05:05 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.48 2003/09/10 22:46:05 makro
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// Revision 1.48 2003/09/10 22:46:05 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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// Some other things I can't remember.
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@ -301,6 +304,7 @@ void SP_target_push(gentity_t * ent);
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void SP_light(gentity_t * self);
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void SP_light(gentity_t * self);
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void SP_dlight(gentity_t * self); // Elder: dlight entity
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void SP_dlight(gentity_t * self); // Elder: dlight entity
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void SP_misc_lens_flare(gentity_t *ent); //Makro - lens flare
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void SP_func_shadow(gentity_t *ent); //Makro - fake shadow
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void SP_func_shadow(gentity_t *ent); //Makro - fake shadow
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void SP_info_null(gentity_t * self);
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void SP_info_null(gentity_t * self);
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void SP_info_notnull(gentity_t * self);
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void SP_info_notnull(gentity_t * self);
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@ -392,6 +396,7 @@ spawn_t spawns[] = {
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{"func_dlite", SP_dlight}, // Elder: dlight entity
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{"func_dlite", SP_dlight}, // Elder: dlight entity
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{"light_d", SP_dlight}, //Makro - for compatibility with older maps
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{"light_d", SP_dlight}, //Makro - for compatibility with older maps
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{"func_shadow", SP_func_shadow}, //Makro - fake shadow
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{"func_shadow", SP_func_shadow}, //Makro - fake shadow
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{"misc_lens_flare", SP_misc_lens_flare}, //Makro - lens flare
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{"path_corner", SP_path_corner},
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{"path_corner", SP_path_corner},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.15 2003/09/18 00:05:06 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.14 2003/09/08 19:19:20 makro
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// Revision 1.14 2003/09/08 19:19:20 makro
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// New code for respawning entities in TP
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// New code for respawning entities in TP
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//
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//
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@ -216,19 +219,27 @@ Multiple identical looping sounds will just increase volume without any speed co
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"wait" : Seconds between auto triggerings, 0 = don't auto trigger
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"wait" : Seconds between auto triggerings, 0 = don't auto trigger
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"random" wait variance, default is 0
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"random" wait variance, default is 0
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*/
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*/
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#define SF_TARGET_SPEAKER_LOOPEDON 1
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#define SF_TARGET_SPEAKER_LOOPEDOFF 2
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#define SF_TARGET_SPEAKER_GLOBAL 4
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#define SF_TARGET_SPEAKER_ACTIVATOR 8
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#define SF_TARGET_SPEAKER_NOPVS 16
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void reset_target_speaker(gentity_t *ent)
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void reset_target_speaker(gentity_t *ent)
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{
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{
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//looped on
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//looped on
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if (ent->spawnflags & 1)
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if (ent->spawnflags & SF_TARGET_SPEAKER_LOOPEDON)
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ent->s.loopSound = ent->noise_index;
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ent->s.loopSound = ent->noise_index;
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//looped off
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//looped off
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else if (ent->spawnflags & 2)
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else if (ent->spawnflags & SF_TARGET_SPEAKER_LOOPEDOFF)
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ent->s.loopSound = 0;
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ent->s.loopSound = 0;
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}
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}
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void Use_Target_Speaker(gentity_t * ent, gentity_t * other, gentity_t * activator)
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void Use_Target_Speaker(gentity_t * ent, gentity_t * other, gentity_t * activator)
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{
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{
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if (ent->spawnflags & 3) { // looping sound toggles
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// looping sound toggles
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if (ent->spawnflags & (SF_TARGET_SPEAKER_LOOPEDON | SF_TARGET_SPEAKER_LOOPEDOFF)) {
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//Makro - check the pathtarget of the triggering entity
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//Makro - check the pathtarget of the triggering entity
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if (other->pathtarget) {
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if (other->pathtarget) {
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if (!Q_stricmp(other->pathtarget, "on")) {
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if (!Q_stricmp(other->pathtarget, "on")) {
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@ -244,9 +255,9 @@ void Use_Target_Speaker(gentity_t * ent, gentity_t * other, gentity_t * activato
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else
