reaction/reaction/cgame/cg_consolecmds.c

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2001-05-06 20:50:27 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding
#include "cg_local.h"
#include "../ui/ui_shared.h"
#ifdef MISSIONPACK
extern menuDef_t *menuScoreboard;
#endif
void CG_TargetCommand_f( void ) {
int targetNum;
char test[4];
targetNum = CG_CrosshairPlayer();
if (!targetNum ) {
return;
}
trap_Argv( 1, test, 4 );
trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
}
/*
=================
CG_DropWeapon_f
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Elder: reset local zoom, then proceed with server action
=================
*/
static void CG_DropWeapon_f (void) {
if ( !cg.snap ) {
return;
}
// if we are going into the intermission, don't do anything
if ( cg.intermissionStarted ) {
return;
}
///Elder: spectator?
if ( cg.snap->ps.pm_flags & PMF_FOLLOW ) {
return;
}
CG_RQ3_Zoom1x();
trap_SendClientCommand("dropweapon");
}
/*
=================
CG_Bandage_f
Elder:
check cases that are possible before sending
the client command to reduce bandwidth use slightly
=================
*/
static void CG_Bandage_f (void) {
if ( !cg.snap ) {
return;
}
// if we are going into the intermission, don't do anything
if ( cg.intermissionStarted ) {
return;
}
//Elder: spectator?
if ( cg.snap->ps.pm_flags & PMF_FOLLOW ) {
return;
}
//Elder: prevent "bandaging" when dead hehe
if ( cg.snap->ps.stats[STAT_HEALTH] < 0 ) {
CG_Printf("It's a bit too late to bandage yourself...\n");
return;
}
//if (cg.snap->ps.stats[STAT_BANDAGE]) {
if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
CG_Printf("You are already bandaging!\n");
//cg.zoomed = 0;
//cg.zoomLevel = 0;
return;
}
//Elder: added to prevent bandaging while reloading or firing
//Moved below "already-bandaging" case and removed message
//if ( cg.snap->ps.weaponTime > 0 || cg.snap->ps.weaponstate == WEAPON_COCKED) {
//CG_Printf("You are too busy with your weapon!\n");
//return;
//}
if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_NEED) == RQ3_BANDAGE_NEED) {
CG_RQ3_Zoom1x();
}
trap_SendClientCommand("bandage");
}
/*
=================
CG_ReloadReset_f
Elder: reset reload depressed flag
=================
*/
static void CG_ReloadReset_f (void) {
cg.rq3_reloadDown = qfalse;
}
/*
=================
CG_Reload_f
Elder: reset local zoom, then proceed with server action
=================
*/
static void CG_Reload_f (void) {
centity_t *cent;
cent = &cg_entities[cg.snap->ps.clientNum];
if ( !cg.snap ) {
return;
}
// if we are going into the intermission, don't do anything
if ( cg.intermissionStarted ) {
return;
}
///Elder: spectator?
if ( cg.snap->ps.pm_flags & PMF_FOLLOW ) {
return;
}
if (cg.rq3_reloadDown)
return;
cg.rq3_reloadDown = qtrue;
//Elder: prevent "reloading" when dead hehe
if ( cg.snap->ps.stats[STAT_HEALTH] < 0 ) {
CG_Printf("Nothing to reload - you are dead.\n");
return;
}
//Elder: don't allow reloading until the weapon is free
//Don't cut-off here because we want to check for fast-reloads
//if (cg.snap->ps.weaponTime > 0)
//return;
//Elder: added to prevent bandaging while reloading
if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
CG_Printf("You'll get to your weapon when you are finished bandaging!\n");
return;
}
//Elder: no clips, or full chamber means no reload
//CG_Printf("currentState.weapon: %d, clipamount: %d\n", cent->currentState.weapon, ClipAmountForAmmo(cent->currentState.weapon));
if (cg.snap->ps.stats[STAT_CLIPS] &&
cg.snap->ps.ammo[cent->currentState.weapon] < ClipAmountForAmmo(cent->currentState.weapon) ) {
//cg.zoomed = 0;
//cg.zoomLevel = 0;
}
//Elder: reset "no ammo" switch in view
if (cg.snap->ps.weapon == WP_SSG3000 && cg.zoomFirstReturn == -1)
cg.zoomFirstReturn = 0;
trap_SendClientCommand("reload");
}
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/*
=================
CG_SizeUp_f
Keybinding command
=================
*/
static void CG_SizeUp_f (void) {
trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
}
/*
=================
CG_SizeDown_f
Keybinding command
=================
*/
static void CG_SizeDown_f (void) {
trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
}
/*
=============
CG_Viewpos_f
Debugging command to print the current position
=============
*/
static void CG_Viewpos_f (void) {
CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0],
(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
(int)cg.refdefViewAngles[YAW]);
}
static void CG_ScoresDown_f( void ) {
#ifdef MISSIONPACK
CG_BuildSpectatorString();
#endif
if ( cg.scoresRequestTime + 2000 < cg.time ) {
// the scores are more than two seconds out of data,
// so request new ones
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if ( !cg.showScores ) {
cg.showScores = qtrue;
cg.numScores = 0;
}
} else {
// show the cached contents even if they just pressed if it
// is within two seconds
cg.showScores = qtrue;
}
}
static void CG_ScoresUp_f( void ) {
if ( cg.showScores ) {
cg.showScores = qfalse;
cg.scoreFadeTime = cg.time;
}
}
#ifdef MISSIONPACK
extern menuDef_t *menuScoreboard;
void Menu_Reset(); // FIXME: add to right include file
static void CG_LoadHud_f( void) {
char buff[1024];
const char *hudSet;
memset(buff, 0, sizeof(buff));
String_Init();
Menu_Reset();
trap_Cvar_VariableStringBuffer("cg_hudFiles", buff, sizeof(buff));
hudSet = buff;
if (hudSet[0] == '\0') {
hudSet = "ui/hud.txt";
}
CG_LoadMenus(hudSet);
menuScoreboard = NULL;
}
static void CG_scrollScoresDown_f( void) {
if (menuScoreboard && cg.scoreBoardShowing) {
Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qtrue);
Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qtrue);
Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qtrue);
}
}
static void CG_scrollScoresUp_f( void) {
if (menuScoreboard && cg.scoreBoardShowing) {
Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qfalse);
Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qfalse);
Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qfalse);
}
}
static void CG_spWin_f( void) {
trap_Cvar_Set("cg_cameraOrbit", "2");
trap_Cvar_Set("cg_cameraOrbitDelay", "35");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
CG_AddBufferedSound(cgs.media.winnerSound);
//trap_S_StartLocalSound(cgs.media.winnerSound, CHAN_ANNOUNCER);
CG_CenterPrint("YOU WIN!", SCREEN_HEIGHT * .30, 0);
}
static void CG_spLose_f( void) {
trap_Cvar_Set("cg_cameraOrbit", "2");
trap_Cvar_Set("cg_cameraOrbitDelay", "35");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
CG_AddBufferedSound(cgs.media.loserSound);
//trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER);
CG_CenterPrint("YOU LOSE...", SCREEN_HEIGHT * .30, 0);
}
#endif
static void CG_TellTarget_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_CrosshairPlayer();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "tell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
static void CG_TellAttacker_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_LastAttacker();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "tell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
static void CG_VoiceTellTarget_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_CrosshairPlayer();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
static void CG_VoiceTellAttacker_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_LastAttacker();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
#ifdef MISSIONPACK
static void CG_NextTeamMember_f( void ) {
CG_SelectNextPlayer();
}
static void CG_PrevTeamMember_f( void ) {
CG_SelectPrevPlayer();
}
// ASS U ME's enumeration order as far as task specific orders, OFFENSE is zero, CAMP is last
//
static void CG_NextOrder_f( void ) {
clientInfo_t *ci = cgs.clientinfo + cg.snap->ps.clientNum;
if (ci) {
if (!ci->teamLeader && sortedTeamPlayers[cg_currentSelectedPlayer.integer] != cg.snap->ps.clientNum) {
return;
}
}
if (cgs.currentOrder < TEAMTASK_CAMP) {
