reaction/reaction/game/g_matchmode.c

284 lines
8.1 KiB
C
Raw Normal View History

#include "g_local.h"
2002-03-31 03:31:24 +00:00
// JBravo: for warnings
int ClientNumberFromString(gentity_t *to, char *s);
2002-02-02 16:34:02 +00:00
qboolean checkCaptain(team_t team) {
gentity_t *ent;
int i;
for (i = 0; i < level.maxclients; i++) {
ent = &g_entities[i];
if (!ent->inuse)
continue;
2002-02-02 20:39:09 +00:00
if(ent->client->sess.savedTeam == team && ent->client->pers.captain == team)
2002-02-02 16:34:02 +00:00
return qtrue;
}
return qfalse;
}
void MM_RunFrame(void) {
int fps;
fps = trap_Cvar_VariableIntegerValue( "sv_fps" );
switch(g_gametype.integer) {
//Each Type has different ways of dealing things..
case(GT_TEAMPLAY):
2002-02-05 23:42:06 +00:00
if(level.team_game_going && level.inGame)
level.matchTime += 1/fps;
break;
}
2002-02-02 16:34:02 +00:00
}
2002-02-02 21:57:58 +00:00
void MM_Sub_f( gentity_t *ent) {
2002-02-05 23:42:06 +00:00
if(!g_RQ3_matchmode.integer)
2002-02-02 21:57:58 +00:00
return;
if(ent->client->sess.savedTeam == TEAM_SPECTATOR || ent->client->sess.savedTeam == TEAM_FREE ) {
trap_SendServerCommand(ent-g_entities, "print \"You need to be on a team for that\n\"");
return;
}
if(ent->client->pers.sub == TEAM_FREE) {
if (ent->client->ps.pm_type == PM_NORMAL) {
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
2002-02-02 21:57:58 +00:00
ent->client->pers.sub = ent->client->sess.savedTeam;
trap_SendServerCommand( -1, va("print \"%s is now a Substitute for %s.\n\"",
ent->client->pers.netname,
ent->client->sess.savedTeam==TEAM_BLUE ? "Blue Team": "Red Team"));
}
else {
ent->client->pers.sub = TEAM_FREE;
trap_SendServerCommand( -1, va("print \"%s is no longer a Substitute for %s.\n\"",
ent->client->pers.netname,
ent->client->sess.savedTeam==TEAM_BLUE ? "Blue Team": "Red Team"));
}
}
2002-02-02 16:34:02 +00:00
void MM_Captain_f( gentity_t *ent ) {
2002-02-05 23:42:06 +00:00
if(!g_RQ3_matchmode.integer)
2002-02-02 20:39:09 +00:00
return;
if(ent->client->sess.savedTeam == TEAM_SPECTATOR || ent->client->sess.savedTeam == TEAM_FREE ) {
2002-02-02 16:34:02 +00:00
trap_SendServerCommand(ent-g_entities, "print \"You need to be on a team for that\n\"");
return;
}
2002-02-02 20:39:09 +00:00
if(ent->client->pers.captain == TEAM_RED) {
2002-02-05 23:42:06 +00:00
trap_Cvar_Set("RQ3_team1", "0");
2002-02-02 21:57:58 +00:00
trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
2002-02-02 20:39:09 +00:00
ent->client->pers.netname,"Red Team"));// Teams will have names in the future..
ent->client->pers.captain = TEAM_FREE;
}
else if(ent->client->pers.captain == TEAM_BLUE) {
2002-02-05 23:42:06 +00:00
trap_Cvar_Set("RQ3_team2", "0");
2002-02-02 21:57:58 +00:00
trap_SendServerCommand( -1, va("print \"%s is no longer %s's Captain.\n\"",
2002-02-02 16:34:02 +00:00
ent->client->pers.netname,"Blue Team"));// Teams will have names in the future..
2002-02-02 20:39:09 +00:00
ent->client->pers.captain = TEAM_FREE;
2002-02-02 16:34:02 +00:00
}
2002-02-02 20:39:09 +00:00
else {
if(!checkCaptain(ent->client->sess.savedTeam)) {
ent->client->pers.captain = ent->client->sess.savedTeam;
2002-02-02 21:57:58 +00:00
trap_SendServerCommand( -1, va("print \"%s is now %s's Captain.\n\"",
2002-02-02 20:39:09 +00:00
ent->client->pers.netname,
ent->client->sess.savedTeam==TEAM_BLUE ? "Blue Team": "Red Team"));
}
else
2002-02-02 21:57:58 +00:00
trap_SendServerCommand(ent-g_entities, "print \"Your team already has a Captain\n\"");
}
}
2002-02-02 21:57:58 +00:00
void MM_Ready_f(gentity_t *ent) {
2002-02-05 23:42:06 +00:00
if(!g_RQ3_matchmode.integer)
2002-02-02 21:57:58 +00:00
return;
if(ent->client->pers.captain != TEAM_FREE) {
if(ent->client->sess.savedTeam == TEAM_RED) {
trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
2002-02-05 23:42:06 +00:00
"Red Team",RQ3_team1.integer == 0 ? "": "no longer"));
2002-02-05 23:42:06 +00:00
if(RQ3_team1.integer)
trap_Cvar_Set("RQ3_Team1", "0");
2002-02-02 21:57:58 +00:00
else
2002-02-05 23:42:06 +00:00
trap_Cvar_Set("RQ3_Team1", "1");
2002-02-02 21:57:58 +00:00
}
else {
trap_SendServerCommand( -1, va("cp \"%s is%s Ready.\n\"",
2002-02-05 23:42:06 +00:00
"Blue Team",RQ3_team2.integer == 0 ? "": " no longer"));
2002-02-05 23:42:06 +00:00
if(RQ3_team2.integer)
trap_Cvar_Set("RQ3_Team2", "0");
2002-02-02 21:57:58 +00:00
else
2002-02-05 23:42:06 +00:00
trap_Cvar_Set("RQ3_Team2", "1");
2002-02-02 21:57:58 +00:00
}
2002-02-02 16:34:02 +00:00
}
