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    Build Log

    --------------------Configuration: game - Win32 Debug--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP37.tmp" with contents
    [
    /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
    "C:\Development\reaction\game\ai_chat.c"
    "C:\Development\reaction\game\ai_cmd.c"
    "C:\Development\reaction\game\ai_dmnet.c"
    "C:\Development\reaction\game\ai_dmq3.c"
    "C:\Development\reaction\game\ai_main.c"
    "C:\Development\reaction\game\ai_team.c"
    "C:\Development\reaction\game\ai_vcmd.c"
    "C:\Development\reaction\game\bg_misc.c"
    "C:\Development\reaction\game\bg_pmove.c"
    "C:\Development\reaction\game\bg_slidemove.c"
    "C:\Development\reaction\game\g_active.c"
    "C:\Development\reaction\game\g_arenas.c"
    "C:\Development\reaction\game\g_bot.c"
    "C:\Development\reaction\game\g_client.c"
    "C:\Development\reaction\game\g_cmds.c"
    "C:\Development\reaction\game\g_combat.c"
    "C:\Development\reaction\game\g_fileio.c"
    "C:\Development\reaction\game\g_items.c"
    "C:\Development\reaction\game\g_main.c"
    "C:\Development\reaction\game\g_mem.c"
    "C:\Development\reaction\game\g_misc.c"
    "C:\Development\reaction\game\g_missile.c"
    "C:\Development\reaction\game\g_mover.c"
    "C:\Development\reaction\game\g_session.c"
    "C:\Development\reaction\game\g_spawn.c"
    "C:\Development\reaction\game\g_svcmds.c"
    "C:\Development\reaction\game\g_syscalls.c"
    "C:\Development\reaction\game\g_target.c"
    "C:\Development\reaction\game\g_team.c"
    "C:\Development\reaction\game\g_teamplay.c"
    "C:\Development\reaction\game\g_trigger.c"
    "C:\Development\reaction\game\g_utils.c"
    "C:\Development\reaction\game\g_weapon.c"
    "C:\Development\reaction\game\q_math.c"
    "C:\Development\reaction\game\q_shared.c"
    "C:\Development\reaction\game\rxn_game.c"
    ]
    Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP37.tmp"
    Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP38.tmp" with contents
    [
    kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
    \reactionoutput\ai_chat.obj
    \reactionoutput\ai_cmd.obj
    \reactionoutput\ai_dmnet.obj
    \reactionoutput\ai_dmq3.obj
    \reactionoutput\ai_main.obj
    \reactionoutput\ai_team.obj
    \reactionoutput\ai_vcmd.obj
    \reactionoutput\bg_misc.obj
    \reactionoutput\bg_pmove.obj
    \reactionoutput\bg_slidemove.obj
    \reactionoutput\g_active.obj
    \reactionoutput\g_arenas.obj
    \reactionoutput\g_bot.obj
    \reactionoutput\g_client.obj
    \reactionoutput\g_cmds.obj
    \reactionoutput\g_combat.obj
    \reactionoutput\g_fileio.obj
    \reactionoutput\g_items.obj
    \reactionoutput\g_main.obj
    \reactionoutput\g_mem.obj
    \reactionoutput\g_misc.obj
    \reactionoutput\g_missile.obj
    \reactionoutput\g_mover.obj
    \reactionoutput\g_session.obj
    \reactionoutput\g_spawn.obj
    \reactionoutput\g_svcmds.obj
    \reactionoutput\g_syscalls.obj
    \reactionoutput\g_target.obj
    \reactionoutput\g_team.obj
    \reactionoutput\g_teamplay.obj
    \reactionoutput\g_trigger.obj
    \reactionoutput\g_utils.obj
    \reactionoutput\g_weapon.obj
    \reactionoutput\q_math.obj
    \reactionoutput\q_shared.obj
    \reactionoutput\rxn_game.obj
    ]
    Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP38.tmp"
    Output Window
    Compiling...
