warning cleanups

This commit is contained in:
Scott Brooks 2009-07-04 03:37:41 +00:00
parent a95e29e3a4
commit 0046a49560
19 changed files with 111 additions and 109 deletions

View file

@ -36,7 +36,7 @@ ifndef BUILD_SERVER
BUILD_SERVER = 1
endif
ifndef BUILD_GAME_SO
BUILD_GAME_SO = 0
BUILD_GAME_SO = 1
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM = 1

View file

@ -433,7 +433,7 @@ static void CG_SnowParticleRender(cg_atmosphericParticle_t * particle)
** Set up gust parameters.
*/
static void CG_EffectGust()
static void CG_EffectGust( void )
{
// Generate random values for the next gust

View file

@ -2278,7 +2278,7 @@ static void CG_DrawTeamVote(void)
SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 100);
}
static qboolean CG_DrawScoreboard()
static qboolean CG_DrawScoreboard( void )
{
return CG_DrawOldScoreboard();
}
@ -2605,7 +2605,7 @@ static void CG_Draw2D(void)
CG_DrawWeaponStats();
}
static void CG_DrawTourneyScoreboard()
static void CG_DrawTourneyScoreboard( void )
{
CG_DrawOldTourneyScoreboard();
}
@ -2620,7 +2620,7 @@ Makro - changed to 0..1 instead of 0/1
*/
#define MAX_DAMAGE_ALPHA 0.75
#define MAX_BLEND_TIME 1500
static void CG_DrawDamageBlend()
static void CG_DrawDamageBlend( void )
{
float dmg, blend = Com_Clamp(0, 1, cg_RQ3_painblend.value);
vec4_t damageColor;
@ -2670,7 +2670,7 @@ Makro: fade to black after death
=====================
*/
static void CG_DrawDeathBlend()
static void CG_DrawDeathBlend( void )
{
const float MAX_ALPHA = 0.875f;
float delta;

View file

@ -2075,8 +2075,8 @@ void CG_MouseEvent(int x, int y);
void CG_EventHandling(int type);
void CG_RankRunFrame(void);
void CG_SetScoreSelection(void *menu);
score_t *CG_GetSelectedScore();
void CG_BuildSpectatorString();
score_t *CG_GetSelectedScore( void );
void CG_BuildSpectatorString( void );
void CG_ReplaceModels(void);
@ -2084,8 +2084,8 @@ void CG_ReplaceModels(void);
// cg_atmospheric.c
//
void CG_EffectParse( const char *effectstr );
void CG_AddAtmosphericEffects();
qboolean CG_AtmosphericKludge();
void CG_AddAtmosphericEffects( void );
qboolean CG_AtmosphericKludge( void );
//
// cg_view.c
@ -2158,24 +2158,24 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y
void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style);
int CG_Text_Width(const char *text, float scale, int limit);
int CG_Text_Height(const char *text, float scale, int limit);
void CG_SelectPrevPlayer();
void CG_SelectNextPlayer();
void CG_SelectPrevPlayer( void );
void CG_SelectNextPlayer( void );
float CG_GetValue(int ownerDraw);
qboolean CG_OwnerDrawVisible(int flags);
void CG_RunMenuScript(char **args);
void CG_ShowResponseHead();
void CG_ShowResponseHead( void );
void CG_SetPrintString(int type, const char *p);
void CG_InitTeamChat();
void CG_InitTeamChat( void );
void CG_GetTeamColor(vec4_t * color);
const char *CG_GetGameStatusText();
const char *CG_GetKillerText();
const char *CG_GetGameStatusText( void );
const char *CG_GetKillerText( void );
void CG_Draw3DModel(float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles);
void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2,
qhandle_t hShader);
void CG_CheckOrderPending();
const char *CG_GameTypeString();
qboolean CG_YourTeamHasFlag();
qboolean CG_OtherTeamHasFlag();
void CG_CheckOrderPending( void );
const char *CG_GameTypeString( void );
qboolean CG_YourTeamHasFlag( void );
qboolean CG_OtherTeamHasFlag( void );
qhandle_t CG_StatusHandle(int task);
//
@ -2249,11 +2249,11 @@ void CG_PrevWeapon_f(void);
void CG_SpecialWeapon_f(void);
void CG_RQ3_SyncZoom(void);
void CG_RQ3_SaveZoomLevel();
void CG_RQ3_SaveZoomLevel( void );
//void CG_RQ3_Zoom(void); //Elder: just threw it in
//void CG_RQ3_Zoom1x();
int CG_RQ3_GetGrenadeMode();
void CG_RQ3_GrenadeMode();
//void CG_RQ3_Zoom1x( void );
int CG_RQ3_GetGrenadeMode( void );
void CG_RQ3_GrenadeMode( void );
void CG_RegisterWeapon(int weaponNum);
void CG_RegisterItemVisuals(int itemNum);
@ -2275,7 +2275,7 @@ void CG_DrawWeaponSelect(void);
void CG_Tracer(vec3_t source, vec3_t dest);
void CG_OutOfAmmoChange(void); // should this be in pmove?
void CG_CheckLaser(); //Elder: check laser to see if it's our own
void CG_CheckLaser( void ); //Elder: check laser to see if it's our own
//
// cg_marks.c

