MM UI. Changed join menu from team 1/2 to black/silver

This commit is contained in:
Andrei Drexler 2002-08-30 15:07:00 +00:00
parent 3cefd71634
commit 07161ae77f
4 changed files with 38 additions and 165 deletions

View file

@ -6,11 +6,14 @@
loadMenu { "ui/ingame_vote.menu" }
loadMenu { "ui/ingame_tkok.menu" }
loadMenu { "ui/ingame_about.menu" }
loadMenu { "ui/ingame_join.menu" }
loadMenu { "ui/ingame_join_dm.menu" }
loadMenu { "ui/ingame_system.menu" }
loadMenu { "ui/ingame_controls.menu" }
loadMenu { "ui/ingame_options.menu" }
loadMenu { "ui/ingame_player.menu" }
loadMenu { "ui/ingame_weapon.menu" }
loadMenu { "ui/ingame_item.menu" }
@ -18,7 +21,12 @@
loadMenu { "ui/ingame_addbot.menu" }
loadMenu { "ui/ingame_callvote.menu" }
loadMenu { "ui/ingame_leave.menu" }
loadMenu { "ui/ingame_matchmode.menu" }
loadMenu { "ui/ingame_matchmode_captain.menu" }
loadMenu { "ui/ingame_matchmode_referee.menu" }
loadMenu { "ui/ingame_matchmode_settings.menu" }
loadMenu { "ui/ingame_presets.menu" }
loadMenu { "ui/ingame_presets_edit.menu" }

View file

@ -55,7 +55,7 @@
itemdef {
name team
text "1. Team 1:"
text "1. Silver Team:"
shortcutKey "1"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
@ -91,7 +91,7 @@
itemdef {
name team
text "2. Team 2:"
text "2. Black Team:"
shortcutKey "2"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY

View file

@ -7,7 +7,7 @@
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 296 64 216 264
rect 296 64 140 140
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
@ -17,7 +17,7 @@
//Window
itemdef {
rect 0 0 216 264
rect 0 0 140 140
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
@ -28,7 +28,7 @@
}
itemdef {
rect 97 1 120 24
rect 21 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
@ -36,7 +36,7 @@
}
itemdef {
rect 97 1 120 24
rect 21 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
@ -44,7 +44,7 @@
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "MM settings"
text "Matchmode"
visible 1
decoration
}
@ -53,193 +53,56 @@
// SETTINGS //
// Time limit
// Sub
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Time Limit:"
cvar "ui_RQ3_timelimit"
maxchars 4
type ITEM_TYPE_BUTTON
text "S. Sub"
shortcutKey "S"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 48 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
action { play "sound/misc/menu1.wav" ; exec "sub" ; uiScript closeingame }
}
// Round limit
// Captain
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Limit:"
cvar "ui_RQ3_roundlimit"
maxchars 4
type ITEM_TYPE_BUTTON
text "C. Captain"
shortcutKey "C"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 68 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
action { play "sound/misc/menu1.wav" ; close ingame_matchmode ; open ingame_matchmode_captain }
}
// Round time limit
// Referee
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Time Limit:"
cvar "ui_RQ3_roundtimelimit"
maxchars 4
type ITEM_TYPE_BUTTON
text "R. Referee"
shortcutKey "R"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 88 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
action { play "sound/misc/menu1.wav" ; close ingame_matchmode ; open ingame_matchmode_referee }
}
// Frag limit
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Frag Limit:"
cvar "ui_RQ3_fraglimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 108 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Max players
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Max Players:"
cvar "ui_RQ3_maxplayers"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 128 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Force team talk
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Force Team Talk:"
cvar "ui_RQ3_forceteamtalk"
cvarFloatList { "Off" 0 "Match only" 1 "Always" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 148 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Limit chase cam
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Limit Chase Cam:"
cvar "ui_RQ3_limchasecam"
cvarFloatList { "No" 0 "Team only" 1 "Eyes only" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 168 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Tgren
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Bandolier Grenades:"
cvar "ui_RQ3_tgren"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 188 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Friendly fire
itemdef {
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Friendly Fire:"
cvar "ui_RQ3_friendlyFire"
cvarFloatList { "On" 1 "Knockback" 2 "Off" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 20 208 192 20
textalign ITEM_ALIGN_RIGHT
textalignx 112
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// OK //
itemdef {
name ok
rect 136 232 64 20
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 32
textaligny 14
text "Ok"
shortcutKey "O"
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; uiScript "sendMMsettings" ; uiScript closeingame }
//action { exec "screenshotJPEG" }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
}
}

View file

@ -68,6 +68,8 @@
#define FEEDER_CINEMATICS 0x0f // cinematics
//Makro - improved in-game server info screen
#define FEEDER_INGAME_SERVERINFO 0x10
//Makro - for the captains' ingame menu
#define FEEDER_MMHEADS 0x11
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001