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fix black door bug
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parent
274ce133a6
commit
053a51c3db
1 changed files with 8 additions and 4 deletions
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@ -266,10 +266,13 @@ static const char *fallbackLightallShader_vp =
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"lMatrix * position).xyz;\r\n\tvar_Normal = (u_ModelMatrix * vec4(normal,"
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"lMatrix * position).xyz;\r\n\tvar_Normal = (u_ModelMatrix * vec4(normal,"
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" 0.0)).xyz;\r\n\r\n #if defined(USE_NORMALMAP)\r\n\tvar_Tangent = (u_Mod"
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" 0.0)).xyz;\r\n\r\n #if defined(USE_NORMALMAP)\r\n\tvar_Tangent = (u_Mod"
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"elMatrix * vec4(tangent, 0.0)).xyz;\r\n\tvar_Bitangent = (u_ModelMatrix * v"
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"elMatrix * vec4(tangent, 0.0)).xyz;\r\n\tvar_Bitangent = (u_ModelMatrix * v"
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"ec4(bitangent, 0.0)).xyz;\r\n #endif\r\n#else\r\n\tvar_Position = positio"
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"ec4(bitangent, 0.0)).xyz;\r\n #endif\r\n\r\n #if defined(USE_LIGHTMAP)\r"
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"n.xyz;\r\n\tvar_Normal = normal;\r\n\r\n #if defined(USE_NORMALMAP)\r\n"
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"\n\tvar_LightDirection = (u_ModelMatrix * vec4(attr_LightDirection, 0.0)).x"
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"\tvar_Tangent = tangent;\r\n\tvar_Bitangent = bitangent;\r\n #endif\r\n#"
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"yz;\r\n #else\r\n\tvar_LightDirection = attr_LightDirection;\r\n #endif\r"
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"endif\r\n\r\n\tvar_LightDirection = attr_LightDirection;\r\n}\r\n";
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"\n#else\r\n\tvar_Position = position.xyz;\r\n\tvar_Normal = normal;\r\n"
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"\r\n #if defined(USE_NORMALMAP)\r\n\tvar_Tangent = tangent;\r\n\tvar_Bit"
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"angent = bitangent;\r\n #endif\r\n\r\n \tvar_LightDirection = attr_LightD"
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"irection;\r\n#endif\r\n}\r\n";
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static const char *fallbackLightallShader_fp =
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static const char *fallbackLightallShader_fp =
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"uniform sampler2D u_DiffuseMap;\r\n\r\n#if defined(USE_LIGHTMAP)\r\nuniform"
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"uniform sampler2D u_DiffuseMap;\r\n\r\n#if defined(USE_LIGHTMAP)\r\nuniform"
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@ -666,6 +669,7 @@ static const char *fallbackCalcLevels4xShader_fp =
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" 1.0f);\r\n}\r\n";
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" 1.0f);\r\n}\r\n";
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static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
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static void GLSL_PrintInfoLog(GLhandleARB object, qboolean developerOnly)
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{
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{
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char *msg;
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char *msg;
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