reaction/uifiles/ingame_matchmode_referee.menu

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#include "ui/menudef.h"
#include "ui/tabs.h"
////////////////////////////////////
//
// CONSTANTS
//
//
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
#define TAB_HEIGHT 20
#define LINE_WIDTH 300
////////////////////////////////////
//
// MENU DEFINITION
//
//
{
menuDef {
name "ingame_matchmode_referee"
visible MENU_FALSE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 232 100 344 264
anglevectors -3 -93
style WINDOW_STYLE_EMPTY
popup
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onOOBClick { close _self }
onOpen {
play "sound/ui/whoosh3.wav" ;
uiScript loadVoteArenas ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ;
}
onESC { close _self }
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onClose { open _prev }
onOpenSpecial {
//normal items
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ALPHA_FADE_FORE(fade_alpha, 1) ;
//icon - special alpha
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ALPHA_FADE_FORE(icon, ICON_ALPHA) ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
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ALPHA_FADE_BACK(line, LINE_ALPHA) ;
ACTIVATE_TAB(1) ;
}
itemDef {
name "paper,fade_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor .95 .94 .87 1
rect -8 -16 380 320
anglevectors -3 -93
visible 1
menuAnchor
decoration
}
itemDef {
renderpoint
name "title,fade_alpha"
text "Match Mode:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect paper ITEM_ALIGN_LEFT 32 32 240 36
visible 1
autowrapped
decoration
}
//Line
itemDef {
name "line,fade_alpha"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2
visible 1
decoration
}
///////////////////////////////////////////////////////////
//
// Sub-options
//
//
// Login
ADD_TAB(
"^_L^_ogin.",
"L", 1, "group2,group3,group4",
alignrect "title" ITEM_ALIGN_LEFT 2 28 32 TAB_HEIGHT
)
ADD_HINT("hint_tab1", "Log into the server and attain referee status", "group2,group3,group4")
//---------------------------------------------------------
// Map
ADD_TAB(
"^_M^_ap.",
"M", 2, "group1,group3,group4",
alignrect "tab1" ITEM_ALIGN_RIGHT -28 0 27 TAB_HEIGHT
)
ADD_HINT("hint_tab2", "Map selection", "group1,group3,group4")
//---------------------------------------------------------
// Kick
ADD_TAB(
"^_K^_ick.",
"K", 3, "group1,group2,group4",
alignrect "tab2" ITEM_ALIGN_RIGHT -28 0 27 TAB_HEIGHT
)
ADD_HINT("hint_tab3", "Kick a player off the server", "group1,group2,group4")
//---------------------------------------------------------
// Match
ADD_TAB(
"Mat^_c^_h.",
"C", 4, "group1,group2,group3",
alignrect "tab3" ITEM_ALIGN_RIGHT -44 0 43 TAB_HEIGHT
)
ADD_HINT("hint_tab4", "Edit match settings", "group1,group2,group3")
/*
==========================================================
Group # 1 - Login
==========================================================
*/
itemDef {
name "pass_caption"
group "fade_fore_alpha,group1,allgroups"
style 0
text "Password:"
alignrect "line" ITEM_ALIGN_LEFT 8 56 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor OPTION_COLOR
visible 1
decoration
}
itemDef {
name "team_dots"
group "fade_fore_alpha,group1,allgroups"
style 0
text "........................................................"