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else
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ent->s.loopSound = ent->noise_index; // start it
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ent->s.loopSound = ent->noise_index; // start it
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} else { // normal sound
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} else { // normal sound
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if (ent->spawnflags & 8) {
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if (ent->spawnflags & SF_TARGET_SPEAKER_ACTIVATOR) {
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G_AddEvent(activator, EV_GENERAL_SOUND, ent->noise_index);
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G_AddEvent(activator, EV_GENERAL_SOUND, ent->noise_index);
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} else if (ent->spawnflags & 4) {
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} else if (ent->spawnflags & SF_TARGET_SPEAKER_GLOBAL) {
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G_AddEvent(ent, EV_GLOBAL_SOUND, ent->noise_index);
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G_AddEvent(ent, EV_GLOBAL_SOUND, ent->noise_index);
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} else {
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} else {
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G_AddEvent(ent, EV_GENERAL_SOUND, ent->noise_index);
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G_AddEvent(ent, EV_GENERAL_SOUND, ent->noise_index);
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ent->s.frame = ent->wait * 10;
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ent->s.frame = ent->wait * 10;
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ent->s.clientNum = ent->random * 10;
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ent->s.clientNum = ent->random * 10;
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//Makro - added
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//Makro - added
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if ((ent->spawnflags & 3) && (ent->spawnflags & 16))
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if ((ent->spawnflags & (SF_TARGET_SPEAKER_LOOPEDON | SF_TARGET_SPEAKER_LOOPEDOFF))
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&& (ent->spawnflags & SF_TARGET_SPEAKER_NOPVS))
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ent->s.weapon = 1;
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ent->s.weapon = 1;
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else
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else
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ent->s.weapon = 0;
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ent->s.weapon = 0;
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// check for prestarted looping sound
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// check for prestarted looping sound
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if (ent->spawnflags & 1) {
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if (ent->spawnflags & SF_TARGET_SPEAKER_LOOPEDON) {
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ent->s.loopSound = ent->noise_index;
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ent->s.loopSound = ent->noise_index;
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}
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}
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ent->reset = reset_target_speaker;
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ent->reset = reset_target_speaker;
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ent->use = Use_Target_Speaker;
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ent->use = Use_Target_Speaker;
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if (ent->spawnflags & 4) {
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if (ent->spawnflags & SF_TARGET_SPEAKER_GLOBAL) {
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ent->r.svFlags |= SVF_BROADCAST;
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ent->r.svFlags |= SVF_BROADCAST;
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.30 2003/09/18 00:05:06 makro
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// Lens flares. Opendoor trigger_multiple fixes
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//
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// Revision 1.29 2003/09/16 23:25:32 makro
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// Revision 1.29 2003/09/16 23:25:32 makro
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// trigger_multiple - new spawnflag, 3 new keys
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// trigger_multiple - new spawnflag, 3 new keys
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//
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//
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@ -123,17 +126,25 @@ void multi_trigger(gentity_t * ent, gentity_t * activator)
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if (ent->nextthink) {
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if (ent->nextthink) {
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return; // can't retrigger until the wait is over
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return; // can't retrigger until the wait is over
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}
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}
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//Makro - inactive trigger ?
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if (ent->spawnflags & SF_TRIGGER_MULTIPLE_DOOR) {
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if (ent->inactive) {
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if (ent->soundInactive)
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G_AddEvent(ent, EV_GENERAL_SOUND, ent->soundInactive);
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if (ent->targetInactive)
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G_UseEntities(ent, ent->targetInactive, activator);
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return;
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}
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if (ent->spawnflags & SF_TRIGGER_MULTIPLE_DOOR)
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if (!activator || !activator->client || !activator->client->openDoor)
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if (!activator || !activator->client || !activator->client->openDoor)
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return;
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return;
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if (activator->client->openDoorTime <= ent->timestamp)
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return;
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ent->timestamp = activator->client->openDoorTime;
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}
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//Makro - inactive trigger ?
