reaction/reaction/cgame/cg_servercmds.c

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//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
2001-12-31 16:28:42 +00:00
// $Log$
2002-06-03 00:49:07 +00:00
// Revision 1.45 2002/06/03 00:47:06 niceass
// match scoreboard changes
//
2002-06-02 22:23:57 +00:00
// Revision 1.44 2002/06/02 22:23:57 makro
// no message
//
// Revision 1.43 2002/05/25 07:12:34 blaze
// moved breakables into a configstring so they work in demos
//
// Revision 1.42 2002/05/23 03:06:56 blaze
// Some changes to autoaction, still need to fix up a little bit more stuff relating to getting sent 2 screenshot requests
//
// Revision 1.41 2002/05/20 16:23:44 jbravo
// Fixed spec problem when noone is alive. Fixed kicking teammates bug
//
2002-05-20 04:59:33 +00:00
// Revision 1.40 2002/05/20 04:59:33 jbravo
// Lots of small fixes.
//
2002-05-19 21:27:51 +00:00
// Revision 1.39 2002/05/19 21:27:51 blaze
// added force and buoyancy to breakables
//
2002-05-19 21:04:37 +00:00
// Revision 1.38 2002/05/19 21:04:37 jbravo
// Tkok popup system
//
2002-05-18 21:58:53 +00:00
// Revision 1.37 2002/05/18 21:58:53 blaze
// cg_rq3_autoaction support
//
// Revision 1.36 2002/05/11 19:55:20 slicer
// Added sub and captain to the scoreboard parser
//
// Revision 1.35 2002/05/11 15:40:41 slicer
// Changed cg_RQ3_<team count> cvars to ui_RQ3_ and added a synch system for these
//
2002-05-09 02:43:12 +00:00
// Revision 1.34 2002/05/09 02:43:12 jbravo
// Fixing stuff and use cmd's
//
2002-05-07 15:04:56 +00:00
// Revision 1.33 2002/05/07 15:04:56 slicer
// Removed a debug message left behind..
//
2002-05-06 21:41:01 +00:00
// Revision 1.32 2002/05/06 21:40:37 slicer
// Added rq3_cmd
//
// Revision 1.31 2002/05/02 00:02:19 jbravo
// Added a fix for the incorrect weapon at spawns
//
// Revision 1.30 2002/05/01 18:44:36 jbravo
// Added a stuff command. Needed for misc things. See bottum of cmd_use in
// g_teamplay.c
//
2002-04-30 11:20:12 +00:00
// Revision 1.29 2002/04/30 11:20:12 jbravo
// Redid the teamcount cvars.
//
// Revision 1.28 2002/04/18 16:13:23 jbravo
// Scoreboard now shows green for live players and white for dead.
// Time should not get reset on deaths any more.
//
// Revision 1.27 2002/04/03 03:13:49 blaze
// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
//
// Revision 1.26 2002/04/02 04:18:58 jbravo
// Made the TP scoreboard go down at round beginig (not for spectators) and
// pop up at intermission. Also added special to the use command
//
2002-03-30 23:20:10 +00:00
// Revision 1.25 2002/03/30 23:20:10 jbravo
// Added damage in scoreboard.
//
2002-03-26 10:32:52 +00:00
// Revision 1.24 2002/03/26 10:32:52 jbravo
// Bye bye LCA lag
//
2002-03-17 03:35:29 +00:00
// Revision 1.23 2002/03/17 03:35:29 jbravo
// More radio tewaks and cleanups.
//
2002-03-14 16:04:26 +00:00
// Revision 1.22 2002/03/14 16:04:26 slicer
// Optimization on radio parsing
//
2002-03-14 02:24:39 +00:00
// Revision 1.21 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.20 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
2002-03-03 21:46:26 +00:00
// Revision 1.19 2002/03/03 21:44:01 blaze
// weapon stats, done, beta test for bugs
//
2002-02-28 05:41:54 +00:00
// Revision 1.18 2002/02/28 05:41:54 blaze
// weapons stats on client side
//
2002-02-11 00:30:23 +00:00
// Revision 1.17 2002/02/11 00:30:02 niceass
// LCA fix
//
// Revision 1.16 2002/02/10 08:17:08 niceass
// many changes to scoreboard (deaths/second mode)
//
// Revision 1.15 2002/01/12 20:00:49 hal9000
// Fixed a few more instances of strcmp(blah,NULL)
//
2002-01-11 20:20:58 +00:00
// Revision 1.14 2002/01/11 20:20:58 jbravo
// Adding TP to main branch
//
// Revision 1.13 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format.