View file

@ -1042,7 +1042,7 @@ This is one attempt to update the team count cvars for the UI, each time
a player changes it's userinfo ( team, name, etc )
*/
void CG_UpdateTeamVars()
void CG_UpdateTeamVars( void )
{
clientInfo_t *ci;
int i;

View file

@ -1381,7 +1381,7 @@ CG_RQ3_Cmd by sLiCeR
This function will parse and handle several cmds in one ( rq3_cmd)
=================
*/
void CG_RQ3_Cmd()
void CG_RQ3_Cmd( void )
{
int cmd, i;
char scrnshotName[MAX_QPATH], playerName[MAX_NAME_LENGTH];

View file

@ -440,7 +440,7 @@ void CG_PositionRotatedEntityOnTag(refEntity_t * entity, const refEntity_t * par
MatrixMultiply(tempAxis, ((refEntity_t *) parent)->axis, entity->axis);
}
*/
static void CG_DeadPlayerView()
static void CG_DeadPlayerView( void )
{
if (cg.renderingThirdPerson || 0 != (cg.snap->ps.eFlags & EF_HEADLESS))
{
@ -660,7 +660,7 @@ Returns a FOV based on the current zoom state
====================
*/
static int CG_RQ3_GetFov()
static int CG_RQ3_GetFov( void )
{
if ((cg.zoomLevel & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW && (cg.zoomLevel & RQ3_ZOOM_MED) == RQ3_ZOOM_MED)
return 10;
@ -680,7 +680,7 @@ Returns a FOV based on the last zoom state
====================
*/
static int CG_RQ3_GetLastFov()
static int CG_RQ3_GetLastFov( void )
{
if ((cg.lastZoomLevel & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW && (cg.lastZoomLevel & RQ3_ZOOM_MED) == RQ3_ZOOM_MED)
return 10;

View file

@ -3333,7 +3333,7 @@ Elder:
Local laser dot if it is the client's own laser
==================
*/
static void CG_LocalLaser()
static void CG_LocalLaser( void )
{
vec3_t muzzle, forward, end;
refEntity_t *re;

View file

@ -90,6 +90,7 @@ int strcmp( const char *string1, const char *string2 );
char *strchr( const char *string, int c );
char *strstr( const char *string, const char *strCharSet );
char *strncpy( char *strDest, const char *strSource, size_t count );
char *strtok( char *s, const char *delim);
int tolower( int c );
int toupper( int c );