    ai_chat.c
    ai_cmd.c
    ai_dmnet.c
    ai_dmq3.c
    ai_main.c
    ai_team.c
    ai_vcmd.c
    bg_misc.c
    c:\development\reaction\game\bg_misc.c(870) : warning C4033: 'BG_FindItemForHoldable' must return a value
    c:\development\reaction\game\bg_misc.c(1470) : warning C4101: 'p' : unreferenced local variable
    c:\development\reaction\game\bg_misc.c(1469) : warning C4101: 'angles' : unreferenced local variable
    bg_pmove.c
    c:\development\reaction\game\bg_misc.c(881) : warning C4715: 'BG_FindItemForHoldable' : not all control paths return a value
    bg_slidemove.c
    C:\Development\reaction\game\bg_slidemove.c(148) : warning C4101: 'delta0' : unreferenced local variable
    C:\Development\reaction\game\bg_slidemove.c(149) : warning C4101: 'delta1' : unreferenced local variable
    C:\Development\reaction\game\bg_slidemove.c(150) : warning C4101: 'delta2' : unreferenced local variable
    C:\Development\reaction\game\bg_slidemove.c(147) : warning C4101: 'old_normal' : unreferenced local variable
    g_active.c
    g_arenas.c
    g_bot.c
    g_client.c
    C:\Development\reaction\game\g_client.c(1256) : warning C4101: 'savedpers' : unreferenced local variable
    g_cmds.c
    g_combat.c
    C:\Development\reaction\game\g_combat.c(1317) : warning C4101: 'max' : unreferenced local variable
    g_fileio.c
    g_items.c
    c:\development\reaction\game\g_items.c(1603) : warning C4101: 'rq3_item' : unreferenced local variable
    c:\development\reaction\game\g_items.c(1604) : warning C4101: 'rq3_temp' : unreferenced local variable
    g_main.c
    g_mem.c
    g_misc.c
    C:\Development\reaction\game\g_misc.c(85) : warning C4101: 'style' : unreferenced local variable
    g_missile.c
    g_mover.c
    C:\Development\reaction\game\g_mover.c(61) : warning C4101: 'origin2' : unreferenced local variable
    g_session.c
    g_spawn.c
    g_svcmds.c
    g_syscalls.c
    g_target.c
    g_team.c
    g_teamplay.c
    C:\Development\reaction\game\g_teamplay.c(213) : warning C4101: 'player' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(212) : warning C4101: 'i' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(226) : warning C4101: 'player' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(225) : warning C4101: 'i' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(259) : warning C4101: 'saveteam' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(278) : warning C4013: 'ClearBodyQue' undefined; assuming extern returning int
    C:\Development\reaction\game\g_teamplay.c(464) : warning C4101: 'buffer' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(487) : warning C4101: 'x' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(524) : warning C4101: 'c' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(524) : warning C4101: 'len' : unreferenced local variable
    C:\Development\reaction\game\g_teamplay.c(586) : warning C4013: 'Cmd_DropItem_f' undefined; assuming extern returning int
    C:\Development\reaction\game\g_teamplay.c(588) : warning C4013: 'Cmd_DropWeapon_f' undefined; assuming extern returning int
    g_trigger.c
    g_utils.c
    g_weapon.c
    C:\Development\reaction\game\g_weapon.c(1421) : warning C4101: 'i' : unreferenced local variable
    C:\Development\reaction\game\g_weapon.c(2394) : warning C4101: 'tent' : unreferenced local variable
    C:\Development\reaction\game\g_weapon.c(2395) : warning C4101: 'fogStart' : unreferenced local variable
    C:\Development\reaction\game\g_weapon.c(2390) : warning C4101: 'tr2' : unreferenced local variable
    q_math.c
    q_shared.c
    rxn_game.c
    Linking...
       Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
    g_active.obj : error LNK2001: unresolved external symbol _camera_think
    g_client.obj : error LNK2001: unresolved external symbol _camera_begin
    g_client.obj : error LNK2001: unresolved external symbol _camera_disconnect
    g_cmds.obj : error LNK2001: unresolved external symbol _camera_cmd
    g_cmds.obj : error LNK2001: unresolved external symbol _MM_Sub_f
    g_cmds.obj : error LNK2001: unresolved external symbol _MM_Ready_f
    g_cmds.obj : error LNK2001: unresolved external symbol _MM_Captain_f
    g_main.obj : error LNK2001: unresolved external symbol _camera_init
    g_main.obj : error LNK2001: unresolved external symbol _camera_shutdown
    g_main.obj : error LNK2001: unresolved external symbol _MM_RunFrame
    g_session.obj : error LNK2001: unresolved external symbol _camera_state_save
    g_session.obj : error LNK2001: unresolved external symbol _camera_state_load
    ..\Debug/qagamex86.dll : fatal error LNK1120: 12 unresolved externals
    Error executing link.exe.

    Results
    qagamex86.dll - 13 error(s), 30 warning(s)