2002-02-02 21:57:58 +00:00
else
trap_SendServerCommand(ent-g_entities, "print \"You need to be a captain for that\n\"");
}
//
// aasimon: Referee Functions Definition, with some aid functions first
//
// aasimon: perhaps in another place...but lets see
void MM_ClearScores ( void ){
gentity_t *ent;
int i;
for (i = 0; i < level.maxclients; i++) {
ent = &g_entities[i];
if (!ent->inuse)
continue;
// aasimon: Clear only PERS info. Lata clear all REC information. See if more info is needed to be clean
ent->client->ps.persistant[PERS_SCORE] = 0;
ent->client->ps.persistant[PERS_KILLED] = 0;
if ( g_gametype.integer == GT_TEAMPLAY ){
level.teamScores[TEAM_RED] = 0;
level.teamScores[TEAM_BLUE] = 0;
}
}
}
// aasimon: checks for a ref
qboolean Ref_Exists( void ){
if (g_RQ3_RefID.integer == -1)
return qfalse;
else
return qtrue;
/* gentity_t *ent;
int i;
for (i = 0; i < level.maxclients; i++) {
ent = &g_entities[i];
if (!ent->inuse)
continue;
if(ent->client->pers.referee == qtrue)
return qtrue;
}
return qfalse;
*/
}
//
// aasimon: Ref Auth. Do some kind of logging (ip's etc)
//
qboolean Ref_Auth( gentity_t *ent ){
char pass[MAX_TOKEN_CHARS];
int cn;
char teste[2];
if ( !g_RQ3_AllowRef.integer ){
// No ref allowed on the server - HELLO!!!!! FIREMAN CARS????
trap_SendServerCommand( ent-g_entities, "print \"No Referee Allowed on this server\n\"" );
return qfalse;
}
if ( Q_stricmp(g_RQ3_RefPass.string, "") == 0){
trap_SendServerCommand( ent-g_entities, "print \"No Referee Password Set on this server\n\"" );
return qfalse;
}
if ( Ref_Exists() ){
// One ref per match
cn = ent-g_entities;
if ( cn == g_RQ3_RefID.integer){
trap_SendServerCommand ( ent-g_entities, "print \"You are already the referee\n\"" );
return qfalse;
}
trap_SendServerCommand( ent-g_entities, "print \"Referee already set on this server\n\"" );
return qfalse;
}
trap_Argv( 1, pass, sizeof( pass ) );
// Does a simple plain text auth
if ( Q_stricmp (pass, g_RQ3_RefPass.string) == 0) {
cn = ent-g_entities;
Com_sprintf(teste, 3, "%i", cn);
trap_Cvar_Set("g_RQ3_RefID", teste);
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " is the new Referee\n\"", ent->client->pers.netname) );
return qtrue;
}
trap_SendServerCommand( ent-g_entities, "print \"Invalid Referee Password\n\"" );
return qfalse;
}
//
// aasimon: processes comands sent from the referee
//
void Ref_Command ( gentity_t *ent){
char com[MAX_TOKEN_CHARS];
int cn;
cn = ent-g_entities;
if (cn != g_RQ3_RefID.integer) {
trap_SendServerCommand( ent-g_entities, "print \"You are not a referee\n\"" );
return;
}
trap_Argv ( 1, com, sizeof ( com ) );
// nice strcmp for each comand (borring, wheres my beer?)
if ( Q_stricmp (com, "help") == 0){
// Theres a clean way to do this - add more help here (this is for example only)
trap_SendServerCommand( ent-g_entities, "print \"kick player\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"map_restart\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"clear_scores\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"timeout\n\"" );
return;
} else if ( Q_stricmp (com, "kick") == 0) { // kick kick kick
trap_Argv ( 2, com, sizeof ( com ) );
if ( Q_stricmp (com, "") == 0 ){
trap_SendServerCommand( ent-g_entities, "print \"You must name a player. Use: ref kick <player_name>\n\"" );
return;
}
cn = ClientNumberFromString( ent, com );
if ( cn == -1 ){
trap_SendServerCommand( ent-g_entities, va("print \"%s" S_COLOR_WHITE " is not on the server\n\"", com) );
return;
}
trap_DropClient( cn, "was kicked by the referee" );
} else if( Q_stricmp (com, "clearscores") == 0 ){
MM_ClearScores();
return;
} else if (Q_stricmp (com, "map_restart") == 0 ){
// this is having problems, namely diference from rcon map_restart or using this trap
// Ok here it goes: doing map_restart with players IN THE GAME forces them to specs but
// the scoreboard still shows the players in the team.
// Second thing is: remove the stupid 5-4-3-2-1 if doing map_restart i (with i > 0)
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
return;
}
else
trap_SendServerCommand( ent-g_entities, "print \"Invalid Referee comand. Type ref help to see a list of available commands\n\"" );
}
void Ref_Resign ( gentity_t *ent ){
if (ent-g_entities != g_RQ3_RefID.integer) {
trap_SendServerCommand( ent-g_entities, "print \"You are not a referee\n\"" );
return;
}
trap_Cvar_Set("g_RQ3_RefID", "-1");
trap_SendServerCommand ( ent-g_entities, "print \"You resign from your referee status\n\"");
}