View file

@ -633,7 +633,7 @@ void Cmd_WeaponStats_f(gentity_t * ent)
ent->client->pers.records[REC_SUICIDES]));
trap_SendServerCommand(ent - g_entities,
va("wstats2 %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i",
va("wstats2 %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i",
ent->client->pers.records[REC_KNIFETHROWDEATHS],
ent->client->pers.records[REC_KNIFETHROWKILLS],
ent->client->pers.records[REC_KNIFESLASHDEATHS],
@ -2606,7 +2606,7 @@ void Cmd_Bandage(gentity_t * ent)
void Cmd_OpenDoor(gentity_t * ent)
{
//Use_BinaryMover( ent->parent, ent, other );
gentity_t *door = NULL;
// gentity_t *door = NULL;
//Don't open doors if dead or spectating
if (ent->client->ps.stats[STAT_HEALTH] <= 0 || ent->client->ps.pm_type == PM_SPECTATOR)

View file

@ -1134,7 +1134,7 @@ void G_AddPredictableEvent(gentity_t * ent, int event, int eventParm);
void G_AddEvent(gentity_t * ent, int event, int eventParm);
void G_SetOrigin(gentity_t * ent, vec3_t origin);
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
const char *BuildShaderStateConfig();
const char *BuildShaderStateConfig( void );
//
// g_combat.c

View file

@ -954,7 +954,7 @@ void G_FindTeams(void)
G_Printf("%i teams with %i entities\n", c, c2);
}
void G_RemapTeamShaders()
void G_RemapTeamShaders( void )
{
}
@ -1171,7 +1171,7 @@ void RQ3_loadmodels(void)
}
//Makro - FIXME: add comments
void G_InitMoveParents()
void G_InitMoveParents( void )
{
int i;
level.num_moveParents = 0;
@ -1239,7 +1239,7 @@ void G_InitMoveParents()
}
//Makro - determine moveparent order
void G_SetMoveParentOrder()
void G_SetMoveParentOrder( void )
{
int i, j;
char info[MAX_INFO_STRING], *p;
@ -2168,7 +2168,7 @@ void LogExit(const char *string)
trap_SendServerCommand(-1,
va("print \"Game ending at %s %i %s %i %i:%i:%i.\n\"", names_day[now.tm_wday],
now.tm_mday, names_month[now.tm_mon], (now.tm_year) + 1900, now.tm_hour, now.tm_min,
now.tm_sec, string));
now.tm_sec));
level.intermissionQueued = level.time;

View file

@ -19,7 +19,7 @@ gentity_t *refVotes[2]; // refVotes[0] is the clientnumber red team voted
// refVotes[1] is the clientnumber blue team voted
void SendEndMessage()
void SendEndMessage( void )
{
int mins, secs;
@ -34,7 +34,7 @@ void SendEndMessage()
trap_SendServerCommand(-1, va("print \"Total Match Time: %d:%02d \n\"", mins, secs));
}
int getNumberOfRefs() {
int getNumberOfRefs( void ) {
gentity_t *ent;
int i,count;
count = 0;
@ -329,7 +329,7 @@ void MM_TeamName_f(gentity_t * ent)
// aasimon: Referee Functions Definition, with some aid functions first
//
void checkRefVotes()
void checkRefVotes( void )
{
// gentity_t *ent;
// char nr[4];
@ -501,7 +501,7 @@ qboolean Ref_Auth(gentity_t * ent)
// MM_ResetMatch by Slicer
// Used by admin or rcon to reset Match settings, that is subs, captains, scores, teams's status and game status
//
void MM_ResetMatch() {
void MM_ResetMatch( void ) {
trap_SendServerCommand(-1, va("print \""MM_OK_COLOR" Reseting Server Match Status...\n\""));
// CleanUp Scores and Team Status
MM_ClearScores(qtrue);
@ -516,7 +516,7 @@ void MM_ResetMatch() {
level.matchTime = 0;
}
void refReadyStatus() {
void refReadyStatus( void ) {
gentity_t *ent;
int i;