cgs.currentOrder++;
if (cgs.currentOrder == TEAMTASK_RETRIEVE) {
if (!CG_OtherTeamHasFlag()) {
cgs.currentOrder++;
}
}
if (cgs.currentOrder == TEAMTASK_ESCORT) {
if (!CG_YourTeamHasFlag()) {
cgs.currentOrder++;
}
}
} else {
cgs.currentOrder = TEAMTASK_OFFENSE;
}
cgs.orderPending = qtrue;
cgs.orderTime = cg.time + 3000;
}
static void CG_ConfirmOrder_f (void ) {
trap_SendConsoleCommand(va("cmd vtell %d %s\n", cgs.acceptLeader, VOICECHAT_YES));
trap_SendConsoleCommand("+button5; wait; -button5");
if (cg.time < cgs.acceptOrderTime) {
trap_SendClientCommand(va("teamtask %d\n", cgs.acceptTask));
cgs.acceptOrderTime = 0;
}
}
static void CG_DenyOrder_f (void ) {
trap_SendConsoleCommand(va("cmd vtell %d %s\n", cgs.acceptLeader, VOICECHAT_NO));
trap_SendConsoleCommand("+button6; wait; -button6");
if (cg.time < cgs.acceptOrderTime) {
cgs.acceptOrderTime = 0;
}
}
static void CG_TaskOffense_f (void ) {
if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONGETFLAG));
} else {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONOFFENSE));
}
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_OFFENSE));
}
static void CG_TaskDefense_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONDEFENSE));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_DEFENSE));
}
static void CG_TaskPatrol_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONPATROL));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_PATROL));
}
static void CG_TaskCamp_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONCAMPING));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_CAMP));
}
static void CG_TaskFollow_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONFOLLOW));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_FOLLOW));
}
static void CG_TaskRetrieve_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONRETURNFLAG));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_RETRIEVE));
}
static void CG_TaskEscort_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONFOLLOWCARRIER));
trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_ESCORT));
}
static void CG_TaskOwnFlag_f (void ) {
trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_IHAVEFLAG));
}
static void CG_TauntKillInsult_f (void ) {
trap_SendConsoleCommand("cmd vsay kill_insult\n");
}
static void CG_TauntPraise_f (void ) {
trap_SendConsoleCommand("cmd vsay praise\n");
}
static void CG_TauntTaunt_f (void ) {
trap_SendConsoleCommand("cmd vtaunt\n");
}
static void CG_TauntDeathInsult_f (void ) {
trap_SendConsoleCommand("cmd vsay death_insult\n");
}
static void CG_TauntGauntlet_f (void ) {
trap_SendConsoleCommand("cmd vsay kill_guantlet\n");
}
static void CG_TaskSuicide_f (void ) {
int clientNum;
char command[128];
clientNum = CG_CrosshairPlayer();
if ( clientNum == -1 ) {
return;
}
Com_sprintf( command, 128, "tell %i suicide", clientNum );
trap_SendClientCommand( command );
}
/*
==================
CG_TeamMenu_f
==================
*/
/*
static void CG_TeamMenu_f( void ) {
if (trap_Key_GetCatcher() & KEYCATCH_CGAME) {
CG_EventHandling(CGAME_EVENT_NONE);
trap_Key_SetCatcher(0);
} else {
CG_EventHandling(CGAME_EVENT_TEAMMENU);
//trap_Key_SetCatcher(KEYCATCH_CGAME);
}
}
*/
/*
==================
CG_EditHud_f
==================
*/
/*
static void CG_EditHud_f( void ) {
//cls.keyCatchers ^= KEYCATCH_CGAME;
//VM_Call (cgvm, CG_EVENT_HANDLING, (cls.keyCatchers & KEYCATCH_CGAME) ? CGAME_EVENT_EDITHUD : CGAME_EVENT_NONE);
}
*/
#endif
/*
==================
CG_StartOrbit_f
==================
*/
static void CG_StartOrbit_f( void ) {
if (cg_cameraOrbit.value != 0) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
} else {
trap_Cvar_Set("cg_cameraOrbit", "5");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
}
}
typedef struct {
char *cmd;
void (*function)(void);
} consoleCommand_t;
static consoleCommand_t commands[] = {
{ "testgun", CG_TestGun_f },
{ "testmodel", CG_TestModel_f },
{ "nextframe", CG_TestModelNextFrame_f },
