mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-30 16:00:55 +00:00
768 lines
16 KiB
Text
768 lines
16 KiB
Text
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#include "ui/menudef.h"
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{
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\\ powerup \\
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menuDef {
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name "powerup_menu"
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visible 0
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fullscreen 0
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rect 0 90 640 340
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focusColor 1 .67 0 1
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border 1
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style 1
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onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main }
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onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
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fadeout fadebox ;
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hide grphelptext ;
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show scouttext ;
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hide grpiconalt }
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// SCOUT //
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itemDef {
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name scoutIcon
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group grpScout
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style WINDOW_STYLE_SHADER
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rect 32 2 32 32
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visible 1
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type ITEM_TYPE_BUTTON
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background "icons/scout.tga"
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}
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itemDef {
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name scoutIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 30 0 34 34
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visible 1
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type ITEM_TYPE_BUTTON
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background "icons/scout.tga"
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}
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itemDef {
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name scout
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group grpScout
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rect 15 37 70 26
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text "Scout"
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type 1
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .3
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textalignx 35
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textaligny 20
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 1
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action { hide grphelptext ; show scouttext ; exec "play sound/items/cl_scout.wav" }
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mouseEnter { setitemcolor scout backcolor .1 .37 .1 1 ; hide scoutIcon ; show scoutIconAlt }
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mouseExit { setitemcolor scout backcolor .37 .1 .1 1 ; hide scoutIconAlt ; show scoutIcon }
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}
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itemDef {
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name scout
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group grpScout
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 15 37 70 26
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visible 1
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decoration
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}
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itemDef {
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name scout
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group grpScout
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 8 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name scout
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group grpScout
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 84 37 8 26
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visible 1
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decoration
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}
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// GUARD //
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itemDef {
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name guardIcon
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style WINDOW_STYLE_SHADER
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rect 128 2 32 32
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visible 1
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background "icons/guard.tga"
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decoration
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}
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itemDef {
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name guardIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 126 0 34 34
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visible 1
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background "icons/guard.tga"
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decoration
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}
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itemDef {
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name guard
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rect 111 37 70 26
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type 1
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text "Guard"
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .3
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textalignx 35
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textaligny 20
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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visible 1
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action { hide grphelptext ; show guardtext ; exec "play sound/items/cl_guard.wav" }
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mouseEnter { setitemcolor guard backcolor .1 .37 .1 1 ; hide guardIcon ; show guardIconAlt }
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mouseExit { setitemcolor guard backcolor .37 .1 .1 1 ; hide guardIconAlt ; show guardIcon }
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}
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itemDef {
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name guard
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 111 37 70 26
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visible 1
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decoration
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}
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itemDef {
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name guard
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 104 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name guard
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 180 37 8 26
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visible 1
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decoration
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}
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// DOUBLER //
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itemDef {
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name doublerIcon
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style WINDOW_STYLE_SHADER
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rect 222 2 32 32
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visible 1
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background "icons/doubler.tga"
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decoration
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}
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itemDef {
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name doublerIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 220 0 34 34
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visible 1
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background "icons/doubler.tga"
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decoration
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}
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itemDef {
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name doubler
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rect 207 37 70 26
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type 1
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text "Doubler"
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .3
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textalignx 35
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textaligny 20
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visible 1
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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action { hide grphelptext ; show doublertext ; exec "play sound/items/cl_doubler.wav" }
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mouseEnter { setitemcolor doubler backcolor .1 .37 .1 1 ; hide doublerIcon ; show doublerIconAlt }
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mouseExit { setitemcolor doubler backcolor .37 .1 .1 1 ; hide doublerIconAlt ; show doublerIcon }
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}
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itemDef {
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name doubler
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 207 37 70 26
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visible 1
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decoration
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}
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itemDef {
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name doubler
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 200 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name doubler
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 276 37 8 26
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visible 1
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decoration
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}
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// AMMO_REGEN //
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itemDef {
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name ammo_regenIcon
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style WINDOW_STYLE_SHADER
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rect 331 2 32 32
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visible 1
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background "icons/ammo_regen.tga"
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decoration
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}
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itemDef {
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name ammo_regenIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 329 0 34 34
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visible 1
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background "icons/ammo_regen.tga"
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decoration
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}
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itemDef {
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name ammo_regen
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rect 302 37 87 26
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type 1
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text "Ammo-Regen"
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .3
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textalignx 43
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textaligny 20
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visible 1
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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action { hide grphelptext ; show ammo_regentext ; exec "play sound/items/cl_ammoregen.wav" }