View file

@ -32,8 +32,8 @@ void MM_TeamName_f(gentity_t *);
void MM_TeamModel_f(gentity_t *);
void MM_Referee_f(gentity_t *);
void MM_Settings_f(gentity_t *);
void SendEndMessage();
void MM_ResetMatch();
void SendEndMessage( void );
void MM_ResetMatch( void );
// aasimon: Declarations for Ref system
qboolean Ref_Exists(void);

View file

@ -301,12 +301,15 @@ void use_dlight(gentity_t * ent, gentity_t * other, gentity_t * activator)
}
}
ent->unbreakable ^= 1;
if (other)
if (other->pathtarget)
if (!Q_stricmp(other->pathtarget, "off"))
if (other) {
if (other->pathtarget) {
if (!Q_stricmp(other->pathtarget, "off")) {
ent->unbreakable = 0;
else if (!Q_stricmp(other->pathtarget, "on"))
} else if (!Q_stricmp(other->pathtarget, "on")) {
ent->unbreakable = 1;
}
}
}
if (ent->unbreakable) {
ent->r.svFlags |= SVF_NOCLIENT;

View file

@ -89,17 +89,17 @@ typedef struct {
} spawn_distances_t;
void CheckTeamRules();
void StartLCA();
void ContinueLCA();
qboolean BothTeamsHavePlayers();
void MakeAllLivePlayersObservers();
int CheckForWinner();
int CheckForForcedWinner();
void CheckTeamRules( void );
void StartLCA( void );
void ContinueLCA( void );
qboolean BothTeamsHavePlayers( void );
void MakeAllLivePlayersObservers( void );
int CheckForWinner( void );
int CheckForForcedWinner( void );
int WonGame(int winner);
team_t RQ3TeamCount(int ignoreClientNum, int team);
void SpawnPlayers();
void CleanLevel();
void SpawnPlayers( void );
void CleanLevel( void );
void CheckForUnevenTeams(gentity_t * player);
void EquipPlayer(gentity_t * ent);
void RQ3_Cmd_Choose_f(gentity_t * ent);

View file

@ -492,16 +492,16 @@ extern sfxHandle_t MenuField_Key(menufield_s * m, int *key);
//
// ui_main.c
//
void UI_Report();
void UI_Load();
void UI_Report( void );
void UI_Load( void );
void UI_LoadMenus(const char *menuFile, qboolean reset);
void _UI_SetActiveMenu(uiMenuCommand_t menu);
int UI_AdjustTimeByGame(int time);
void UI_ShowPostGame(qboolean newHigh);
void UI_ClearScores();
void UI_ClearScores( void );
void UI_LoadArenas(void);
//Makro - added
void UI_BuildIngameServerInfoList();
void UI_BuildIngameServerInfoList( void );
//
// ui_menu.c
@ -747,7 +747,7 @@ typedef struct {
} uiStatic_t;
//Makro - added
qboolean UI_RQ3_WeaponMenuAccess();
qboolean UI_RQ3_WeaponMenuAccess( void );
// new ui stuff
#define UI_NUMFX 7
@ -1169,8 +1169,8 @@ int trap_LAN_GetPingQueueCount(void);
void trap_LAN_ClearPing(int n);
void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime);
void trap_LAN_GetPingInfo(int n, char *buf, int buflen);
void trap_LAN_LoadCachedServers();
void trap_LAN_SaveCachedServers();
void trap_LAN_LoadCachedServers( void );
void trap_LAN_SaveCachedServers( void );
void trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
int trap_LAN_ServerIsVisible(int source, int n);
qboolean trap_LAN_UpdateVisiblePings(int source);