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if (ent->inactive) {
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//note - since the trigger is not sent to the clients, we cannot send the event
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//either, so we'll just play the sound locally
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if (ent->soundInactive)
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G_AddEvent(ent->activator, EV_GENERAL_SOUND, ent->soundInactive);
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if (ent->targetInactive)
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G_UseEntities(ent->activator, ent->targetInactive, activator);
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ent->think = multi_wait;
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ent->nextthink = level.time + (ent->wait + ent->random * crandom()) * 1000;
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return;
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}
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//Makro - added check; Q3 crashed in archives when playing
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//Makro - added check; Q3 crashed in archives when playing
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//with .dll's and shooting one of the barrels
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//with .dll's and shooting one of the barrels
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if (activator != NULL) {
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if (activator != NULL) {
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@ -148,7 +159,7 @@ void multi_trigger(gentity_t * ent, gentity_t * activator)
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}
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}
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if (ent->sound1to2)
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if (ent->sound1to2)
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G_AddEvent(ent, EV_GENERAL_SOUND, ent->sound1to2);
|
G_AddEvent(ent->activator, EV_GENERAL_SOUND, ent->sound1to2);
|
||||||
G_UseTargets(ent, ent->activator);
|
G_UseTargets(ent, ent->activator);
|
||||||
|
|
||||||
if (ent->wait > 0) {
|
if (ent->wait > 0) {
|
||||||
|
@ -165,7 +176,10 @@ void multi_trigger(gentity_t * ent, gentity_t * activator)
|
||||||
ent->nextthink = level.time + FRAMETIME;
|
ent->nextthink = level.time + FRAMETIME;
|
||||||
ent->think = G_RealFreeEntity;
|
ent->think = G_RealFreeEntity;
|
||||||
*/
|
*/
|
||||||
ent->inactive = 1;
|
//On second thought, now that I've added those soundInactive/targetInactive keys
|
||||||
|
//I think just setting touch to 0 will do
|
||||||
|
//ent->inactive = 1;
|
||||||
|
ent->touch = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -187,6 +201,7 @@ void Reset_Multi(gentity_t *ent)
|
||||||
ent->inactive = ent->unbreakable;
|
ent->inactive = ent->unbreakable;
|
||||||
ent->think = 0;
|
ent->think = 0;
|
||||||
ent->nextthink = 0;
|
ent->nextthink = 0;
|
||||||
|
ent->touch = Touch_Multi;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SP_trigger_multiple(gentity_t * ent)
|
void SP_trigger_multiple(gentity_t * ent)
|
||||||
|
|
|
@ -6,13 +6,13 @@
|
||||||
--------------------Configuration: game - Win32 Release--------------------
|
--------------------Configuration: game - Win32 Release--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP322.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||||
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53.tmp"
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP322.tmp"
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP323.tmp" with contents
|
||||||
[
|
[
|
||||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
\reactionoutput\ai_chat.obj
|
\reactionoutput\ai_chat.obj
|
||||||
|
@ -56,13 +56,13 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
||||||
\reactionoutput\zcam.obj
|
\reactionoutput\zcam.obj
|
||||||
\reactionoutput\zcam_target.obj
|
\reactionoutput\zcam_target.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP54.tmp"
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP323.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
g_trigger.c
|
g_misc.c
|
||||||
Linking...
|
Linking...
|
||||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP58.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP327.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /o"c:\reactionoutput/game.bsc"
|
/nologo /o"c:\reactionoutput/game.bsc"
|
||||||
\reactionoutput\ai_chat.sbr
|
\reactionoutput\ai_chat.sbr
|
||||||
|
@ -105,7 +105,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP58.tmp" with conten
|
||||||
\reactionoutput\rxn_game.sbr
|
\reactionoutput\rxn_game.sbr
|
||||||
\reactionoutput\zcam.sbr
|
\reactionoutput\zcam.sbr
|
||||||
\reactionoutput\zcam_target.sbr]
|
\reactionoutput\zcam_target.sbr]
|
||||||
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP58.tmp"
|
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP327.tmp"
|
||||||
Creating browse info file...
|
Creating browse info file...
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue