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Cleanup of cg_weapons.c
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3 changed files with 117 additions and 1089 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.130 2002/11/18 04:39:47 jbravo
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// Cleanup of cg_weapons.c
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//
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// Revision 1.129 2002/10/30 20:04:34 jbravo
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// Adding helmet
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//
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@ -12,7 +15,7 @@
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// no ref ready code
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//
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// Revision 1.127 2002/10/20 21:24:32 blaze
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// Added cg_rq3_gunname cvars. These can be used to choose weapon replacements. You will need 3 icons that I will upload to the ftp. These should go in the next pk3
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// Added cg_RQ3_gunname cvars. These can be used to choose weapon replacements. You will need 3 icons that I will upload to the ftp. These should go in the next pk3
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//
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// Revision 1.126 2002/09/01 21:14:37 makro
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// Sky portal tweaks
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@ -99,7 +102,7 @@
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// change to foglaser
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//
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// Revision 1.100 2002/06/21 23:20:34 blaze
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// cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
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// cg_RQ3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
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//
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// Revision 1.99 2002/06/21 21:05:57 niceass
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// laserfog stuff & removed unused cvar
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@ -171,7 +174,7 @@
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// Made new cvars for regular xhair colors.
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//
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// Revision 1.76 2002/05/18 21:58:53 blaze
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// cg_rq3_autoaction support
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// cg_RQ3_autoaction support
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//
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// Revision 1.75 2002/05/18 03:55:35 niceass
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// many misc. changes
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@ -1679,15 +1682,15 @@ extern vmCvar_t cg_deferPlayers;
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extern vmCvar_t ogc_islame;
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//Blaze: replacement weapons
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extern vmCvar_t cg_rq3_knife;
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extern vmCvar_t cg_rq3_mk23;
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extern vmCvar_t cg_rq3_m4;
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extern vmCvar_t cg_rq3_ssg3000;
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extern vmCvar_t cg_rq3_mp5;
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extern vmCvar_t cg_rq3_handcannon;
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extern vmCvar_t cg_rq3_m3;
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extern vmCvar_t cg_rq3_akimbo;
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extern vmCvar_t cg_rq3_grenade;
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extern vmCvar_t cg_RQ3_knife;
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extern vmCvar_t cg_RQ3_mk23;
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extern vmCvar_t cg_RQ3_m4;
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extern vmCvar_t cg_RQ3_ssg3000;
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extern vmCvar_t cg_RQ3_mp5;
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extern vmCvar_t cg_RQ3_handcannon;
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extern vmCvar_t cg_RQ3_m3;
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extern vmCvar_t cg_RQ3_akimbo;
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extern vmCvar_t cg_RQ3_grenade;
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//Blaze: Reaction weapon positions
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//extern vmCvar_t cg_RQ3_drawWeapon;
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@ -5,11 +5,14 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.114 2002/11/18 04:39:47 jbravo
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// Cleanup of cg_weapons.c
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//
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// Revision 1.113 2002/10/30 20:04:34 jbravo
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// Adding helmet
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//
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// Revision 1.112 2002/10/20 21:24:32 blaze
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// Added cg_rq3_gunname cvars. These can be used to choose weapon replacements. You will need 3 icons that I will upload to the ftp. These should go in the next pk3
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// Added cg_RQ3_gunname cvars. These can be used to choose weapon replacements. You will need 3 icons that I will upload to the ftp. These should go in the next pk3
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//
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// Revision 1.111 2002/09/08 03:15:16 niceass
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// tracerchance now can be 0.0 to 0.4
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@ -80,7 +83,7 @@
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// drawping
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//
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// Revision 1.88 2002/06/21 23:20:34 blaze
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// cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
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// cg_RQ3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
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//
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// Revision 1.87 2002/06/21 21:05:35 niceass
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// laserfog stuff & removed unused cvar
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@ -393,15 +396,15 @@ vmCvar_t cg_RQ3_glasstime;
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vmCvar_t ogc_islame;
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//Blaze: replacement weapons
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vmCvar_t cg_rq3_knife;
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vmCvar_t cg_rq3_mk23;
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vmCvar_t cg_rq3_m4;
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vmCvar_t cg_rq3_ssg3000;
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vmCvar_t cg_rq3_mp5;
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vmCvar_t cg_rq3_handcannon;
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vmCvar_t cg_rq3_m3;
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vmCvar_t cg_rq3_akimbo;
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vmCvar_t cg_rq3_grenade;
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vmCvar_t cg_RQ3_knife;
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vmCvar_t cg_RQ3_mk23;
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vmCvar_t cg_RQ3_m4;
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vmCvar_t cg_RQ3_ssg3000;
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vmCvar_t cg_RQ3_mp5;
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vmCvar_t cg_RQ3_handcannon;
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vmCvar_t cg_RQ3_m3;
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vmCvar_t cg_RQ3_akimbo;
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vmCvar_t cg_RQ3_grenade;
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//Elder: muzzle flash toggle
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vmCvar_t cg_RQ3_flash;
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@ -630,15 +633,15 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE},
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{&ogc_islame,"ogc_islame","1",CVAR_ROM},
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//Blaze: replacement weapons
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{&cg_rq3_knife, "cg_rq3_knife", "knife", CVAR_ARCHIVE},
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{&cg_rq3_mk23, "cg_rq3_mk23", "mk23", CVAR_ARCHIVE},
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{&cg_rq3_m4, "cg_rq3_m4", "m4", CVAR_ARCHIVE},
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{&cg_rq3_ssg3000, "cg_rq3_ssg3000", "ssg3000", CVAR_ARCHIVE},
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{&cg_rq3_mp5, "cg_rq3_mp5", "mp5", CVAR_ARCHIVE},
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{&cg_rq3_handcannon, "cg_rq3_handcannon", "handcannon", CVAR_ARCHIVE},
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{&cg_rq3_m3, "cg_rq3_m3", "m3", CVAR_ARCHIVE},
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{&cg_rq3_akimbo, "cg_rq3_akimbo", "akimbo", CVAR_ARCHIVE},
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{&cg_rq3_grenade, "cg_rq3_grenade", "grenade", CVAR_ARCHIVE},
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{&cg_RQ3_knife, "cg_RQ3_knife", "knife", CVAR_ARCHIVE},
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{&cg_RQ3_mk23, "cg_RQ3_mk23", "mk23", CVAR_ARCHIVE},
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{&cg_RQ3_m4, "cg_RQ3_m4", "m4", CVAR_ARCHIVE},
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{&cg_RQ3_ssg3000, "cg_RQ3_ssg3000", "ssg3000", CVAR_ARCHIVE},
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{&cg_RQ3_mp5, "cg_RQ3_mp5", "mp5", CVAR_ARCHIVE},
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{&cg_RQ3_handcannon, "cg_RQ3_handcannon", "handcannon", CVAR_ARCHIVE},
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{&cg_RQ3_m3, "cg_RQ3_m3", "m3", CVAR_ARCHIVE},
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{&cg_RQ3_akimbo, "cg_RQ3_akimbo", "akimbo", CVAR_ARCHIVE},
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{&cg_RQ3_grenade, "cg_RQ3_grenade", "grenade", CVAR_ARCHIVE},
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// the following variables are created in other parts of the system,
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// but we also reference them here
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