Pre-caching all weapons in TP

This commit is contained in:
Andrei Drexler 2002-04-04 11:20:27 +00:00
parent 8e596209f0
commit 09097ec59a
1 changed files with 13 additions and 0 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.32 2002/04/04 11:20:27 makro
// Pre-caching all weapons in TP
//
// Revision 1.31 2002/03/31 03:31:24 jbravo
// Compiler warning cleanups
//
@ -1242,6 +1245,16 @@ void ClearRegisteredItems( void ) {
RegisterItem( BG_FindItemForHoldable( HI_SILENCER ) );
RegisterItem( BG_FindItemForHoldable( HI_BANDOLIER ) );
RegisterItem( BG_FindItemForHoldable( HI_LASER ) );
//Makro - all weapons should be loaded in teamplay
if ( trap_Cvar_VariableIntegerValue("g_gametype") == GT_TEAMPLAY ) {
RegisterItem( BG_FindItemForWeapon( WP_M3 ) );
RegisterItem( BG_FindItemForWeapon( WP_MP5 ) );
RegisterItem( BG_FindItemForWeapon( WP_HANDCANNON ) );
RegisterItem( BG_FindItemForWeapon( WP_SSG3000 ) );
RegisterItem( BG_FindItemForWeapon( WP_M4 ) );
RegisterItem( BG_FindItemForWeapon( WP_AKIMBO ) );
RegisterItem( BG_FindItemForWeapon( WP_GRENADE ) );
}
#ifdef MISSIONPACK
if( g_gametype.integer == GT_HARVESTER ) {