//
2001-12-31 16:28:42 +00:00
// Revision 1.12 2001/12/31 16:28:41 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
2001-05-06 20:50:27 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
#include "cg_local.h"
#include "../ui/menudef.h" // bk001205 - for Q3_ui as well
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//Blaze: holds the id to name mapping of the breakables
extern char rq3_breakables[RQ3_MAX_BREAKABLES][80];
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extern int trap_RealTime(qtime_t *qtime);
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typedef struct {
const char *order;
int taskNum;
} orderTask_t;
static const orderTask_t validOrders[] = {
{ VOICECHAT_GETFLAG, TEAMTASK_OFFENSE },
{ VOICECHAT_OFFENSE, TEAMTASK_OFFENSE },
{ VOICECHAT_DEFEND, TEAMTASK_DEFENSE },
{ VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE },
{ VOICECHAT_PATROL, TEAMTASK_PATROL },
{ VOICECHAT_CAMP, TEAMTASK_CAMP },
{ VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW },
{ VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE },
{ VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT }
};
static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t);
#ifdef MISSIONPACK // bk001204
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static int CG_ValidOrder(const char *p) {
int i;
for (i = 0; i < numValidOrders; i++) {
if (Q_stricmp(p, validOrders[i].order) == 0) {
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return validOrders[i].taskNum;7
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}
}
return -1;
}
#endif
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/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores( void ) {
int i, powerups;
cg.numScores = atoi( CG_Argv( 1 ) );
if ( cg.numScores > MAX_CLIENTS ) {
cg.numScores = MAX_CLIENTS;
}
cg.teamScores[0] = atoi( CG_Argv( 2 ) );
cg.teamScores[1] = atoi( CG_Argv( 3 ) );
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cg.team1ready = atoi( CG_Argv( 4 ) );
cg.team2ready = atoi( CG_Argv( 5 ) );
cg.matchTime = atoi( CG_Argv( 6 ) );
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memset( cg.scores, 0, sizeof( cg.scores ) );
for ( i = 0 ; i < cg.numScores ; i++ ) {
//Elder: Leave as-is ... sent zeros by server
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cg.scores[i].client = atoi( CG_Argv( i * 12 + 7 ) );
cg.scores[i].score = atoi( CG_Argv( i * 12 + 8 ) );
cg.scores[i].ping = atoi( CG_Argv( i * 12 + 9 ) );
cg.scores[i].time = atoi( CG_Argv( i * 12 + 10) );
cg.scores[i].scoreFlags = atoi( CG_Argv( i * 12 + 11) );
powerups = atoi( CG_Argv( i * 12 + 12) );
cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 13));
cg.scores[i].deaths = atoi(CG_Argv(i * 12 + 14));
cg.scores[i].damage = atoi(CG_Argv(i * 12 + 15));
cg.scores[i].alive = atoi(CG_Argv(i * 12 + 16));
cg.scores[i].captain = atoi(CG_Argv(i * 12 + 17));
cg.scores[i].sub = atoi(CG_Argv(i * 12 + 18));
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if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) {
cg.scores[i].client = 0;
}
cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
cgs.clientinfo[ cg.scores[i].client ].powerups = powerups;
cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
}
#ifdef MISSIONPACK
CG_SetScoreSelection(NULL);
#endif
}
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/*
=================
CG_ParseWeaponStats
=================
*/
static void CG_ParseWeaponStats( void ) {
int i;
i=1;
//Blaze: oi, damn fugly code
cg.records[REC_KNIFETHROWSHOTS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFETHROWHITS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFESLASHSHOTS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFESLASHHITS] = atoi( CG_Argv(i++));
cg.records[REC_MK23SHOTS] = atoi( CG_Argv(i++));
cg.records[REC_MK23HITS] = atoi( CG_Argv(i++));
cg.records[REC_M3SHOTS] = atoi( CG_Argv(i++));
cg.records[REC_M3HITS] = atoi( CG_Argv(i++));
cg.records[REC_MP5SHOTS] = atoi( CG_Argv(i++));
cg.records[REC_MP5HITS] = atoi( CG_Argv(i++));
cg.records[REC_M4SHOTS] = atoi( CG_Argv(i++));
cg.records[REC_M4HITS] = atoi( CG_Argv(i++));
cg.records[REC_SSG3000SHOTS] = atoi( CG_Argv(i++));
cg.records[REC_SSG3000HITS] = atoi( CG_Argv(i++));
cg.records[REC_HANDCANNONSHOTS] = atoi( CG_Argv(i++));
cg.records[REC_HANDCANNONHITS] = atoi( CG_Argv(i++));
cg.records[REC_AKIMBOSHOTS] = atoi( CG_Argv(i++));
cg.records[REC_AKIMBOHITS] = atoi( CG_Argv(i++));
cg.records[REC_GRENADESHOTS] = atoi( CG_Argv(i++));
cg.records[REC_GRENADEHITS] = atoi( CG_Argv(i++));
cg.records[REC_KICKHITS] = atoi( CG_Argv(i++));
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cg.records[REC_KILLS] = atoi( CG_Argv(i++));
cg.records[REC_TEAMKILLS] = atoi( CG_Argv(i++));
cg.records[REC_SUICIDES] = atoi( CG_Argv(i++));
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}
/*
=================
CG_ParseWeaponStats2
I send 2 server config strings, I was not
sure if there was a max length, so may aswell avoid it
=================
*/
static void CG_ParseWeaponStats2( void ) {
int i;
i=1;
//Blaze: oi, damn fugly code
cg.records[REC_KNIFETHROWDEATHS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFETHROWKILLS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFESLASHDEATHS] = atoi( CG_Argv(i++));
