# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=ui - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ui.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/MissionPack/code/ui", AOBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ui - Win32 Release"

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# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "c:\reactionoutput"
# PROP Intermediate_Dir "c:\reactionoutput"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"

!ELSEIF  "$(CFG)" == "ui - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui___Win32_Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "c:\reactionoutput"
# PROP Intermediate_Dir "c:\reactionoutput"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "ui - Win32 Release"
# Name "ui - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\game\bg_lib.c
# PROP Exclude_From_Build 1
# End Source File
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SOURCE=..\game\bg_misc.c
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SOURCE=..\game\q_math.c
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SOURCE=..\game\q_shared.c
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SOURCE=.\ui.def
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SOURCE=.\ui_addbots.c
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SOURCE=.\ui_atoms.c
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SOURCE=.\ui_cdkey.c
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SOURCE=.\ui_cinematics.c
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SOURCE=.\ui_confirm.c
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SOURCE=.\ui_controls2.c
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SOURCE=.\ui_demo2.c
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SOURCE=.\ui_display.c
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SOURCE=.\ui_gameinfo.c
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SOURCE=.\ui_ingame.c
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SOURCE=.\ui_loadconfig.c
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SOURCE=.\ui_main.c
# End Source File
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SOURCE=.\ui_menu.c
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SOURCE=.\ui_mfield.c
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SOURCE=.\ui_mods.c
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SOURCE=.\ui_network.c
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SOURCE=.\ui_playermodel.c
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SOURCE=.\ui_players.c
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SOURCE=.\ui_playersettings.c
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SOURCE=.\ui_serverinfo.c
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SOURCE=.\ui_servers2.c
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SOURCE=.\ui_sound.c
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SOURCE=.\ui_sppostgame.c
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SOURCE=.\ui_spskill.c
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SOURCE=.\ui_startserver.c
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SOURCE=.\ui_syscalls.c
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SOURCE=.\ui_team.c
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SOURCE=.\ui_teamorders.c
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SOURCE=.\ui_video.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=..\game\bg_public.h
# End Source File
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SOURCE=.\keycodes.h
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SOURCE=..\game\q_shared.h
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SOURCE=..\game\surfaceflags.h
# End Source File
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SOURCE=..\cgame\tr_types.h
# End Source File
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SOURCE=.\ui_local.h
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