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Added debugging to help find what was going with can't find item for weapon
error that crash the server.
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874c6c7119
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3 changed files with 26 additions and 0 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.29 2002/02/23 16:55:09 jbravo
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// Added debugging to help find what was going with can't find item for weapon
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// error that crash the server.
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//
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// Revision 1.28 2002/01/24 14:20:53 jbravo
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// Revision 1.28 2002/01/24 14:20:53 jbravo
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// Adding func_explosive and a few new surfaceparms
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// Adding func_explosive and a few new surfaceparms
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//
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//
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@ -886,6 +890,14 @@ BG_FindItemForWeapon
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gitem_t *BG_FindItemForWeapon( weapon_t weapon ) {
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gitem_t *BG_FindItemForWeapon( weapon_t weapon ) {
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gitem_t *it;
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gitem_t *it;
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// JBravo: adding debugging messages.
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if (weapon > 10) {
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Com_Printf("The server will most likly crash now.\n");
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Com_Printf("If you see this message, write down what was happening\n");
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Com_Printf("and let JBravo know about it.\n");
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Com_Printf("in BG_FindItemForWeapon: weapon is %i.\n", weapon);
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}
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for ( it = bg_itemlist + 1 ; it->classname ; it++) {
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for ( it = bg_itemlist + 1 ; it->classname ; it++) {
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if ( it->giType == IT_WEAPON && it->giTag == weapon ) {
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if ( it->giType == IT_WEAPON && it->giTag == weapon ) {
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return it;
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return it;
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.54 2002/02/23 16:55:09 jbravo
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// Added debugging to help find what was going with can't find item for weapon
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// error that crash the server.
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//
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// Revision 1.53 2002/02/22 02:13:13 jbravo
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// Revision 1.53 2002/02/22 02:13:13 jbravo
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// Fixed a few bugs and did some cleanups
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// Fixed a few bugs and did some cleanups
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//
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//
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@ -1065,6 +1069,9 @@ int ThrowWeapon( gentity_t *ent, qboolean forceThrow )
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weap = client->ps.weapon;
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weap = client->ps.weapon;
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}
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}
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// JBravo: adding debugging messages.
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G_Printf("in ThrowWeapon: weapon is %i\n", weap);
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xr_item = BG_FindItemForWeapon( weap );
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xr_item = BG_FindItemForWeapon( weap );
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//Elder: Send a server command instead of force-setting
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//Elder: Send a server command instead of force-setting
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.21 2002/02/23 16:55:09 jbravo
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// Added debugging to help find what was going with can't find item for weapon
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// error that crash the server.
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//
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// Revision 1.20 2002/02/08 18:00:34 jbravo
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// Revision 1.20 2002/02/08 18:00:34 jbravo
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// Fixing "No newline at end of file" Warnings Linux keeps giving me
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// Fixing "No newline at end of file" Warnings Linux keeps giving me
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//
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//
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@ -355,6 +359,9 @@ void InitShooter( gentity_t *ent, int weapon ) {
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ent->use = Use_Shooter;
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ent->use = Use_Shooter;
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ent->s.weapon = weapon;
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ent->s.weapon = weapon;
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// JBravo: adding debugging messages.
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G_Printf("in InitShooter: weapon is %i\n", weapon);
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RegisterItem( BG_FindItemForWeapon( weapon ) );
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RegisterItem( BG_FindItemForWeapon( weapon ) );
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G_SetMovedir( ent->s.angles, ent->movedir );
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G_SetMovedir( ent->s.angles, ent->movedir );
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