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Fix warnings that vars might not be initialized in CG_MissileHitWall
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@ -2444,7 +2444,10 @@ void CG_MissileHitWall(int weapon, int clientNum, vec3_t origin,
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qboolean alphaFade, isSprite;
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mod = 0;
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mark = 0;
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shader = 0;
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sfx = 0;
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radius = 0;
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light = 0;
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lightColor[0] = 1;
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lightColor[1] = 1;
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