reaction/uifiles/ingame_record.menu

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2011-02-23 01:17:17 +00:00
#include "ui/menudef.h"
#define FADEIN_TIME 125
#define ANGLES -1 -91
{
menuDef {
name "ingame_record"
visible 0
fullscreen 0
rect 192 144 276 118
anglevectors ANGLES
focusColor RQ3_MAIN_FOCUSCOLOR
popup
style WINDOW_STYLE_EMPTY
//style WINDOW_STYLE_FILLED
//backcolor 0 0 0 .5
onOOBClick { close _self ; open _prev }
onOpen {
play "sound/ui/whoosh3.wav" ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
setfocus "demoEntry" ;
}
onESC { close _self }
itemDef {
renderpoint
name "paper"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor 1 1 .92 1
rect -4 -4 300 136
anglevectors ANGLES
visible 1
decoration
}
// TITLE //
itemDef {
renderpoint
name "title"
text "Demo recorder:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 12
textscale RQ3_MAIN_TEXTSIZE
alignrect "paper" ITEM_ALIGN_LEFT 28 26 240 36
visible 1
autowrapped
decoration
}
itemDef {
renderpoint
name "demo"
text "Filename:"
style 0
decoration
textscale .25
alignrect "paper" ITEM_ALIGN_LEFT 40 48 52 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny 16
forecolor 0 0 .15 1
visible 1
}
itemDef {
name "demo_dots"
text "............................"
style 0
decoration
textscale .25
alignrect "demo" ITEM_ALIGN_LEFT 80 2 120 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 19
forecolor 0 0 0 1
visible 1
}
itemDef {
name "demoEntry"
style WINDOW_STYLE_EMPTY
alignrect "demo_dots" ITEM_ALIGN_LEFT 0 0 120 20
text ""
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
maxchars 20
maxPaintChars 12
textscale .225
type ITEM_TYPE_EDITFIELD
cvar "ui_RQ3_demoName"
forecolor 0 0 0 1
visible 1
}
// Record //
itemDef {
name "record"
alignrect "demoEntry" ITEM_ALIGN_LEFT 16 30 60 20
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textscale .25
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "^_R^_ecord"
shortcutKey "R"
forecolor .5 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; uiScript closeingame ; uiScript recordDemo }
}
// Stop recording //
itemDef {
alignrect "record" ITEM_ALIGN_LEFT 61 0 40 20
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .25
textalign ITEM_ALIGN_CENTER
textalignx 20
textaligny 12
text "^_S^_top"
shortcutKey "S"
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "stoprecord"}
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}
}
}