View file

@ -585,7 +585,7 @@ static void DefineSymbol(fileHandle_t f, const char* name, const char* value)
}
static void UI_ExportSymbols()
static void UI_ExportSymbols( void )
{
// Makro - this is a hack that allows us to export resolution-dependent symbols to the scripts.
// We could call trap_PC_AddGlobalDefine, but there's no undefine function...
@ -615,10 +615,10 @@ static void UI_ExportSymbols()
trap_FS_FCloseFile(f);
}
else
Com_Error(ERR_FATAL, "Could not create temporary UI symbol file!\n", fname);
Com_Error(ERR_FATAL, "Could not create temporary UI symbol file!: %s\n", fname);
}
static void UI_CleanUpSymbols()
static void UI_CleanUpSymbols( void )
{
fileHandle_t f;
const char* fname = s_symbols_temp_file_name;
@ -637,7 +637,7 @@ qhandle_t Asset_RegisterShaderNoMip(const char *path)
return trap_R_RegisterShaderNoMip(va("%s/%s", uiInfo.uiDC.Assets.assetsPath, path));
}
void AssetCache()
void AssetCache( void )
{
int n, ssg;
@ -1453,7 +1453,7 @@ void UI_ShowPostGame(qboolean newHigh)
//Makro - added
int GMemory();
int GMemory( void );
/*
=================
@ -1462,7 +1462,7 @@ _UI_Refresh
*/
//Makro - need this variable here; moved from line ~1585
static qboolean updateModel = qtrue;
qboolean UI_NeedToUpdateModel()
qboolean UI_NeedToUpdateModel( void )
{
return updateModel;
}
@ -1895,7 +1895,7 @@ qboolean Asset_Parse(int handle)
//return qfalse;
}
void Font_Report()
void Font_Report( void )
{
int i;
@ -1906,7 +1906,7 @@ void Font_Report()
}
}
void UI_Report()
void UI_Report( void )
{
String_Report();
//Font_Report();
@ -2003,8 +2003,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset)
handle = trap_PC_LoadSource("ui/menus.txt");
if (!handle) {
trap_Error(va
(S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n",
menuFile));
(S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n"));
}
}
@ -2039,7 +2038,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset)
trap_PC_FreeSource(handle);
}
void UI_Load()
void UI_Load( void )
{
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
@ -2413,7 +2412,7 @@ static weapon_t RQ3_UI_weapon = WP_PISTOL;
//Makro - use different animations for the player model depending on ui_RQ3_modelCommand
animNumber_t UI_RQ3_GetAnimForLegs()
animNumber_t UI_RQ3_GetAnimForLegs( void )
{
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
@ -2447,7 +2446,7 @@ animNumber_t UI_RQ3_GetAnimForLegs()
//Makro - use different animations for the player model depending on ui_RQ3_modelCommand
animNumber_t UI_RQ3_GetAnimForTorso()
animNumber_t UI_RQ3_GetAnimForTorso( void )
{
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
@ -2463,7 +2462,7 @@ animNumber_t UI_RQ3_GetAnimForTorso()
//Makro - use different weapons for the player model depending on ui_RQ3_model_command
weapon_t UI_RQ3_GetWeaponForPlayer()
weapon_t UI_RQ3_GetWeaponForPlayer( void )
{
int cmd = (int) trap_Cvar_VariableValue("ui_RQ3_modelCommand");
