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Getting rid of compiler warnings
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parent
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commit
0a1a63310f
3 changed files with 9 additions and 9 deletions
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@ -115,10 +115,10 @@ void CG_CreateTracer(int entity, vec3_t start, vec3_t end);
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void CG_ShrapnelSpark(vec3_t source, vec3_t dest, float width, float length)
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{
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vec3_t forward, right;
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polyVert_t verts[4];
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// polyVert_t verts[4];
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vec3_t line;
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float len, begin, end;
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vec3_t start, finish;
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// vec3_t start, finish;
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//vec3_t midpoint;
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@ -136,8 +136,8 @@ void CG_ShrapnelSpark(vec3_t source, vec3_t dest, float width, float length)
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if (end > len) {
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end = len;
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}
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VectorMA(source, begin, forward, start);
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VectorMA(source, end, forward, finish);
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// VectorMA(source, begin, forward, start);
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// VectorMA(source, end, forward, finish);
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line[0] = DotProduct(forward, cg.refdef.viewaxis[1]);
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line[1] = DotProduct(forward, cg.refdef.viewaxis[2]);
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@ -146,7 +146,7 @@ void CG_ShrapnelSpark(vec3_t source, vec3_t dest, float width, float length)
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VectorMA(right, -line[0], cg.refdef.viewaxis[2], right);
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VectorNormalize(right);
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VectorMA(finish, width, right, verts[0].xyz);
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/* VectorMA(finish, width, right, verts[0].xyz);
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verts[0].st[0] = 0;
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verts[0].st[1] = 1;
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verts[0].modulate[0] = 255;
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@ -176,7 +176,7 @@ void CG_ShrapnelSpark(vec3_t source, vec3_t dest, float width, float length)
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verts[3].modulate[0] = 255;
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verts[3].modulate[1] = 255;
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verts[3].modulate[2] = 255;
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verts[3].modulate[3] = 255;
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verts[3].modulate[3] = 255; */
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//trap_R_AddPolyToScene(cgs.media.tracerShader, 4, verts);
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CG_CreateTracer(ENTITYNUM_WORLD, source, dest);
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@ -46,7 +46,7 @@ void UpdateTournamentInfo(void)
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{
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int i;
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gentity_t *player;
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int playerClientNum;
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// int playerClientNum;
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//int n, accuracy, perfect, msglen;
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int n, msglen;
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char buf[32];
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@ -70,7 +70,7 @@ void UpdateTournamentInfo(void)
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if (!player || i == level.maxclients) {
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return;
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}
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playerClientNum = i;
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// playerClientNum = i;
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CalculateRanks();
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@ -1188,7 +1188,7 @@ void player_die(gentity_t * self, gentity_t * inflictor, gentity_t * attacker, i
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int anim, contents, killer, i, hurt;
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char *killerName, *obit;
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hurt = 0;
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hurt = contents = 0;
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//Blaze: Stop bleeding when dead
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if (self->client) {
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//Elder: drop the primed grenade
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