alignrect "pass_caption" ITEM_ALIGN_LEFT 80 0 168 20
textscale .225
textalign ITEM_ALIGN_LEFT
textaligny 20
forecolor OPTION_COLOR
visible 1
decoration
}
itemDef {
name "allgroups,group1,gr1_ctrl1,fade_alpha"
group "fade_fore_alpha,group1,allgroups"
alignrect "pass_caption" ITEM_ALIGN_RIGHT -32 0 168 20
type ITEM_TYPE_EDITFIELD
style 0
text ""
cvar "ui_RQ3_refPassword"
backcolor 0 0 0 .1
forecolor 0 0 0 1
textstyle 0
maxPaintChars 20
textscale .225
textalign 0
textalignx 8
textaligny 16
visible 1
ASSIGN_HINT("hint_pass")
}
itemDef {
name "allgroups,group1,gr1_ctrl2,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_L^_ogin <"
shortcutKey "L"
type ITEM_TYPE_BUTTON
//textscale UI_INGAME_TEXTSIZE
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "pass_caption" ITEM_ALIGN_LEFT 236 20 50 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; uiScript refLogin }
ASSIGN_HINT("hint_pass")
}
itemDef {
name "allgroups,group1,gr1_ctrl3,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_R^_esign <"
shortcutKey "R"
type ITEM_TYPE_BUTTON
//textscale UI_INGAME_TEXTSIZE
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr1_ctrl2" ITEM_ALIGN_LEFT -7 20 56 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor .5 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "refresign" ; uiScript closeingame }
ASSIGN_HINT("hint_resign")
}
ADD_HINT("hint_pass", "Allows a referee to log into the server and attain referee status without needing to be voted in", "group1")
ADD_HINT("hint_resign", "Cease being a referee and become a regular player", "group1")
/*
==========================================================
Group # 2 - Map
==========================================================
*/
itemDef {
text "Select"
name "hint_map,allgroups,group2,hints,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
ownerdraw UI_ALLMAPS_SELECTION
autowrapped
forecolor HINT_COLOR 1
textalign ITEM_ALIGN_LEFT
textalignx 6
textaligny 10
textscale .2
alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40
style WINDOW_STYLE_EMPTY
visible 0
decoration
}
// Map list //
itemDef {
name "maplist"
subgroup "fade_fore_alpha,group2,allgroups"
LISTBOX_STYLE(.225, 8)
alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124
feeder FEEDER_ALLMAPS
visible 1
columns 1 2 140 25
ASSIGN_HINT("hint_tab2")
}
itemDef {
name "allgroups,group2,gr2_ctrl3,fade_alpha"
group "fade_fore_alpha,group2,allgroups"
alignrect "paper" ITEM_ALIGN_LEFT 240 112 68 14
text "> ^_N^_ext map <"
shortcutKey "N"
style WINDOW_STYLE_EMPTY
forecolor OPTION_COLOR
textalignx 0
textaligny 12
textscale .225
visible 1
type ITEM_TYPE_BUTTON
action { play "sound/ui/whoosh3.wav" ; exec "ref cyclemap" ; uiScript closeingame }
ASSIGN_HINT("hint_ref-next")
}
itemDef {
name "vote_restart"
subgroup "fade_fore_alpha,group2,allgroups"
alignrect "paper" ITEM_ALIGN_LEFT 240 128 84 14
text "> ^_R^_estart map <"
shortcutKey "R"
style WINDOW_STYLE_EMPTY
forecolor OPTION_COLOR
textalignx 0
textaligny 12
textscale .225
visible 1
type ITEM_TYPE_BUTTON
action { play "sound/ui/whoosh3.wav" ; exec "ref map_restart" ; uiScript closeingame }
ASSIGN_HINT("hint_ref-restart")
}
itemDef {
name "vote_map"
subgroup "fade_fore_alpha,group2,allgroups"
alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14
text "> ^_O^_K <"
shortcutKey "O"
style WINDOW_STYLE_EMPTY
forecolor .5 0 0 1
textalignx 0
textaligny 12
textscale .225
visible 1
type ITEM_TYPE_BUTTON
action { play "sound/ui/whoosh3.wav" ; uiScript refMap ; uiScript closeingame }
ASSIGN_HINT("hint_map")
}
ADD_HINT("hint_ref-next", "Change to the next map in rotation", "group2")
ADD_HINT("hint_ref-restart", "Restart the current map", "group2")
/*
==========================================================
Group # 3 - Kick
==========================================================
*/
itemDef {
name "allgroups,group3,gr3_ctrl1,fade_alpha"
subgroup "fade_fore_alpha"
LISTBOX_STYLE(.225, 8)
alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124
feeder FEEDER_PLAYER_LIST
visible 1
ASSIGN_HINT("hint_tab3")
}
itemDef {
name "btn_kick,allgroups,group3"
subgroup "fade_fore_alpha"
alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14
text "> ^_O^_K <"
shortcutKey "O"
style WINDOW_STYLE_EMPTY
forecolor .5 0 0 1
textalignx 0
textaligny 12
textscale .225
visible 1
type ITEM_TYPE_BUTTON
action { play "sound/ui/whoosh3.wav" ; uiScript refKick ; uiScript closeingame }
ASSIGN_HINT("hint_ref-kick")
}
itemDef {
text "Click OK to get rid of"
name "hint_ref-kick,allgroups,group3,hints,fade_alpha"
group "fade_fore_alpha,group3,allgroups"
ownerdraw UI_SELECTEDPLAYER
autowrapped
forecolor HINT_COLOR 1
textalign ITEM_ALIGN_LEFT
textalignx 6
textaligny 10
textscale .2
alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40
style WINDOW_STYLE_EMPTY
visible 0
decoration
}
/*
==========================================================
Group # 4 - Match
==========================================================
*/
itemDef {
name "allgroups,group4,gr4_ctrl1,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_P^_ause / Resume"
shortcutKey "P"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "line" ITEM_ALIGN_LEFT 32 32 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ref pause" }
ASSIGN_HINT("hint_ref-pause")
}
itemDef {
name "allgroups,group4,gr4_ctrl2,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_C^_lear Scores"
shortcutKey "C"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr4_ctrl1" ITEM_ALIGN_LEFT 144 0 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ref clearscores" }
ASSIGN_HINT("hint_ref-clear")
}
itemDef {
name "allgroups,group4,gr4_ctrl3,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_L^_ock Settings"
shortcutKey "L"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr4_ctrl1" ITEM_ALIGN_LEFT 0 28 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ref locksettings" }
ASSIGN_HINT("hint_ref-lock")
}
itemDef {
name "allgroups,group4,gr4_ctrl4,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_R^_eset Match"
shortcutKey "R"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr4_ctrl2" ITEM_ALIGN_LEFT 0 28 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor .5 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ref resetmatch" }
ASSIGN_HINT("hint_ref-reset")
}
itemDef {
name "allgroups,group4,gr4_ctrl5,fade_alpha"
subgroup "fade_fore_alpha"
text "> ^_H^_ear All"
shortcutKey "H"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr4_ctrl3" ITEM_ALIGN_LEFT 0 28 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
action { play "sound/ui/whoosh3.wav" ; exec "ref hearall" }
ASSIGN_HINT("hint_ref-hear")
}
itemDef {
name "allgroups,group4,gr4_ctrl6,fade_alpha"
subgroup "fade_fore_alpha"
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text "> Match ^_S^_ettings..."
shortcutKey "S"
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_EMPTY
alignrect "gr4_ctrl4" ITEM_ALIGN_LEFT 0 76 104 20
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 16
forecolor 0 0 0 1
visible 1
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action { play "sound/ui/whoosh3.wav" ; openSpecial "ingame_matchmode_settings" }
ASSIGN_HINT("hint_settings")
}
ADD_HINT("hint_ref-pause", "Pause match", "group4")
ADD_HINT("hint_ref-clear", "Clear scores", "group4")
ADD_HINT("hint_ref-lock", "Lock settings", "group4")
ADD_HINT("hint_ref-reset", "Reset match", "group4")
ADD_HINT("hint_ref-hear", "Hear all", "group4")
ADD_HINT("hint_settings", "Change match rules", "group4")
}
}
#if 0
#include "ui/menudef.h"
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#define SECCOLOR1 1 1 1 0
#define SECCOLOR2 1 1 1 .2
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{
menuDef {
name "ingame_matchmode_referee"
visible 0
fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame_matchmode }
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rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
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onOpen { uiScript loadVoteArenas ; hide grpReferee ; show login ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFade sectionLogin backColor SECCOLOR2 0 250 ;
setfocus sectionLogin }
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//Window
itemDef {
rect 0 0 72 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 71 0 215 212
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemDef {
rect 169 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Referee"
visible 1
decoration
}
//Sub-sections
itemDef {
name sectionLogin
group grpSections
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text "Login. 1"
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shortcutKey "1"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 40 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpReferee ; show login ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
itemDef {
name sectionMap
group grpSections
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text "Map. 2"
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shortcutKey "2"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 64 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpReferee ; show map ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
itemDef {
name sectionKick
group grpSections
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text "Kick. 3"
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shortcutKey "3"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 88 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpReferee ; show kick ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
itemDef {
name sectionMatch
group grpSections
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text "Match. 4"
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shortcutKey "4"
type ITEM_TYPE_BUTTON
textscale .225
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style WINDOW_STYLE_FILLED
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rect 0 112 72 16
textalign ITEM_ALIGN_RIGHT
textalignx 64
textaligny 12
textstyle ITEM_TEXTSTYLE_SHADOWED
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
forecolor Ig_Sub_TextColor
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backcolor SECCOLOR1
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visible 1
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action { play "sound/misc/menu1.wav" ; hide grpReferee ; show match ;
setitemcolor grpSections backcolor SECCOLOR1;
