no more enemy bubbles

This commit is contained in:
Bryce Hutchings 2002-06-29 21:58:14 +00:00
parent 886581f3ca
commit 006c1d88e1

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.38 2002/06/29 21:58:14 niceass
// no more enemy bubbles
//
// Revision 1.37 2002/06/25 06:11:36 niceass
// flag positioning enhancement! (F.P.E.)
//
@ -2148,6 +2151,13 @@ static void CG_PlayerFloatSprite(centity_t * cent, qhandle_t shader)
int rf;
refEntity_t ent;
// NiceAss: Don't draw floating sprites for enemies in TP
if ( cgs.gametype >= GT_TEAM &&
cgs.clientinfo[cent->currentState.clientNum].team != cg.snap->ps.persistant[PERS_SAVEDTEAM] &&
( cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_RED ||
cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_BLUE ) )
return;
if (cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson) {
rf = RF_THIRD_PERSON; // only show in mirrors
} else {