@ -2787,7 +2786,7 @@ static void UI_DrawOpponent(rectDef_t * rect)
}
static void UI_NextOpponent()
static void UI_NextOpponent( void )
{
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
@ -2805,7 +2804,7 @@ static void UI_NextOpponent()
trap_Cvar_Set("ui_opponentName", uiInfo.teamList[i].teamName);
}
static void UI_PriorOpponent()
static void UI_PriorOpponent( void )
{
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
@ -3156,7 +3155,6 @@ static void UI_DrawCrosshair(rectDef_t * rect, float scale)
//Makro - digital clock
static void UI_DrawClock(itemDef_t *item, rectDef_t * rect, float scale, vec4_t color, int textStyle)
{
int time = uiInfo.uiDC.realTime;
char *text;
qtime_t qt;
@ -3231,7 +3229,7 @@ void AddIngameLine(char *key, char *val)
}
}
void UI_BuildIngameServerInfoList()
void UI_BuildIngameServerInfoList( void )
{
char serverInfo[MAX_INFO_STRING], systemInfo[MAX_INFO_STRING];
char *p, *key, *val;
@ -3559,7 +3557,7 @@ void UI_LoadReplacement(int index)
UI_BuildPlayerList
===============
*/
static void UI_BuildPlayerList()
static void UI_BuildPlayerList( void )
{
uiClientState_t cs;
int n, count, team, team2, playerTeamNumber;
@ -5197,7 +5195,7 @@ static void UI_StartSinglePlayer() {
UI_LoadMods
===============
*/
static void UI_LoadMods()
static void UI_LoadMods( void )
{
int numdirs;
char dirlist[2048];
@ -5228,7 +5226,7 @@ static void UI_LoadMods()
UI_LoadTeams
===============
*/
static void UI_LoadTeams()
static void UI_LoadTeams( void )
{
char teamList[4096];
char *teamName;
@ -5252,7 +5250,7 @@ static void UI_LoadTeams()
UI_LoadMovies
===============
*/
static void UI_LoadMovies()
static void UI_LoadMovies( void )
{
char movielist[4096];
char *moviename;
@ -5342,7 +5340,7 @@ void UI_SortDemoList(int start, int end, int column)
}
}
static void UI_LoadDemos()
static void UI_LoadDemos( void )
{
char demolist[4096];
char demoExt[32];
@ -7257,7 +7255,7 @@ static int UI_GetIndexFromSelection(int actual)
return 0;
}
static void UI_UpdatePendingPings()
static void UI_UpdatePendingPings( void )
{
trap_LAN_ResetPings(ui_netSource.integer);
uiInfo.serverStatus.refreshActive = qtrue;
@ -8168,7 +8166,7 @@ void UI_RenderScene(const refdef_t *ref)
trap_R_ClearScene();
}
void UI_Render2DScene()
void UI_Render2DScene( void )
{
if (uiInfo.uiDC.pendingPolys == 0)
return;
@ -8176,7 +8174,7 @@ void UI_Render2DScene()
uiInfo.uiDC.pendingPolys = 0;
}
void UI_ClearScene()
void UI_ClearScene( void )
{
if (uiInfo.uiDC.pendingPolys)
{
@ -8198,7 +8196,7 @@ void UI_DrawPolyStretchPic(float x, float y, float w, float h, float s1, float t
trap_R_DrawStretchPic(x, y, w, h, s1, t1, s2, t2, hShader);
}
static void UI_MakeExtensionsList()
static void UI_MakeExtensionsList( void )
{
char *eptr;
@ -8546,7 +8544,7 @@ void _UI_MouseEvent(int dx, int dy)
uiInfo.uiDC.mouseMoveTime = uiInfo.uiDC.realTime;
}
void UI_LoadNonIngame()
void UI_LoadNonIngame( void )
{
const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");