timeFadeSelf backColor SECCOLOR2 0 250 }
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}
//=======================
// LOGIN //
itemDef {
name login
group grpReferee
text "Password"
textscale .225
rect 88 56 80 20
type ITEM_TYPE_TEXT
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemdef {
name login
group grpReferee
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_FILLED
text ""
cvar "ui_RQ3_refPassword"
rect 88 76 180 16
maxPaintChars 8
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .225
outlinecolor 1 .5 .5 .5
forecolor 1 1 1 1
border 1
bordercolor .25 .25 .25 1
backcolor 1 1 1 .05
visible 0
onfocus { setcolor backcolor 1 1 1 .15 }
leavefocus { setcolor backcolor 1 1 1 .05 }
}
itemDef {
name login
group grpReferee
text "Resign"
shortcutKey "R"
textscale .225
rect 88 160 80 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "refresign" ; uiScript closeingame }
}
itemDef {
name login
group grpReferee
text "Login"
shortcutKey "L"
textscale .225
rect 188 160 80 20
type 1
textalign ITEM_ALIGN_RIGHT
textalignx 76
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refLogin ; uiScript closeingame }
}
// NEW MAP //
itemDef {
name map
group grpReferee
text "New Map:"
ownerdraw UI_ALLMAPS_SELECTION
textscale .225
rect 84 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name map
group grpReferee
rect 84 52 188 124
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_ALLMAPS
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name map
group grpReferee
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name map
group grpReferee
text "Next Map"
shortcutKey "N"
textscale .225
rect 84 184 60 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref cyclemap" ; uiScript closeingame }
}
itemDef {
name map
group grpReferee
text "Restart"
shortcutKey "R"
textscale .225
rect 158 184 60 20
type 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref map_restart" ; uiScript closeingame }
}
itemDef {
name map
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpReferee
style WINDOW_STYLE_FILLED
rect 224 184 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refMap ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// KICK PLAYER //
itemDef {
name kick
group grpReferee
text "Kick Player:"
textscale .225
rect 84 32 80 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name kick
group grpReferee
rect 84 52 188 124
style WINDOW_STYLE_FILLED
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_PLAYER_LIST
border 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 0 0 0 .25
outlinecolor .75 .75 1 .25
visible 0
}
// Scrollbar separator //
itemDef {
name kick
group grpReferee
rect 254 52 18 124
style WINDOW_STYLE_EMPTY
border 1
borderSize 1
bordercolor .25 .25 .25 1
visible 0
decoration
}
itemDef {
name kick
text "OK"
shortcutKey "O"
type 1
textscale .225
group grpReferee
style WINDOW_STYLE_FILLED
rect 224 184 48 20
textalign 1
textalignx 24
textaligny 14
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 0
action { play "sound/misc/menu1.wav" ; uiScript refKick ; uiScript closeingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
// Match //
itemDef {
name match
group grpReferee
text "Pause / Resume"
shortcutKey "P"
type ITEM_TYPE_BUTTON
style 0
textscale .225
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rect 84 44 188 20
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textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref pause"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Clear Scores"
shortcutKey "C"
type ITEM_TYPE_BUTTON
style 0
textscale .225
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rect 84 64 188 20
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textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref clearscores"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Lock Settings"
shortcutKey "L"
type ITEM_TYPE_BUTTON
style 0
textscale .225
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rect 84 84 188 20
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textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref locksettings"; uiScript closeingame }
}
itemDef {
name match
group grpReferee
text "Reset Match"
shortcutKey "R"
type ITEM_TYPE_BUTTON
style 0
textscale .225
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rect 84 104 188 20
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textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref resetmatch"; uiScript closeingame }
}
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itemDef {
name match
group grpReferee
text "Hear All"
shortcutKey "H"
type ITEM_TYPE_BUTTON
style 0
textscale .225
rect 84 124 188 20
textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "ref hearall"; uiScript closeingame }
}
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itemDef {
name match
group grpReferee
text "Settings..."
shortcutKey "S"
type ITEM_TYPE_BUTTON
style 0
textscale .225
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rect 84 164 188 20
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textalign ITEM_ALIGN_CENTER
textalignx 88
textaligny 12
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; close ingame_matchmode_referee ; open ingame_matchmode_settings }
}
}
}
#endif