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mouseEnter { setitemcolor ammo_regen backcolor .1 .37 .1 1 ; hide ammo_regenIcon ; show ammo_regenIconAlt }
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mouseExit { setitemcolor ammo_regen backcolor .37 .1 .1 1 ; hide ammo_regenIconAlt ; show ammo_regenIcon }
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}
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itemDef {
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name ammo_regen
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 302 37 87 26
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visible 1
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decoration
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}
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itemDef {
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name ammo_regen
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 295 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name ammo_regen
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 388 37 8 26
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visible 1
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decoration
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}
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// KAMIKAZE //
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itemDef {
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name kamikazeIcon
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style WINDOW_STYLE_SHADER
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rect 439 2 32 32
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visible 1
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background "icons/kamikaze.tga"
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decoration
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}
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itemDef {
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name kamikazeIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 437 0 34 34
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visible 1
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background "icons/kamikaze.tga"
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decoration
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}
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itemDef {
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name kamikaze
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rect 415 37 87 26
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type 1
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text "Kamikaze"
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .3
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textalignx 43
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textaligny 20
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visible 1
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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action { hide grphelptext ; show kamikazetext ; exec "play sound/items/kamikaze_full.wav" }
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mouseEnter { setitemcolor kamikaze backcolor .1 .37 .1 1 ; hide kamikazeIcon ; show kamikazeIconAlt }
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mouseExit { setitemcolor kamikaze backcolor .37 .1 .1 1 ; hide kamikazeIconAlt ; show kamikazeIcon }
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}
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itemDef {
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name kamikaze
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 415 37 87 26
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visible 1
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decoration
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}
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itemDef {
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name kamikaze
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 408 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name kamikaze
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 501 37 8 26
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visible 1
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decoration
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}
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// INVULNERABILITY //
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itemDef {
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name invulnerabilityIcon
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style WINDOW_STYLE_SHADER
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rect 561 2 32 32
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visible 1
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background "icons/invulnerability.tga"
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decoration
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}
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itemDef {
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name invulnerabilityIconAlt
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group grpIconAlt
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style WINDOW_STYLE_SHADER
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rect 559 0 34 34
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visible 1
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background "icons/invulnerability.tga"
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decoration
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}
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itemDef {
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name invulnerability
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rect 526 37 102 26
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type 1
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text "Invulnerability"
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style WINDOW_STYLE_FILLED
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background "ui/assets/button_back.tga"
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textalign 1
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textscale .29
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textalignx 49
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textaligny 20
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visible 1
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forecolor 1 1 1 1
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backcolor .37 .1 .1 1
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action { hide grphelptext ; show invulnerabilitytext ; exec "play sound/items/invul_activate.wav" }
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mouseEnter { setitemcolor invulnerability backcolor .1 .37 .1 1 ; hide invulnerabilityIcon ; show invulnerabilityIconAlt }
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mouseExit { setitemcolor invulnerability backcolor .37 .1 .1 1 ; hide invulnerabilityIconAlt ; show invulnerabilityIcon }
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}
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itemDef {
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name invulnerability
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/framebutton.tga"
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rect 526 37 102 26
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visible 1
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decoration
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}
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itemDef {
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name invulnerability
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/leftbutton.tga"
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rect 519 37 8 26
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visible 1
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decoration
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}
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itemDef {
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name invulnerability
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/rightbutton.tga"
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rect 626 37 8 26
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visible 1
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decoration
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}
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// SCOUT //
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itemDef {
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name scouttext
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group grphelptext
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style 0
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wrapped
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text "Scout : Team Power-Up"
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rect 280 94 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .3
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name scouttext
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group grphelptext
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style 0
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wrapped
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text "The Scout power-up drastically increases the player's rate \r"
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"of movement and attack. It also prevents the player from \r"
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"wearing any armor and discards any armor points that the \r"
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"player may already have. As with the other persistent team \r"
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"power-ups, the player keeps the Scout until he or she \r"
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"is fragged. "
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rect 280 124 500 20
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textalign 0
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textalignx 0
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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border 0
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bordercolor 0 0 0 0
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visible 0
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decoration
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}
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itemDef {
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name scouttext
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group grphelptext
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style 5
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cinematic "scout.RoQ"
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rect 10 94 256 192
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border 1
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bordercolor .5 .5 .5 1
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visible 0
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decoration
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}
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// Guard //
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itemDef {
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name guardtext
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group grphelptext
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style 0
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wrapped
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text "Guard : Team Power-Up"
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rect 280 94 500 20
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||
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textalign 0
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||
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textalignx 0
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textaligny 17
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textscale .3
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|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name guardtext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "The Guard power-up gives the player an instant health \r"
|
||
|
"and armor boost up to 200 points. The player's health \r"
|
||
|
"points will regenerate to keep them at 200 points. The \r"
|
||
|
"player may replenish lost armor points back up to 200 \r"
|
||
|
"points. As with the other persistent team power-ups, \r"
|
||
|
"the player keeps the Guard until he or she is fragged."
