From 023314d4ac68438b83d994f0eb99c5343be901bb Mon Sep 17 00:00:00 2001 From: Andrei Drexler Date: Thu, 10 Mar 2011 15:05:35 +0000 Subject: [PATCH] Changed message drawing code. --- reaction/code/cgame/cg_consolecmds.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/reaction/code/cgame/cg_consolecmds.c b/reaction/code/cgame/cg_consolecmds.c index 5b9f4d3c..e096a7bb 100644 --- a/reaction/code/cgame/cg_consolecmds.c +++ b/reaction/code/cgame/cg_consolecmds.c @@ -230,12 +230,12 @@ static void CG_Bandage_f(void) } //Elder: prevent "bandaging" when dead hehe if (cg.snap->ps.stats[STAT_HEALTH] < 0) { - CG_Printf("It's a bit too late to bandage yourself...\n"); + CG_AddMessage("It's a bit too late to bandage yourself...\n"); return; } // if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) { if (cg.snap->ps.weaponstate == WEAPON_BANDAGING) { - CG_Printf("You are already bandaging!\n"); + CG_AddMessage("You are already bandaging!\n"); return; } //Elder: don't allow bandaging when in the middle of bursts @@ -610,9 +610,9 @@ static void CG_IRVision_f(void) } if (cg.snap->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_BANDOLIER)) { - CG_Printf(va("IR vision %s.\n", status)); + CG_AddMessage(va("IR vision %s.\n", status)); } else { - CG_Printf(va("IR vision will be %s next time you get a bandolier.\n", status)); + CG_AddMessage(va("IR vision will be %s next time you get a bandolier.\n", status)); } trap_S_StartLocalSound(cgs.media.weapToggleSound, CHAN_ITEM);