#include "ui/menudef.h"

{
  \\ score_menu \\

  menuDef {
    name "teamscore_menu"
    visible 0
    fullscreen 1
    rect 0 0 640 480
    background uibackground4
    focusColor 1 .75 0 1
    style 1
    border 1

    itemDef {
      name leftteambar
      rect 14 102 306 35
      style WINDOW_STYLE_FILLED
      border 1
      bordercolor .5 .5 .5 1
      forecolor 1 1 1 1
      backcolor 1 0 0 1
      visible 1
      decoration
    }

    itemDef {
      name rightteambar
      rect 320 102 306 35
      style WINDOW_STYLE_FILLED
      border 1
      bordercolor .5 .5 .5 1
      forecolor 1 1 1 1
      backcolor 0 0 1 1
      visible 1
      decoration
    }

    itemDef {
      name leftteamheadings
      text "Status         Name                                 Score    Time    Ping"
      textscale .25
      style 0
      rect 25 102 128 30
      textalign 0
      textalignx 0		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 23
      backcolor 0 0 0 0
      forecolor 1 .75 0 1
      decoration
      visible 1
    }


    itemDef {
      name leftgrad
      style WINDOW_STYLE_SHADER
      background "ui/assets/halfgradleft.tga"
      rect 14 140 306 222
      forecolor .75 0 0 0.5
      visible 1
      decoration
    }

    itemDef {
      name leftgrad
      rect 16 142 302 218
      orecolor .75 .75 .75 .75
      visible 1
      type ITEM_TYPE_LISTBOX
      elementwidth 135
      elementheight 20
      textscale .25
      elementtype LISTBOX_TEXT
      feeder FEEDER_REDTEAM_LIST
      columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20
    }



    itemDef {
      name rightgrad
      style WINDOW_STYLE_SHADER
      background "ui/assets/halfgradright.tga"
      rect 320 140 296 222
      forecolor 0 0 .75 0.5
      visible 1
      type ITEM_TYPE_LISTBOX
      elementwidth 135
      elementheight 20
      textscale .28
      elementtype LISTBOX_TEXT
      feeder FEEDER_BLUETEAM_LIST
      columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20
    }

    itemDef {
      name rightteamheadings
      text "Status         Name                                 Score    Time    Ping"
      textscale .25
      style 0
      rect 336 102 128 30
      textalign 0
      textalignx 0		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 23
      backcolor 0 0 0 0
      forecolor 1 .75 0 1
      decoration
      visible 1
    }







    itemDef {
      name window
      rect 14 141 612 221
      style WINDOW_STYLE_EMPTY
      border 1
      bordercolor .5 .5 .5 .75
      forecolor 1 1 1 1
      backcolor 0 0 0 .25
      visible 1
      decoration
    }






    // GAMETYPE BAR	//


    itemDef {
      name gametypebar
      style 2
      rect 0 16 640 35
      textscale 0.4
      textalign 0		        // center
      textalignx 60       		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 21
      style 2
      border 4
      bordercolor 1 1 1 1
      bordersize 1
      backcolor 0 0 .75 0.5
      visible 1
      decoration
    }


    itemDef {
      name score
      text " "
      ownerdraw CG_GAME_STATUS
      textscale .5
      style 0
      rect 320 16 210 25
      textalignx 0
      textaligny 21
      textalign 1
      backcolor 0 0 0 0
      forecolor 1 1 1 1
      visible 1
      decoration
    }


    itemDef {
      name score
      text ""
      ownerdraw CG_KILLER
      textscale .4
      style 0
      rect 320 40 210 40
      textalignx 0
      textaligny 24
      textalign 1
      backcolor 0 0 0 0
      forecolor 1 1 1 1
      visible 1
      decoration
    }