cg.records[REC_KNIFESLASHKILLS] = atoi( CG_Argv(i++));
cg.records[REC_MK23DEATHS] = atoi( CG_Argv(i++));
cg.records[REC_MK23KILLS] = atoi( CG_Argv(i++));
cg.records[REC_M3DEATHS] = atoi( CG_Argv(i++));
cg.records[REC_M3KILLS] = atoi( CG_Argv(i++));
cg.records[REC_MP5DEATHS] = atoi( CG_Argv(i++));
cg.records[REC_MP5KILLS] = atoi( CG_Argv(i++));
cg.records[REC_M4DEATHS] = atoi( CG_Argv(i++));
cg.records[REC_M4KILLS] = atoi( CG_Argv(i++));
cg.records[REC_SSG3000DEATHS] = atoi( CG_Argv(i++));
cg.records[REC_SSG3000KILLS] = atoi( CG_Argv(i++));
cg.records[REC_HANDCANNONDEATHS] = atoi( CG_Argv(i++));
cg.records[REC_HANDCANNONKILLS] = atoi( CG_Argv(i++));
cg.records[REC_AKIMBODEATHS] = atoi( CG_Argv(i++));
cg.records[REC_AKIMBOKILLS] = atoi( CG_Argv(i++));
cg.records[REC_GRENADEDEATHS] = atoi( CG_Argv(i++));
cg.records[REC_GRENADEKILLS] = atoi( CG_Argv(i++));
cg.records[REC_KICKDEATHS] = atoi( CG_Argv(i++));
cg.records[REC_KICKKILLS] = atoi( CG_Argv(i++));
}
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/*
=================
CG_ParseTeamInfo
=================
*/
static void CG_ParseTeamInfo( void ) {
int i;
int client;
numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
client = atoi( CG_Argv( i * 6 + 2 ) );
sortedTeamPlayers[i] = client;
cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) );
cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo( void ) {
const char *info;
char *mapname;
info = CG_ConfigString( CS_SERVERINFO );
cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) );
cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) );
trap_Cvar_Set("g_redTeam", cgs.redTeam);
Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) );
trap_Cvar_Set("g_blueTeam", cgs.blueTeam);
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup( void ) {
const char *info;
int warmup;
info = CG_ConfigString( CS_WARMUP );
warmup = atoi( info );
cg.warmupCount = -1;
if ( warmup == 0 && cg.warmup ) {
} else if ( warmup > 0 && cg.warmup <= 0 ) {
#ifdef MISSIONPACK
if (cgs.gametype >= GT_CTF && cgs.gametype <= GT_HARVESTER) {
if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.countPrepareTeamSound, CHAN_ANNOUNCER );
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} else
#endif
{
if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER );
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}
}
cg.warmup = warmup;
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues( void ) {
const char *s;
cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
if( cgs.gametype == GT_CTF ) {
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0';
}
#ifdef MISSIONPACK
else if( cgs.gametype == GT_1FCTF ) {
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.flagStatus = s[0] - '0';
}
#endif
cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
}
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged(void) {
char originalShader[MAX_QPATH];
char newShader[MAX_QPATH];
char timeOffset[16];
const char *o;
char *n,*t;
o = CG_ConfigString( CS_SHADERSTATE );
while (o && *o) {
n = strstr(o, "=");
if (n && *n) {
strncpy(originalShader, o, n-o);
originalShader[n-o] = 0;
n++;
t = strstr(n, ":");
if (t && *t) {
strncpy(newShader, n, t-n);
newShader[t-n] = 0;
} else {
break;
}
t++;
o = strstr(t, "@");
if (o) {
strncpy(timeOffset, t, o-t);
timeOffset[o-t] = 0;
o++;
trap_R_RemapShader( originalShader, newShader, timeOffset );
}
} else {
break;
}
}
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified( void ) {
const char *str;
int num;
num = atoi( CG_Argv( 1 ) );
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState( &cgs.gameState );
// look up the individual string that was modified
str = CG_ConfigString( num );
// do something with it if necessary
if ( num == CS_MUSIC ) {
CG_StartMusic();
} else if ( num == CS_SERVERINFO ) {
CG_ParseServerinfo();
} else if ( num == CS_WARMUP ) {
CG_ParseWarmup();
} else if ( num == CS_SCORES1 ) {
cgs.scores1 = atoi( str );
} else if ( num == CS_SCORES2 ) {
cgs.scores2 = atoi( str );
} else if ( num == CS_LEVEL_START_TIME ) {
cgs.levelStartTime = atoi( str );
} else if ( num == CS_VOTE_TIME ) {
cgs.voteTime = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_YES ) {
cgs.voteYes = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_NO ) {
cgs.voteNo = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_STRING ) {
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
#ifdef MISSIONPACK
if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER );
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#endif //MISSIONPACK
} else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
} else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
} else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
} else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
#ifdef MISSIONPACK
if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER );
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#endif
} else if ( num == CS_INTERMISSION ) {
cg.intermissionStarted = atoi( str );
} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
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if ( str[0] != '*' ) { // player specific sounds don't register here
cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse );
}
} else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
CG_NewClientInfo( num - CS_PLAYERS );
CG_BuildSpectatorString();
} else if ( num == CS_FLAGSTATUS ) {
if( cgs.gametype == GT_CTF ) {
// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
cgs.redflag = str[0] - '0';
cgs.blueflag = str[1] - '0';
}
#ifdef MISSIONPACK
else if( cgs.gametype == GT_1FCTF ) {
cgs.flagStatus = str[0] - '0';
}
#endif
}
else if ( num == CS_SHADERSTATE ) {
CG_ShaderStateChanged();
}
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}
/*
=======================
CG_AddToTeamChat
=======================
*/
static void CG_AddToTeamChat( const char *str ) {
int len;
char *p, *ls;
int lastcolor;
int chatHeight;
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) {
chatHeight = cg_teamChatHeight.integer;
} else {
chatHeight = TEAMCHAT_HEIGHT;
}
if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) {
// team chat disabled, dump into normal chat
cgs.teamChatPos = cgs.teamLastChatPos = 0;
return;
}
len = 0;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
lastcolor = '7';
ls = NULL;
while (*str) {
if (len > TEAMCHAT_WIDTH - 1) {
if (ls) {
str -= (p - ls);
str++;
p -= (p - ls);
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
*p++ = Q_COLOR_ESCAPE;
*p++ = lastcolor;
len = 0;
ls = NULL;
}
if ( Q_IsColorString( str ) ) {
*p++ = *str++;
lastcolor = *str;
*p++ = *str++;
continue;
}
if (*str == ' ') {
ls = p;
}
*p++ = *str++;
len++;
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight)
cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A tournement restart will clear everything, but doesn't
require a reload of all the media
===============
*/
static void CG_MapRestart( void ) {
if ( cg_showmiss.integer ) {
CG_Printf( "CG_MapRestart\n" );
}
CG_InitLocalEntities();
CG_InitMarkPolys();
CG_ClearParticles ();
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// make sure the "3 frags left" warnings play again
cg.fraglimitWarnings = 0;
cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse;
cgs.voteTime = 0;
cg.mapRestart = qtrue;
CG_StartMusic();
trap_S_ClearLoopingSounds(qtrue);
// we really should clear more parts of cg here and stop sounds
// play the "fight" sound if this is a restart without warmup
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// JBravo: unless we are in teamplay mode.
if ( cgs.gametype == GT_TEAMPLAY )
return;
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if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) {
trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
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CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 );
}
#ifdef MISSIONPACK
if (cg_singlePlayerActive.integer) {
trap_Cvar_Set("ui_matchStartTime", va("%i", cg.time));
if (cg_recordSPDemo.integer && cg_recordSPDemoName.string && *cg_recordSPDemoName.string) {
trap_SendConsoleCommand(va("set g_synchronousclients 1 ; record %s \n", cg_recordSPDemoName.string));
}
}
#endif
trap_Cvar_Set("cg_thirdPerson", "0");
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}
#define MAX_VOICEFILESIZE 16384
#define MAX_VOICEFILES 8
#define MAX_VOICECHATS 64
#define MAX_VOICESOUNDS 64
#define MAX_CHATSIZE 64
#define MAX_HEADMODELS 64
typedef struct voiceChat_s
{
char id[64];
int numSounds;
sfxHandle_t sounds[MAX_VOICESOUNDS];
char chats[MAX_VOICESOUNDS][MAX_CHATSIZE];
} voiceChat_t;
typedef struct voiceChatList_s
{
char name[64];
int gender;
int numVoiceChats;
voiceChat_t voiceChats[MAX_VOICECHATS];
} voiceChatList_t;
typedef struct headModelVoiceChat_s
{
char headmodel[64];
int voiceChatNum;
} headModelVoiceChat_t;
voiceChatList_t voiceChatLists[MAX_VOICEFILES];
headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS];
/*
=================
CG_ParseVoiceChats
=================
*/
int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
voiceChat_t *voiceChats;
qboolean compress;
compress = qtrue;
if (cg_buildScript.integer) {
compress = qfalse;
}
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) );
return qfalse;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return qfalse;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename);
voiceChats = voiceChatList->voiceChats;
for ( i = 0; i < maxVoiceChats; i++ ) {
voiceChats[i].id[0] = 0;
}
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "female")) {
voiceChatList->gender = GENDER_FEMALE;
}
else if (!Q_stricmp(token, "male")) {
voiceChatList->gender = GENDER_MALE;
}
else if (!Q_stricmp(token, "neuter")) {
voiceChatList->gender = GENDER_NEUTER;
}
else {
trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) );
return qfalse;
}
voiceChatList->numVoiceChats = 0;
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token);
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "{")) {
trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) );
return qfalse;
}
voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
while(1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "}"))
break;
voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] =
