reaction/uifiles/memory.menu

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#include "ui/menudef.h"
{
menuDef {
name "memory_popmenu"
visible 0
fullscreen 0
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rect 148 128 280 220
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focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
border 0
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onOpen { play "sound/misc/menu1.wav" ; setfocus "now" }
onClose { open main }
onESC { close _self }
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popup
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itemDef {
name "paper,fade_alpha"
menuAnchor
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor .94 .94 .82 1
rect 0 0 280 220
anglevectors 3 -86
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visible 1
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renderpoint
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decoration
}
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itemdef {
renderpoint
name "title,fade_alpha"
text "WARNING"
forecolor .25 0 0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textscale .3
textalignx 120
textaligny 24
alignrect "paper" ITEM_ALIGN_CENTER -12 20 240 24
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visible 1
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autowrapped
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decoration
}
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itemdef {
renderpoint
name "text,fade_alpha"
text "Your memory settings are too\n"
"low. You need to restart\n"
"Reaction in order to correct\n"
"this problem."
forecolor 0 0 0 1
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_CENTER
textscale .25
textalignx 120
textaligny 24
alignrect "title" ITEM_ALIGN_CENTER 0 32 240 64
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visible 1
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autowrapped
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decoration
}
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// Now //
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itemDef {
name "now,fade_alpha"
text "> ^_N^_ow <"
shortcutKey "N"
type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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textscale .25
alignrect title ITEM_ALIGN_LEFT 32 128 48 16
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textalign ITEM_ALIGN_CENTER
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textalignx 24
textaligny 12
forecolor 0 0 .1 1
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visible 1
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action { uiScript "quit" }
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}
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// Later //
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itemDef {
name "later,fade_alpha"
text "^_L^_ater"
shortcutKey "L"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
textscale .25
alignrect title ITEM_ALIGN_RIGHT 32 128 48 16
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textalign ITEM_ALIGN_CENTER
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textalignx 24
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textaligny 12
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forecolor 0 0 .1 1
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visible 1
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action { close _self }
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}
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}
}