Minor FF system fix

This commit is contained in:
Richard Allen 2003-04-07 12:29:33 +00:00
parent b7305676c9
commit 0cdab1faf5

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.136 2003/04/07 12:29:33 jbravo
// Minor FF system fix
//
// Revision 1.135 2003/03/28 10:36:02 jbravo
// Tweaking the replacement system a bit. Reactionmale now the default model
//
@ -1742,9 +1745,10 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
if (g_gametype.integer >= GT_TEAM && level.lights_camera_action) {
return; // JBravo: No dmg during LCA
}
// NiceAss: Fixed pointer bug causing DLLs to crash
// JBravo: FF control
if (targ != attacker && attacker && targ && targ->client && attacker->client) {
if (attacker && targ && targ->client && attacker->client && targ != attacker) {
if (g_gametype.integer >= GT_TEAM && targ->client->sess.sessionTeam == attacker->client->sess.sessionTeam) {
if (g_gametype.integer == GT_TEAMPLAY) {
if (level.team_round_going && g_friendlyFire.integer == 0)
@ -1775,15 +1779,6 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
if (!attacker) {
attacker = &g_entities[ENTITYNUM_WORLD];
}
/* old code
if (targ->s.eType == ET_MOVER && targ->health <= 0) {
//Makro - added
if (targ->use) targ->use(targ, inflictor, attacker);
return;
} */
// Makro - we should change some more stuff in here
// shootable doors / buttons don't actually have any health
// Makro - they do now !
if (targ->s.eType == ET_MOVER) {
@ -1967,14 +1962,15 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
if (g_gametype.integer == GT_TEAMPLAY) {
if (g_friendlyFire.integer == 2 && level.team_round_going)
return;
if (level.team_round_going)
Add_TeamWound(attacker, targ, mod);
} else if (g_gametype.integer >= GT_TEAM) {
if (g_friendlyFire.integer == 2)
return;
}
if ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going)
|| g_gametype.integer >= GT_TEAM)
else
Add_TeamWound(attacker, targ, mod);
}
}
// check for godmode
if (targ->flags & FL_GODMODE) {
return;