trap_S_RegisterSound( token , compress );
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[
voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token);
voiceChats[voiceChatList->numVoiceChats].numSounds++;
if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
break;
}
voiceChatList->numVoiceChats++;
if (voiceChatList->numVoiceChats >= maxVoiceChats)
return qtrue;
}
return qtrue;
}
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats( void ) {
int size;
size = trap_MemoryRemaining();
CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS );
CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
}
/*
=================
CG_HeadModelVoiceChats
=================
*/
int CG_HeadModelVoiceChats( char *filename ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
//trap_Print( va( "voice chat file not found: %s\n", filename ) );
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return -1;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return -1;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return -1;
}
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if ( !Q_stricmp(token, voiceChatLists[i].name) ) {
return i;
}
}
//FIXME: maybe try to load the .voice file which name is stored in token?
return -1;
}
/*
=================
CG_GetVoiceChat
=================
*/
int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) {
int i, rnd;
for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) {
if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) {
rnd = random() * voiceChatList->voiceChats[i].numSounds;
*snd = voiceChatList->voiceChats[i].sounds[rnd];
*chat = voiceChatList->voiceChats[i].chats[rnd];
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_VoiceChatListForClient
=================
*/
voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) {
clientInfo_t *ci;
int voiceChatNum, i, j, k, gender;
char filename[MAX_QPATH], headModelName[MAX_QPATH];
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if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
for ( k = 0; k < 2; k++ ) {
if ( k == 0 ) {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName+1, ci->headSkinName );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName, ci->headSkinName );
}
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}
else {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName+1 );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName );
}
}
// find the voice file for the head model the client uses
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) {
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break;
}
}
if (i < MAX_HEADMODELS) {
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return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
// find a <headmodelname>.vc file
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (!strlen(headModelVoiceChat[i].headmodel)) {
Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName);
voiceChatNum = CG_HeadModelVoiceChats(filename);
if (voiceChatNum == -1)
break;
Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ),
"%s", headModelName);
headModelVoiceChat[i].voiceChatNum = voiceChatNum;
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
}
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}
gender = ci->gender;
for (k = 0; k < 2; k++) {
// just pick the first with the right gender
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if (strlen(voiceChatLists[i].name)) {
if (voiceChatLists[i].gender == gender) {
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = i;
break;
}
}
return &voiceChatLists[i];
}
}
}
// fall back to male gender because we don't have neuter in the mission pack
if (gender == GENDER_MALE)
break;
gender = GENDER_MALE;
}
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = 0;
break;
}
}
// just return the first voice chat list
return &voiceChatLists[0];
}
#define MAX_VOICECHATBUFFER 32
typedef struct bufferedVoiceChat_s
{
int clientNum;
sfxHandle_t snd;
int voiceOnly;
char cmd[MAX_SAY_TEXT];
char message[MAX_SAY_TEXT];
} bufferedVoiceChat_t;
bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
/*
=================
CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
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// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( !cg_noVoiceChats.integer ) {
trap_S_StartLocalSound( vchat->snd, CHAN_VOICE);
if (vchat->clientNum != cg.snap->ps.clientNum) {
int orderTask = CG_ValidOrder(vchat->cmd);
if (orderTask > 0) {
cgs.acceptOrderTime = cg.time + 5000;
Q_strncpyz(cgs.acceptVoice, vchat->cmd, sizeof(cgs.acceptVoice));
cgs.acceptTask = orderTask;
cgs.acceptLeader = vchat->clientNum;
}
// see if this was an order
CG_ShowResponseHead();
}
}
if (!vchat->voiceOnly && !cg_noVoiceText.integer) {
CG_AddToTeamChat( vchat->message );
CG_Printf( "%s\n", vchat->message );
}
voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
#endif
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}
/*
=====================
CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats( void ) {
#ifdef MISSIONPACK
if ( cg.voiceChatTime < cg.time ) {
if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) {
