2012-05-01 21:53:24 +00:00
|
|
|
- Add r_depthPrepass.
|
2012-05-01 01:05:12 +00:00
|
|
|
- Improve parallax mapping
|
|
|
|
- Add AVG_MAP, BLACK_LEVEL, and WHITE_LEVEL defines to tonemap shader
|
|
|
|
- Fix a bug in fragment shader tangent space calculations
|
2012-04-28 19:35:34 +00:00
|
|
|
- Fix a bug in new curves code
|
2012-04-26 19:55:40 +00:00
|
|
|
- System menu makes a bit more sense now (removed irrelevant options, added new presets)
|
2012-04-26 13:46:01 +00:00
|
|
|
- Change imagelist cmd to give more relevant information
|
2012-04-26 13:36:38 +00:00
|
|
|
- Remove DiffuseRoughness shader param, add SpecularExponent shader param
|
2012-04-26 13:20:17 +00:00
|
|
|
- Change R_SubdividePatchToGrid() to subdivide patches more evenly
|
2012-04-25 08:26:39 +00:00
|
|
|
- Calculate tangent space in fragment shader instead of storing per vertex
|
2012-04-16 13:12:53 +00:00
|
|
|
- Fix sun flare with sky portals. Sun flare must be inside sky portal.
|
2012-04-16 09:35:17 +00:00
|
|
|
- Speed up tone mapping
|
|
|
|
- Add fast light shader path when r_normalMapping and r_specularMapping are 0
|
|
|
|
- Revise FBO blitting code (Still needs more work)
|
2012-04-16 09:30:30 +00:00
|
|
|
- Detect GLSL version
|
|
|
|
- Use GL_EXT_draw_range_elements
|
2012-04-06 01:53:31 +00:00
|
|
|
- Reserve FBOs before shaders, as recommended in nvidia docs
|
|
|
|
- Minor tweak in VBO allocation.
|
|
|
|
- Update tr_font.c to ioq3 latest (r2232)
|
|
|
|
- Minor image code cleanup.
|
|
|
|
- Added support for LATC(normalmaps) and BPTC(everything else) image compression
|
|
|
|
- Use faster framebuffer blits whenever possible.
|
|
|
|
- Optimized lightall shader for older hardware.
|
|
|
|
- Fixed case in GLSL_PrintInfoLog when log is 0 length.
|
2012-04-04 18:22:51 +00:00
|
|
|
- Clear render buffer on allocate, fixes corrupt screen issue
|
|
|
|
- Use GL_RGB16_F instead of GL_RGBA16_F for hdr render buffer
|
2012-04-03 17:37:07 +00:00
|
|
|
- Draw chat messages & co. during intermission
|
|
|
|
- Don't reserve render buffers when textures are used for a FBO. Fixes a crash when GPU memory is at a premium.
|
|
|
|
* Beta 1 - Initial Public Release.
|