    //	PLAYER STATS	//

    itemDef {
      name window
      rect 14 364 612 24
      style WINDOW_STYLE_FILLED
      border 1
      bordercolor .5 .5 .5 .5
      forecolor 0 0 0 0
      backcolor 0 0 0 .25
      //outlinecolor 1 1 1 .5
      visible 1
      decoration
    }

    itemDef {
      name name
      text "Name:"
      textscale .35
      style 0
      rect 0 363 128 30
      textalign 1		// center
      textalignx 64		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 21
      backcolor 0 0 0 0
      forecolor 1 .75 0 1
      decoration
      visible 1
    }


    itemDef {
      name score
      text "Score:"
      textscale .35
      style 0
      rect 246 363 128 30
      textalign 3		// center
      textalignx 16		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 21
      backcolor 0 0 0 0
      forecolor 1 .75 0 1
      decoration
      visible 1
    }


    itemDef {
      name wins
      text "Wins:"
      textscale .35
      style 0
      rect 404 363 128 30
      textalign 1		// center
      textalignx 64		// x alignment point for text
      // use it to offset left/right text from the edge
      // or to center the text on a different point
      textaligny 21
      backcolor 0 0 0 0
      forecolor 1 .75 0 1
      decoration
      visible 1
    }



    // AWARDS	//


    itemDef {
      name window
      rect 14 390 612 38
      style WINDOW_STYLE_FILLED
      border 1
      bordercolor .5 .5 .5 .5
      forecolor 1 1 1 1
      backcolor 0 0 0 .25
      visible 1
      decoration
    }

    itemdef {
      name medal_accuracy
      style WINDOW_STYLE_SHADER
      rect 48 394 32 32
      background "ui/assets/medal_accuracy.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration
    }

    itemdef {
      name medal_assist
      style WINDOW_STYLE_SHADER
      rect 112 394 32 32
      background "ui/assets/medal_assist.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_accuracy
      style WINDOW_STYLE_SHADER
      rect 176 394 32 32
      background "ui/assets/medal_accuracy.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_defend
      style WINDOW_STYLE_SHADER
      rect 240 394 32 32
      background "ui/assets/medal_defend.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_excellent
      style WINDOW_STYLE_SHADER
      rect 304 394 32 32
      background "ui/assets/medal_excellent.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_frags
      style WINDOW_STYLE_SHADER
      rect 368 394 32 32
      background "ui/assets/medal_frags.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_gauntlet
      style WINDOW_STYLE_SHADER
      rect 432 394 32 32
      background "ui/assets/medal_gauntlet.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_impressive
      style WINDOW_STYLE_SHADER
      rect 496 394 32 32
      background "ui/assets/medal_impressive.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration

    }

    itemdef {
      name medal_victory
      style WINDOW_STYLE_SHADER
      rect 560 394 32 32
      background "ui/assets/medal_victory.tga"
      forecolor 1 1 1 .25
      visible 1
      decoration
    }



    // 	TEAM LOGO	//


    itemDef {
      name playerlogo
      ownerdraw UI_PLAYERLOGO
      rect 71 157 180 180
      visible 1
      forecolor .5 0 0 .5
      decoration
    }

    itemDef {
      ownerdraw UI_OPPONENTLOGO
      name opposinglogo
      rect 397 157 180 180
      visible 1
      forecolor 0 0 .5 .5
      decoration
    }

    itemDef {
      name playerlogo
      ownerdraw UI_PLAYERLOGO_METAL
      rect 14 6 96 96
      visible 1
      forecolor 1 .7 .7 1
      decoration
    }

    itemDef {
      name opposinglogo
      ownerdraw UI_OPPONENTLOGO_METAL
      rect 530 6 96 96
      visible 1
      forecolor .7 .7 1 1
      decoration
    }




    //	TEAM NAME	//

    itemDef {
      name playerteamname
      ownerdraw UI_PLAYERLOGO_NAME
      rect 120 54 120 60
      decoration
      visible 1
    }

    itemDef {
      name opposingteamname
      ownerdraw UI_OPPONENTLOGO_NAME
      rect 392 54 120 60
      backcolor 0 0 0 0
      forecolor 1 1 1 1
      decoration
      visible 1
    }





  }


}