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//
CG_PlayVoiceChat(&voiceChatBuffer[cg.voiceChatBufferOut]);
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//
cg.voiceChatBufferOut = (cg.voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER;
cg.voiceChatTime = cg.time + 1000;
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}
}
#endif
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}
/*
=====================
CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
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// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
memcpy(&voiceChatBuffer[cg.voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t));
cg.voiceChatBufferIn = (cg.voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER;
if (cg.voiceChatBufferIn == cg.voiceChatBufferOut) {
CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
cg.voiceChatBufferOut++;
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}
#endif
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}
/*
=================
CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
#ifdef MISSIONPACK
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char *chat;
voiceChatList_t *voiceChatList;
clientInfo_t *ci;
sfxHandle_t snd;
bufferedVoiceChat_t vchat;
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
cgs.currentVoiceClient = clientNum;
voiceChatList = CG_VoiceChatListForClient( clientNum );
if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
//
if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) {
vchat.clientNum = clientNum;
vchat.snd = snd;
vchat.voiceOnly = voiceOnly;
Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd));
if ( mode == SAY_TELL ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else if ( mode == SAY_TEAM ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else {
Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
CG_AddBufferedVoiceChat(&vchat);
}
}
#endif
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}
/*
=================
CG_VoiceChat
=================
*/
void CG_VoiceChat( int mode ) {
#ifdef MISSIONPACK
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const char *cmd;
int clientNum, color;
qboolean voiceOnly;
voiceOnly = atoi(CG_Argv(1));
clientNum = atoi(CG_Argv(2));
color = atoi(CG_Argv(3));
cmd = CG_Argv(4);
if (cg_noTaunt.integer != 0) {
if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \
!strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \
!strcmp(cmd, VOICECHAT_PRAISE)) {
return;
}
}
CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
#endif
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}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar( char *text ) {
int i, l;
l = 0;
for ( i = 0; text[i]; i++ ) {
if (text[i] == '\x19')
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
/*
=================
CG_ConcatArgs
Recontruct arguments into a whole string
=================
*/
char *CG_ConcatArgs (int start) {
int i, c, tlen, len;
static char line[MAX_STRING_CHARS];
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for (i = start; i < c; i++) {
trap_Argv (i, arg, sizeof (arg));
tlen = strlen (arg);
if (len + tlen >= MAX_STRING_CHARS - 1) {
break;
}
memcpy (line + len, arg, tlen);
len += tlen;
if (i != c - 1) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
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void CG_Stuffcmd(void) {
char *cmd;
cmd = CG_ConcatArgs (1);
trap_SendConsoleCommand (cmd);
}
/*void CG_SetTeamPlayers(void) {
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int team, number;
char teamz[64];
team = atoi(CG_Argv(1));
number = atoi(CG_Argv(2));
Com_sprintf (teamz, sizeof(teamz), "%i", number);
if (team == TEAM_RED)
trap_Cvar_Set("ui_RQ3_teamCount1", teamz);
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else if (team == TEAM_BLUE)
trap_Cvar_Set("ui_RQ3_teamCount2", teamz);
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else if (team == TEAM_SPECTATOR || team == TEAM_FREE)
trap_Cvar_Set("ui_RQ3_numSpectators", teamz);
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return;
}*/
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void CG_Radio(void) {
int sound, gender;
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sound = atoi(CG_Argv(2));
gender = atoi(CG_Argv(3));
//Slicer optimization
if(!gender) {
CG_AddBufferedSound(cgs.media.male_sounds[sound]);
} else {
CG_AddBufferedSound(cgs.media.female_sounds[sound]);
}
return;
}
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/*
==============
RemoveColorEscapeSequences
==============
*/
void RemoveColorEscapeSequences( char *text ) {
int i, l;
l = 0;
for ( i = 0; text[i]; i++ ) {
if (Q_IsColorString(&text[i])) {
i++;
continue;
}
if (text[i] > 0x7E)
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
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/*
=================
CG_RQ3_Cmd by sLiCeR
This function will parse and handle several cmds in one ( rq3_cmd)
=================
*/
void CG_RQ3_Cmd () {
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int cmd, i;
char scrnshotName[MAX_QPATH], playerName[MAX_NAME_LENGTH];
qtime_t qtime;
cmd = atoi(CG_Argv(1));
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switch(cmd) {
