reaction/uifiles/ingame_tkok.menu

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#include "ui/menudef.h"
#define FADEIN_TIME 125
#define BACK_COLOR1 .85 .9 .85 1
#define BACK_COLOR2 .95 .95 .98 1
#define ANGLES -3 -93
{
// FORGIVE TEAMKILL //
menuDef {
name "ingame_tkok"
visible 0
fullscreen 0
rect 248 2 224 116
anglevectors ANGLES
focusColor .25 .25 .5 1
popup
style WINDOW_STYLE_EMPTY
onOpen {
//setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
play "sound/ui/whoosh3.wav" ;
//setfocus addressEntry
}
onESC { play "sound/ui/whoosh3.wav" ; close _self }
onOOBClick { play "sound/ui/whoosh3.wav" ; close _self }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor 1 1 .92 1
//backcolor .94 .94 .82 1
rect -8 -4 248 136
anglevectors ANGLES
visible 1
decoration
}
// TITLE //
itemdef {
renderpoint
name "title"
text "Forgive the last teammate who killed you?"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect postit ITEM_ALIGN_LEFT 24 16 192 36
visible 1
autowrapped
decoration
}
// YES //
itemDef {
name yes
group window
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect "title" ITEM_ALIGN_LEFT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "tkok" ; uiScript closeingame }
}
// NO //
itemDef {
name no
group window
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect "title" ITEM_ALIGN_RIGHT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { play "sound/ui/whoosh3.wav" ; uiScript closeingame }
}
}
}
#if 0
#include "ui/menudef.h"
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{
menudef {
name "ingame_tkok"
visible 0
fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
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rect 200 64 180 120
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" ; show grpMenu ; hide grpConfirm }
//Window
itemdef {
rect 0 0 180 120
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
rect 61 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemdef {
rect 61 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Team kill OK ?"
visible 1
decoration
}
// Text //
itemdef {
text "Forgive the last\n"
"teammate who killed you ?"
style WINDOW_STYLE_EMPTY
textscale .25
rect 8 40 164 32
textalign ITEM_ALIGN_CENTER
textalignx 82
textaligny 12
autowrapped
forecolor Ig_Sub_TextColor
visible 1
decoration
}
//Buttons
// YES //
itemdef {
name yes
text "Yes"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 48 88 40 16
textalign 1
textalignx 20
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; exec "tkok" ; uiScript closeingame }
}
// NO //
itemdef {
name no
text "No"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 92 88 40 16
textalign ITEM_ALIGN_CENTER
textalignx 20
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; uiScript closeingame }
}
// SEPARATOR //
itemdef {
text "/"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 74 88 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
decoration
}
}
}
#endif