|
||
|
rect 280 124 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .25
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
itemDef {
|
||
|
name guardtext
|
||
|
group grphelptext
|
||
|
style WINDOW_STYLE_CINEMATIC
|
||
|
cinematic "guard.RoQ"
|
||
|
rect 10 94 256 192
|
||
|
border 1
|
||
|
bordercolor .5 .5 .5 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// Doubler //
|
||
|
itemDef {
|
||
|
name doublertext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "Doubler : Team Power-Up"
|
||
|
rect 280 94 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .3
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name doublertext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "The Doubler power-up doubles the amount of damage done \r"
|
||
|
"by each hit the player scores. The doubling effect is also \r"
|
||
|
"modified further by the damage boosting effects of the Quad \r"
|
||
|
"Damage. As with the other persistent team power-ups, the \r"
|
||
|
"player keeps the Doubler until he or she is fragged."
|
||
|
rect 280 124 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .25
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name doublertext
|
||
|
group grphelptext
|
||
|
style 5
|
||
|
cinematic "doubler.RoQ"
|
||
|
rect 10 94 256 192
|
||
|
border 1
|
||
|
bordercolor .5 .5 .5 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
// Ammo-Regen //
|
||
|
itemDef {
|
||
|
name ammo_regentext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "Ammo-Regen : Team Power-Up"
|
||
|
rect 280 94 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .3
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name ammo_regentext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "The Ammo-Regen power-up slowly replenishes the \r"
|
||
|
"ammunition used by each weapon in the player's \r"
|
||
|
"possession up to a full basic load (the amount that \r"
|
||
|
"comes with the weapon). The player can shoot faster \r"
|
||
|
"than the ammo can regenerate. The Ammo-Regen also \r"
|
||
|
"significantly increases the player's rate of fire for \r"
|
||
|
"all attack types. As with the other persistent team \r"
|
||
|
"power-ups, the player keeps the Ammo-Regen until he or \r"
|
||
|
"she is fragged."
|
||
|
rect 280 124 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .25
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name ammo_regentext
|
||
|
group grphelptext
|
||
|
style 5
|
||
|
cinematic "ammo_regen.RoQ"
|
||
|
rect 10 94 256 192
|
||
|
border 1
|
||
|
bordercolor .5 .5 .5 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
// Kamikaze //
|
||
|
itemDef {
|
||
|
name kamikazetext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "Kamikaze : Useable Item"
|
||
|
rect 280 94 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .3
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name kamikazetext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "When carried by a player, the Kamikaze appears as \r"
|
||
|
"skulls swirling about the body. Pressing the Use Item \r"
|
||
|
"key activates the bomb, fragging the player and severely \r"
|
||
|
"punishing all others within the range of the explosion. \r"
|
||
|
"The blast's powerful shockwave shakes the entire arena."
|
||
|
rect 280 124 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .25
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name kamikazetext
|
||
|
group grphelptext
|
||
|
style 5
|
||
|
cinematic "kamikaze.RoQ"
|
||
|
rect 10 94 256 192
|
||
|
border 1
|
||
|
bordercolor .5 .5 .5 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
|
||
|
// Invulnerability //
|
||
|
itemDef {
|
||
|
name invulnerabilitytext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "Invulnerability : Useable Item"
|
||
|
rect 280 94 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .3
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name invulnerabilitytext
|
||
|
group grphelptext
|
||
|
style 0
|
||
|
wrapped
|
||
|
text "When activated, the Invulnerability power-up freezes the \r"
|
||
|
"player in place and surrounds him or her with a mostly \r"
|
||
|
"impenetrable, crackling shield of magenta energy. Mostly \r"
|
||
|
"impenetrable, because the player can fire out and prox \r"
|
||
|
"mines can be lobbed in."
|
||
|
rect 280 124 500 20
|
||
|
textalign 0
|
||
|
textalignx 0
|
||
|
textaligny 17
|
||
|
textscale .25
|
||
|
forecolor 1 1 1 1
|
||
|
border 0
|
||
|
bordercolor 0 0 0 0
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
itemDef {
|
||
|
name invulnerabilitytext
|
||
|
group grphelptext
|
||
|
style 5
|
||
|
cinematic "invulnerability.RoQ"
|
||
|
rect 10 94 256 192
|
||
|
border 1
|
||
|
bordercolor .5 .5 .5 1
|
||
|
visible 0
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
itemDef {
|
||
|
name fadebox
|
||
|
style WINDOW_STYLE_FILLED
|
||
|
background "ui/assets/fadebox.tga"
|
||
|
forecolor 0 0 0 1
|
||
|
backcolor 0 0 0 1
|
||
|
rect 0 0 640 480
|
||
|
visible 1
|
||
|
decoration
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|