mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-24 05:01:24 +00:00
Reorganized things a little
This commit is contained in:
parent
602c384fda
commit
07d76e2578
1 changed files with 50 additions and 61 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.48 2002/07/01 19:55:50 makro
|
||||
// Reorganized things a little
|
||||
//
|
||||
// Revision 1.47 2002/07/01 19:20:46 makro
|
||||
// Bots now use semi-auto when firing the mk23 from long range
|
||||
//
|
||||
|
@ -1570,7 +1573,7 @@ float RQ3_Bot_WeaponFitness(bot_state_t * bs, int weapon)
|
|||
|
||||
/*
|
||||
======================
|
||||
RQ3_Bot_ChooseWeapon
|
||||
RQ3_Bot_ChooseBestFightWeapon
|
||||
|
||||
Added by Makro
|
||||
======================
|
||||
|
@ -1591,13 +1594,13 @@ int RQ3_Bot_ChooseBestFightWeapon(bot_state_t * bs)
|
|||
|
||||
/*
|
||||
==================
|
||||
BotChooseWeapon
|
||||
RQ3_Bot_ChooseWeaponMode
|
||||
|
||||
Added by Makro
|
||||
==================
|
||||
*/
|
||||
void BotChooseWeapon(bot_state_t * bs)
|
||||
void RQ3_Bot_ChooseWeaponMode(bot_state_t * bs)
|
||||
{
|
||||
int newweaponnum;
|
||||
|
||||
//distance from the enemy
|
||||
int dist;
|
||||
|
||||
|
@ -1611,14 +1614,7 @@ void BotChooseWeapon(bot_state_t * bs)
|
|||
if (dist <= 0) {
|
||||
dist = 8;
|
||||
}
|
||||
//Makro - don't change weapons while bandaging
|
||||
if (bs->cur_ps.weaponstate == WEAPON_BANDAGING) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (bs->cur_ps.weaponstate == WEAPON_RAISING || bs->cur_ps.weaponstate == WEAPON_DROPPING) {
|
||||
trap_EA_SelectWeapon(bs->client, bs->weaponnum);
|
||||
//Makro - choose weapon mode
|
||||
if (bs->weaponnum == WP_GRENADE) {
|
||||
//long range
|
||||
if (dist > 800) {
|
||||
|
@ -1647,6 +1643,26 @@ void BotChooseWeapon(bot_state_t * bs)
|
|||
RQ3_Bot_SetWeaponMode(bs, WP_PISTOL, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
BotChooseWeapon
|
||||
==================
|
||||
*/
|
||||
void BotChooseWeapon(bot_state_t * bs)
|
||||
{
|
||||
int newweaponnum;
|
||||
|
||||
//Makro - don't change weapons while bandaging
|
||||
if (bs->cur_ps.weaponstate == WEAPON_BANDAGING) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (bs->cur_ps.weaponstate == WEAPON_RAISING || bs->cur_ps.weaponstate == WEAPON_DROPPING) {
|
||||
trap_EA_SelectWeapon(bs->client, bs->weaponnum);
|
||||
//Makro - choose weapon mode
|
||||
RQ3_Bot_ChooseWeaponMode(bs);
|
||||
} else {
|
||||
//Makro - new function
|
||||
//newweaponnum = trap_BotChooseBestFightWeapon(bs->ws, bs->inventory);
|
||||
|
@ -1660,34 +1676,7 @@ void BotChooseWeapon(bot_state_t * bs)
|
|||
//BotAI_Print(PRT_MESSAGE, "bs->weaponnum = %d\n", bs->weaponnum);
|
||||
trap_EA_SelectWeapon(bs->client, bs->weaponnum);
|
||||
//Makro - choose weapon mode
|
||||
if (bs->weaponnum == WP_GRENADE) {
|
||||
//long range
|
||||
if (dist > 800) {
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_GRENADE, 2);
|
||||
//medium range
|
||||
} else if (dist > 400) {
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_GRENADE, 1);
|
||||
//short range
|
||||
} else {
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_GRENADE, 0);
|
||||
}
|
||||
} else if (bs->weaponnum == WP_SSG3000) {
|
||||
//2x
|
||||
if (bs->enemy != -1 && dist > 600) {
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_SSG3000, 1);
|
||||
//unzoomed
|
||||
} else {
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_SSG3000, 0);
|
||||
}
|
||||
} else if (bs->weaponnum == WP_PISTOL) {
|
||||
if (dist > 800) {
|
||||
//semi-auto
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_PISTOL, 1);
|
||||
} else {
|
||||
//full auto
|
||||
RQ3_Bot_SetWeaponMode(bs, WP_PISTOL, 0);
|
||||
}
|
||||
}
|
||||
RQ3_Bot_ChooseWeaponMode(bs);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue