mirror of
https://github.com/ReactionQuake3/reaction.git
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Added last damaged player and fixed a test2 model problem (atrimum my ass :)
Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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parent
2585f136d7
commit
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6 changed files with 53 additions and 10 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.98 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.97 2002/06/19 18:18:09 jbravo
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// Small cleanups for compiler warnings
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//
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@ -1071,7 +1075,7 @@ void ClientUserinfoChanged(int clientNum)
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} else {
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skin2 = "cyrus";
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}
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if (RQ3_Validatemodel(model2)) {
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if (RQ3_Validatemodel(model2) != -1) {
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Com_sprintf(model, sizeof(model), "%s/%s", model2, skin2);
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Com_sprintf(headModel, sizeof(headModel), "%s/%s", model2, skin2);
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} else {
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.138 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.137 2002/06/20 21:06:07 freud
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// Added playing of lens.wav when using the unzoom command
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//
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@ -1077,6 +1081,8 @@ void SetTeam(gentity_t * ent, char *s)
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ClientUserinfoChanged(clientNum);
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CalculateRanks();
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client->sess.sessionTeam = teamsave;
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ResetKills (ent);
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client->last_damaged_players[0] = '\0';
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//Slicer: Changing radio gender according to models
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if (client->sess.savedTeam == TEAM_RED)
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client->radioGender = level.team1gender;
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.99 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.98 2002/06/16 20:09:42 niceass
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// knockback fix
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//
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@ -639,7 +643,7 @@ void SendObit(char *msg, gentity_t * deadguy, gentity_t * attacker)
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if (g_gametype.integer < GT_TEAM) {
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trap_SendServerCommand(-1, va("print \"%s\"", msg));
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} else {
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if (g_RQ3_printOwnObits.integer == 0) {
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if (g_RQ3_showOwnKills.integer == 0) {
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for (i = 0; i < level.maxclients; i++) {
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other = &g_entities[i];
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if (!other->inuse || !other->client)
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@ -2249,6 +2253,8 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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attacker->client->ps.persistant[PERS_DAMAGE_DELT] += 100;
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else
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attacker->client->ps.persistant[PERS_DAMAGE_DELT] += take;
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Com_sprintf(attacker->client->last_damaged_players, sizeof(attacker->client->last_damaged_players),
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"%s^7", targ->client->pers.netname);
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}
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if (instant_dam) {
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// G_Printf("(%d) instant damage\n",take);
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.99 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.98 2002/06/20 18:40:17 slicer
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// Future 2.1 Matchmode Features - PART I
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//
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@ -553,6 +557,7 @@ struct gclient_s {
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int accuracy_shots; // total number of shots
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int accuracy_hits; // total number of hits
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gentity_t *lastkilled_client[5]; // JBravo: last 5 clients that this client killed
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char last_damaged_players[MAX_STRING_CHARS]; // JBravo: last client this one damaged.
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int num_kills; // JBravo: Number of killed players in TP.
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int lasthurt_client; // last client that damaged this client
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int lasthurt_mod; // type of damage the client did
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@ -1238,7 +1243,7 @@ extern vmCvar_t g_RQ3_team1model; // JBravo: team 1 model and skin
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extern vmCvar_t g_RQ3_team2model; // JBravo: team 2 model and skin
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extern vmCvar_t g_RQ3_tpcountdown; // JBravo: to disable the pregame countdown
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extern vmCvar_t g_RQ3_lca; // JBravo: cvar to signal cgame that LCA is in progress
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extern vmCvar_t g_RQ3_printOwnObits; // JBravo: cvar to control if attaker sees his own obits.
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extern vmCvar_t g_RQ3_showOwnKills; // JBravo: cvar to control if attaker sees his own obits and $K behavior
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extern vmCvar_t g_RQ3_gib; // JBravo: cvar for gib control
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extern vmCvar_t g_RQ3_maxteamkills; // JBravo: Max teamkills
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extern vmCvar_t g_RQ3_twbanrounds; // JBravo: no. of games team wounders are banned
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.93 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.92 2002/06/20 18:40:17 slicer
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// Future 2.1 Matchmode Features - PART I
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//
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@ -340,7 +344,7 @@ vmCvar_t g_RQ3_team2name;
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vmCvar_t g_RQ3_team1model;
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vmCvar_t g_RQ3_team2model;
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vmCvar_t g_RQ3_tpcountdown;
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vmCvar_t g_RQ3_printOwnObits;
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vmCvar_t g_RQ3_showOwnKills;
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vmCvar_t g_RQ3_gib;
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vmCvar_t g_RQ3_maxteamkills;
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vmCvar_t g_RQ3_twbanrounds;
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{&g_RQ3_team1model, "g_RQ3_team1model", "grunt/robber", CVAR_SYSTEMINFO, 0, qfalse},
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{&g_RQ3_team2model, "g_RQ3_team2model", "grunt/police", CVAR_SYSTEMINFO, 0, qfalse},
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{&g_RQ3_tpcountdown, "g_RQ3_tpcountdown", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_RQ3_printOwnObits, "g_RQ3_printOwnObits", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_RQ3_showOwnKills, "g_RQ3_showOwnKills", "0", CVAR_ARCHIVE, 0, qfalse},
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{&g_RQ3_gib, "g_RQ3_gib", "1", CVAR_ARCHIVE, 0, qtrue},
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{&g_RQ3_lca, "g_RQ3_lca", "0", CVAR_ROM, 0, qfalse},
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{&g_RQ3_maxteamkills, "g_RQ3_maxteamkills", "0", CVAR_ARCHIVE, 0, qtrue},
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.111 2002/06/20 22:32:43 jbravo
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// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
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// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
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//
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// Revision 1.110 2002/06/20 02:27:30 jbravo
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// Now the scoreboard doesnt show whos alive and whos not when you are alive
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//
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@ -890,6 +894,8 @@ void SpawnPlayers()
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client->sess.spectatorState = SPECTATOR_NOT;
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}
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client->ps.stats[STAT_RQ3] &= ~RQ3_PLAYERSOLID;
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ResetKills (player);
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client->last_damaged_players[0] = '\0';
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// trap_SendServerCommand(player-g_entities, "lights");
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ClientSpawn(player);
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ClientUserinfoChanged(clientNum);
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}
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}
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void GetLastDamagedPlayers (gentity_t * ent, char *buf)
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{
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if (ent->client->last_damaged_players[0] == '\0')
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strcpy(buf, "nobody");
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else
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strcpy(buf, ent->client->last_damaged_players);
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ent->client->last_damaged_players[0] = '\0';
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}
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void ParseSayText(gentity_t * ent, char *text)
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{
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static char buf[1024], infobuf[1024];
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p += 2;
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continue;
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case 'K':
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GetLastKilledTarget(ent, infobuf);
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if (g_RQ3_showOwnKills.integer)
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GetLastKilledTarget(ent, infobuf);
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else
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GetLastDamagedPlayers (ent, infobuf);
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strcpy(pbuf, infobuf);
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pbuf = SeekBufEnd(pbuf);
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p += 2;
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strcpy (pbuf, infobuf);
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pbuf = SeekBufEnd (pbuf);
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p += 2;
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continue;
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case 'P':
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continue; */
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case 'P':
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GetLastDamagedPlayers (ent, infobuf);
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strcpy (pbuf, infobuf);
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pbuf = SeekBufEnd (pbuf);
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p += 2;
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continue; */
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continue;
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}
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}
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*pbuf++ = *p++;
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cmd = ConcatArgs(2);
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trap_SendServerCommand(client, va("stuff %s\n", cmd));
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// trap_SendServerCommand(client, va("rq3_cmd %i %s\n", STUFF, cmd));
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}
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int RQ3_FindFreeIgnoreListEntry(gentity_t * source)
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