case LIGHTS:
trap_Cvar_Set("cg_RQ3_lca", "1");
cg.showScores = qfalse;
cg.scoreTPMode = 0;
CG_CenterPrint( "LIGHTS...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
CG_Printf("\nLIGHTS...\n");
CG_AddBufferedSound(cgs.media.lightsSound);
break;
case CAMERA:
CG_CenterPrint( "CAMERA...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
CG_Printf("\nCAMERA...\n");
CG_AddBufferedSound(cgs.media.cameraSound);
break;
case ACTION:
CG_CenterPrint( "ACTION!", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
CG_Printf("\nACTION!\n");
trap_Cvar_Set("cg_RQ3_lca", "0");
CG_AddBufferedSound(cgs.media.actionSound);
break;
/*case SETTEAMPLAYERS:
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CG_SetTeamPlayers();
break;*/
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case SELECTPISTOL:
if (cg.snap) {
switch (cg.snap->ps.weapon) {
case WP_PISTOL:
case WP_KNIFE:
case WP_AKIMBO:
break;
//case WP_GRENADE:
default:
cg.weaponSelectTime = cg.time;
cg.weaponSelect = WP_PISTOL;
//Slicer: Done Server Side
//CG_RQ3_Zoom1x();
break;
}
}
break;
case ROUND:
trap_Cvar_Set("cg_RQ3_team_round_going", CG_Argv(1));
break;
case MAPSTART:
break;
case STARTDEMO:
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switch (cg_RQ3_autoAction.integer) {
case 1:
case 3:
trap_RealTime (&qtime);
Com_sprintf (playerName, sizeof(playerName), "%s", cgs.clientinfo->name);
RemoveColorEscapeSequences (playerName);
Com_sprintf (scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d_%s_%s\n", qtime.tm_year + 1900,
qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec, cgs.mapname, playerName);
for (i=0; i<MAX_QPATH; i++) {
switch (scrnshotName[i]) {
case '>':
case '<':
case '"':
case '?':
case '*':
case ':':
case '\\':
case '/':
case '|':
scrnshotName[i] = '_';
break;
}
}
trap_SendConsoleCommand ("g_synchronousClients 1\n");
trap_SendConsoleCommand (scrnshotName);
trap_SendConsoleCommand ("g_synchronousClients 0\n");
break;
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}
break;
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case MAPEND:
cg.showScores = qtrue;
cg.scoreTPMode = 0;
break;
case STOPDEMO:
switch (cg_RQ3_autoAction.integer)
{
case 1:
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case 3:
trap_SendConsoleCommand ("stoprecord\n");
break;
}
case SCREENSHOT:
switch (cg_RQ3_autoAction.integer)
{
case 3:
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case 2:
trap_RealTime(&qtime);
Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name);
RemoveColorEscapeSequences(playerName);
Com_sprintf(scrnshotName, sizeof(scrnshotName), "screenshotjpeg %d-%d-%d_%d-%d-%d_%s_%s\n",
qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min,
qtime.tm_sec, cgs.mapname, playerName);
for (i=0; i<MAX_QPATH; i++) {
switch (scrnshotName[i]) {
case '>':
case '<':
case '"':
case '?':
case '*':
case ':':
case '\\':
case '/':
case '|':
scrnshotName[i] = '_';
break;
}
}
trap_SendConsoleCommand (scrnshotName);
break;
case 1:
trap_SendConsoleCommand ("stoprecord\n");
break;
}
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break;
case SETWEAPON:
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i = atoi(CG_Argv(1));
cg.weaponSelect = i;
cg.weaponSelectTime = cg.time;
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break;
case STUFF:
CG_Stuffcmd();
break;
case RADIO:
CG_Radio();
break;
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case TKOK:
if (cg_RQ3_tkokAutoPopup.integer)
trap_SendConsoleCommand ("ui_RQ3_tkok\n");
break;
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default:
break;
}
}
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/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
const char *cmd;
char text[MAX_SAY_TEXT];
cmd = CG_Argv(0);
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if (!cmd[0]) {
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// server claimed the command
return;
}
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if (!strcmp(cmd, "cp")) {
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CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
return;
}
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if (!strcmp(cmd, "cs")) {
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CG_ConfigStringModified();
return;
}
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if (!strcmp( cmd, "print")) {
CG_Printf("%s", CG_Argv(1));
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#ifdef MISSIONPACK
cmd = CG_Argv(1); // yes, this is obviously a hack, but so is the way we hear about
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// votes passing or failing
if (!Q_stricmpn(cmd, "vote failed", 11) || !Q_stricmpn(cmd, "team vote failed", 16)) {
trap_S_StartLocalSound(cgs.media.voteFailed, CHAN_ANNOUNCER);
} else if (!Q_stricmpn(cmd, "vote passed", 11) || !Q_stricmpn(cmd, "team vote passed", 16)) {
trap_S_StartLocalSound(cgs.media.votePassed, CHAN_ANNOUNCER);
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}
#endif
return;
}
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if (!strcmp(cmd, "chat")) {
if (!cg_teamChatsOnly.integer) {
trap_S_StartLocalSound (cgs.media.talkSound, CHAN_LOCAL_SOUND);