View file

@ -531,7 +531,7 @@ typedef struct {
void (*drawSides) (float x, float y, float w, float h, float size, qhandle_t shader);
void (*drawAngledRect) (float x, float y, float w, float h, const float *u, const float *v, float size, const float *color, unsigned char type, qhandle_t shader);
void (*drawTopBottom) (float x, float y, float w, float h, float size, qhandle_t shader);
void (*clearScene) ();
void (*clearScene) ( void );
void (*addRefEntityToScene) (const refEntity_t * re);
void (*renderScene) (const refdef_t * fd);
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t * font);
@ -552,7 +552,7 @@ typedef struct {
void (*drawAngledTextWithCursor) (float x, float y, const float *u, const float *v, float scale, vec4_t color, const char *text, int cursorPos,
char cursor, int limit, int style);
void (*setOverstrikeMode) (qboolean b);
qboolean(*getOverstrikeMode) ();
qboolean(*getOverstrikeMode) ( void );
void (*startLocalSound) (sfxHandle_t sfx, int channelNum);
qboolean(*ownerDrawHandleKey) (int ownerDraw, int flags, float *special, int key);
int (*feederCount) (float feederID);
@ -569,7 +569,7 @@ typedef struct {
int (*ownerDrawWidth) (int ownerDraw, float scale);
sfxHandle_t(*registerSound) (const char *name, qboolean compressed);
void (*startBackgroundTrack) (const char *intro, const char *loop);
void (*stopBackgroundTrack) ();
void (*stopBackgroundTrack) ( void );
int (*playCinematic) (const char *name, float x, float y, float w, float h);
void (*stopCinematic) (int handle);
void (*drawCinematic) (int handle, float x, float y, float w, float h);
@ -624,14 +624,14 @@ typedef struct {
} displayContextDef_t;
const char *String_Alloc(const char *p);
void String_Init();
void String_Report();
void String_Init( void );
void String_Report( void );
void Init_Display(displayContextDef_t * dc);
void Display_ExpandMacros(char *buff);
void Menu_Init(menuDef_t * menu);
void Item_Init(itemDef_t * item);
void Menu_PostParse(menuDef_t * menu);
menuDef_t *Menu_GetFocused();
menuDef_t *Menu_GetFocused( void );
void Menu_HandleKey(menuDef_t * menu, int key, qboolean down);
void Menu_HandleMouseMove(menuDef_t * menu, float x, float y);
void Menu_ScrollFeeder(menuDef_t * menu, int feeder, qboolean down);
@ -647,24 +647,24 @@ qboolean PC_Int_Parse(int handle, int *i);
qboolean PC_Rect_Parse(int handle, rectDef_t * r);
qboolean PC_String_Parse(int handle, const char **out);
qboolean PC_Script_Parse(int handle, const char **out);
int Menu_Count();
int Menu_Count( void );
void Menu_New(int handle);
void Menu_PaintAll();
void Menu_PaintAll( void );
//Makro - added second parameter
menuDef_t *Menus_ActivateByName(const char *p, qboolean special);
void Menu_Reset();
qboolean Menus_AnyFullScreenVisible();
void Menu_Reset( void );
qboolean Menus_AnyFullScreenVisible( void );
void Menus_Activate(menuDef_t * menu);
//Makro - select the right player model icon
void UI_RQ3_SelectPlayerIcon(menuDef_t *menu);
//Makro - added
int Text_maxPaintChars(char *text, float scale, float width);
displayContextDef_t *Display_GetContext();
displayContextDef_t *Display_GetContext( void );
void *Display_CaptureItem(int x, int y);
qboolean Display_MouseMove(void *p, int x, int y);
int Display_CursorType(int x, int y);
qboolean Display_KeyBindPending();
qboolean Display_KeyBindPending( void );
//Makro - added second parameter
void Menus_OpenByName(const char *p, qboolean special);
menuDef_t *Menus_FindByName(const char *p);
@ -672,14 +672,14 @@ void Menus_ShowByName(const char *p);
void Menus_CloseByName(const char *p);
void Display_HandleKey(int key, qboolean down, int x, int y);
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
void Menus_CloseAll();
void Menus_CloseAll( void );
void Menu_Paint(menuDef_t * menu, qboolean forcePaint);
void Menu_SetFeederSelection(menuDef_t * menu, int feeder, int index, const char *name);
void Display_CacheAll();
void Display_CacheAll( void );
void *UI_Alloc(int size);
void UI_InitMemory(void);
qboolean UI_OutOfMemory();
qboolean UI_OutOfMemory( void );
void Controls_GetConfig(void);
void Controls_SetConfig(qboolean restart);
@ -693,7 +693,7 @@ int trap_PC_SourceFileAndLine(int handle, char *filename, int *line);
//Makro - new rendering stuff
void UI_AddQuadToScene(qhandle_t hShader, const polyVert_t *verts);
void UI_Render2DScene();
void UI_Render2DScene( void );
void Rect_ToInnerCoords(rectDef_t *rect, float x, float y, float *resx, float *resy);
#define UI_POLY_Z_OFFSET -0.00001f