//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.4  2002/01/11 19:48:29  jbravo
// Formatted the source in non DOS format.
//
// Revision 1.3  2001/12/31 16:28:42  jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//

/*****************************************************************************
 * name:		be_ea.h
 *
 * desc:		elementary actions
 *
 * $Archive: /source/code/botlib/be_ea.h $
 * $Author$ 
 * $Revision$
 * $Modtime: 10/05/99 3:32p $
 * $Date$
 *
 *****************************************************************************/

//ClientCommand elementary actions
void EA_Say(int client, char *str);
void EA_SayTeam(int client, char *str);
void EA_Command(int client, char *command );

void EA_Action(int client, int action);
void EA_Crouch(int client);
void EA_Walk(int client);
void EA_MoveUp(int client);
void EA_MoveDown(int client);
void EA_MoveForward(int client);
void EA_MoveBack(int client);
void EA_MoveLeft(int client);
void EA_MoveRight(int client);
void EA_Attack(int client);
void EA_Respawn(int client);
void EA_Talk(int client);
void EA_Gesture(int client);
void EA_Use(int client);

//regular elementary actions
void EA_SelectWeapon(int client, int weapon);
void EA_Jump(int client);
void EA_DelayedJump(int client);
void EA_Move(int client, vec3_t dir, float speed);
void EA_View(int client, vec3_t viewangles);

//send regular input to the server
void EA_EndRegular(int client, float thinktime);
void EA_GetInput(int client, float thinktime, bot_input_t *input);
void EA_ResetInput(int client);
//setup and shutdown routines
int EA_Setup(void);
void EA_Shutdown(void);