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Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_Printf( "%s\n", text );
}
return;
}
if ( !strcmp( cmd, "tchat" ) ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddToTeamChat( text );
CG_Printf( "%s\n", text );
return;
}
if ( !strcmp( cmd, "vchat" ) ) {
CG_VoiceChat( SAY_ALL );
return;
}
if ( !strcmp( cmd, "vtchat" ) ) {
CG_VoiceChat( SAY_TEAM );
return;
}
if ( !strcmp( cmd, "vtell" ) ) {
CG_VoiceChat( SAY_TELL );
return;
}
if ( !strcmp( cmd, "scores" ) ) {
CG_ParseScores();
return;
}
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if ( !strcmp( cmd, "wstats" ) ) {
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CG_ParseWeaponStats();
return;
}
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if ( !strcmp( cmd, "wstats2" ) ) {
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CG_ParseWeaponStats2();
return;
}
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if ( !strcmp( cmd, "tinfo" ) ) {
CG_ParseTeamInfo();
return;
}
if ( !strcmp( cmd, "map_restart" ) ) {
CG_MapRestart();
return;
}
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if ( Q_stricmp (cmd, "remapShader") == 0 ) {
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if (trap_Argc() == 4) {
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
}
}
// loaddeferred can be both a servercmd and a consolecmd
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//Makro - fixed spelling
//if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
if ( !strcmp( cmd, "loaddeferred" ) ) {
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CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if ( !strcmp( cmd, "clientLevelShot" ) ) {
cg.levelShot = qtrue;
return;
}
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//Blaze: Dont think q3 can do
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/*if ( !strcmp( cmd, "numCheatVars" ) )
{//set and clear the cheatvar structure
int numCheats;
numCheats = atoi(CG_Argv(1));
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return;
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}*/
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if (!strcmp( cmd, "delCheatVar")) {
//remove a cvar from the list of cheat variables
//not needed now, mabey later?
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return;
}
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if (!strcmp(cmd, "addCheatVar")) {
//add a cvar from the list of cheat variables
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char param[128];
int i;
float lowend, highend;
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Q_strncpyz( param, CG_Argv(1), 128 );
lowend = atof(CG_Argv(2));
highend = atof(CG_Argv(3));
//CG_Printf("1) %s %f %f\n", param, lowend, highend);
for (i=0;i<30; i++)
{
if (!strcmp(cheats[i].cvar, ""))
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{
Q_strncpyz( cheats[i].cvar, param, 40 );
cheats[i].high = highend;
cheats[i].low = lowend;
//CG_Printf("2) %s %f %f\n", cheats[i].cvar, cheats[i].low, cheats[i].high);
return;
}
}
return;
}
//Blaze: Moved to a config string to allow breakables to work in a demo
/* if (!strcmp(cmd, "breakable")) {
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int id;
id = atoi(CG_Argv(1));
if (id >= 0 && id < RQ3_MAX_BREAKABLES) {
Com_Printf("Registering breakable %s ID=%d\n",CG_Argv(2), id);
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//Blaze: Breakable stuff - register the models, sounds, and explosion shader
cgs.media.breakables[id].model[0] = trap_R_RegisterModel( va("breakables/%s/models/break1.md3",CG_Argv(2)));
cgs.media.breakables[id].model[1] = trap_R_RegisterModel( va("breakables/%s/models/break2.md3",CG_Argv(2)));
cgs.media.breakables[id].model[2] = trap_R_RegisterModel( va("breakables/%s/models/break3.md3",CG_Argv(2)));
cgs.media.breakables[id].shader = trap_R_RegisterShader( va("breakable_%s_explosion",CG_Argv(2)));
cgs.media.breakables[id].sound[0] = trap_S_RegisterSound( va("breakables/%s/sounds/break1.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].sound[1] = trap_S_RegisterSound( va("breakables/%s/sounds/break2.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].sound[2] = trap_S_RegisterSound( va("breakables/%s/sounds/break3.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].exp_sound = trap_S_RegisterSound( va("breakables/%s/sounds/explosion.wav", CG_Argv(2)), qfalse);
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cgs.media.breakables[id].velocity = atoi(CG_Argv(3));
cgs.media.breakables[id].jump = atoi(CG_Argv(4));
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return;
} else {
CG_Printf("ID was %d\n",id);
}
return;
}
*/
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if (!strcmp(cmd, "rq3_cmd")) {
CG_RQ3_Cmd();
return;
}
if (!strcmp(cmd, "stuff")) {
char *cmd;
cmd = CG_ConcatArgs (1);
trap_SendConsoleCommand (cmd);
return;
}
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CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence ) {
while ( cgs.serverCommandSequence < latestSequence ) {
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
CG_ServerCommand();
}
}
}