{ "prevframe", CG_TestModelPrevFrame_f },
{ "nextskin", CG_TestModelNextSkin_f },
{ "prevskin", CG_TestModelPrevSkin_f },
{ "viewpos", CG_Viewpos_f },
{ "+scores", CG_ScoresDown_f },
{ "-scores", CG_ScoresUp_f },
/* { "+zoom", CG_ZoomDown_f }, // hawkins not needed in Reaction
{ "-zoom", CG_ZoomUp_f },*/
{ "sizeup", CG_SizeUp_f },
{ "sizedown", CG_SizeDown_f },
{ "weapnext", CG_NextWeapon_f },
{ "weapprev", CG_PrevWeapon_f },
{ "weapon", CG_Weapon_f }, // Elder: it's for RQ3 and Q3A
{ "dropweapon", CG_DropWeapon_f }, // Elder: added to reset zoom then goto server
{ "bandage", CG_Bandage_f }, // Elder: added to reset zoom then goto server
{ "+reload", CG_Reload_f }, // Elder: added to reset zoom then goto server
{ "-reload", CG_ReloadReset_f}, // Elder: added to stop auto-throttle
{ "specialweapon", CG_SpecialWeapon_f }, // Elder: select special weapon
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{ "tell_target", CG_TellTarget_f },
{ "tell_attacker", CG_TellAttacker_f },
{ "vtell_target", CG_VoiceTellTarget_f },
{ "vtell_attacker", CG_VoiceTellAttacker_f },
{ "tcmd", CG_TargetCommand_f },
#ifdef MISSIONPACK
{ "loadhud", CG_LoadHud_f },
{ "nextTeamMember", CG_NextTeamMember_f },
{ "prevTeamMember", CG_PrevTeamMember_f },
{ "nextOrder", CG_NextOrder_f },
{ "confirmOrder", CG_ConfirmOrder_f },
{ "denyOrder", CG_DenyOrder_f },
{ "taskOffense", CG_TaskOffense_f },
{ "taskDefense", CG_TaskDefense_f },
{ "taskPatrol", CG_TaskPatrol_f },
{ "taskCamp", CG_TaskCamp_f },
{ "taskFollow", CG_TaskFollow_f },
{ "taskRetrieve", CG_TaskRetrieve_f },
{ "taskEscort", CG_TaskEscort_f },
{ "taskSuicide", CG_TaskSuicide_f },
{ "taskOwnFlag", CG_TaskOwnFlag_f },
{ "tauntKillInsult", CG_TauntKillInsult_f },
{ "tauntPraise", CG_TauntPraise_f },
{ "tauntTaunt", CG_TauntTaunt_f },
{ "tauntDeathInsult", CG_TauntDeathInsult_f },
{ "tauntGauntlet", CG_TauntGauntlet_f },
{ "spWin", CG_spWin_f },
{ "spLose", CG_spLose_f },
{ "scoresDown", CG_scrollScoresDown_f },
{ "scoresUp", CG_scrollScoresUp_f },
#endif
{ "startOrbit", CG_StartOrbit_f },
{ "loaddeferred", CG_LoadDeferredPlayers },
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};
/*
=================
CG_ConsoleCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( void ) {
const char *cmd;
int i;
cmd = CG_Argv(0);
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
commands[i].function();
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_InitConsoleCommands
Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
int i;
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
trap_AddCommand( commands[i].cmd );
}
//
// the game server will interpret these commands, which will be automatically
// forwarded to the server after they are not recognized locally
//
trap_AddCommand ("kill");
trap_AddCommand ("say");
trap_AddCommand ("say_team");
trap_AddCommand ("tell");
trap_AddCommand ("vsay");
trap_AddCommand ("vsay_team");
trap_AddCommand ("vtell");
trap_AddCommand ("vtaunt");
trap_AddCommand ("vosay");
trap_AddCommand ("vosay_team");
trap_AddCommand ("votell");
trap_AddCommand ("give");
trap_AddCommand ("god");
trap_AddCommand ("notarget");
trap_AddCommand ("noclip");
trap_AddCommand ("team");
trap_AddCommand ("follow");
trap_AddCommand ("levelshot");
trap_AddCommand ("addbot");
trap_AddCommand ("setviewpos");
trap_AddCommand ("callvote");
trap_AddCommand ("vote");
trap_AddCommand ("callteamvote");
trap_AddCommand ("teamvote");
trap_AddCommand ("stats");
trap_AddCommand ("teamtask");
trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
trap_AddCommand ("reload");
trap_AddCommand ("opendoor");
trap_AddCommand ("bandage");
//trap_AddCommand ("drop"); // XRAY FMJ weap drop cmd - Elder: not used
//Elder: added to give drop weapon auto-complete
trap_AddCommand ("dropweapon");
//Elder: try this
trap_AddCommand ("weapon");
trap_AddCommand ("specialweapon");
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}