#include "ui/menudef.h"

{
\\ END OF GAME \\

menuDef {
	name "endOfGame"
   	visible 0
   	fullscreen 1
   	rect 0 0 640 480
	backcolor 0 0 0 1
	background "menuback_a"
	fadeClamp 1.0					// sets the fadeup alpha
	fadeCycle 1					// how often fade happens in milliseconds
	fadeAmount 0.05	
	focusColor 1 .75 0 1
	onClose { uiScript updateSPMenu }
	onESC { close endOfGame ; open skirmish }	
	onOpen { close ingame ; 
		play "sound/misc/kcswish.wav" ; 
		playlooped "music/win.wav" ;
		setitemcolor fadebox backcolor 0 0 0 1 ;
		transition mappreview 0 0 640 480 120 111 400 300 20 10 ;  
		transition playerlogo 250 160 160 160 110 30 80 80 20 10 ; 
		transition opposinglogo 250 160 160 160 450 30 80 80 20 10 ;  
		fadeout fadebox }  
	





itemDef {
	name window
	rect 0 0 640 480
	style 1
	backcolor 0 0 0 0
	forecolor 0 0 0 0
	visible 1
	decoration
	}
itemDef {
      	name menuback_e
      	style WINDOW_STYLE_SHADER
      	rect 0 163 640 155
     	background "menuback_e"
      	visible 1
	decoration
    	}

									

itemDef {
      	name menuback_b
     	style WINDOW_STYLE_SHADER
     	rect 0 163 640 155
     	visible 1
     	background "menuback_b"
     	bordercolor 0.5 0.5 0.5 .7
    	decoration 
	}

itemDef {
	name mappreview
	ownerdraw UI_MAPCINEMATIC
	rect 120 111 400 300
	backcolor 1 1 1 1
	border 1
	bordercolor .5 .5 .5 1
	bordersize 1
	decoration
	visible 1
	}



itemDef {
	name windowscreen
	rect 0 0 640 240
	style 3
	background levelshotdetail
	forecolor 0 0 0 0
	visible 1
	decoration
	}
itemDef {
	name windowscreen
	rect 0 240 640 240
	style 3
	background levelshotdetail
	forecolor 0 0 0 0
	visible 1
	decoration
	}


itemDef {
      	name gametypebar
      	style 2
      	rect 0 50 640 40 
      	textscale 0.4
      	textalign 0		        // center
      	textalignx 60       		// x alignment point for text
                            		// use it to offset left/right text from the edge 
                            		// or to center the text on a different point
      	textaligny 21        
      	style 2
      	border 4
      	bordercolor 0.5 0.5 0.5 0.5
      	bordersize 2
      	backcolor 0 0 .75 0.5
      	visible 1 
      	decoration 
	}

  itemDef {
	name opposingteamfield
	text "GAME STATS"
 	rect 0 70 128 12 
	textstyle 6
	textalign ITEM_ALIGN_CENTER
	textalignx 320
	textaligny 12
	textscale .416       
	forecolor 1 1 1 1
	decoration
	visible 1 
    	}




itemDef {
      	name playerlogo
        ownerdraw UI_PLAYERLOGO_METAL
      	rect 110 30 80 80
      	visible 1
      	forecolor 1 .7 .7 1
	decoration
     	}

itemDef {
      	name opposinglogo
        ownerdraw UI_OPPONENTLOGO_METAL
      	rect 450 30 80 80
      	visible 1
      	forecolor .7 .7 1 1
	decoration
	}










//	AWARDS	TEAM GAME //


itemdef {
	name medal_assist_team_shadow
    	rect 187 362 30 30
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_assist.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
	forecolor 0 0 0 .5
	visible 1 
    	decoration 	
	}


itemdef {
	name medal_assist_team
    	rect 185 360 30 30
	type ITEM_TYPE_EDITFIELD
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_assist.tga"
	cvar "ui_scoreAssists2"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
   	textscale .22
	textalign 1
	text ""
	textalignx 15
	textaligny 40
    	visible 1 
    	decoration 
	border 1
	bordersize 1
	bordercolor 1 1 1 0	
	mouseenter { show message_assist }
	mouseexit { hide message_assist }
	}
itemdef {
	name medal_accuracy_team_shadow
	style WINDOW_STYLE_SHADER
      	rect 227 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	}

itemdef {
	name medal_accuracy_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreAccuracy2"
      	rect 225 360 30 30
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_accuracy }
	mouseexit { hide message_accuracy }
	}
itemdef {
	name medal_excellent_team_shadow
	style WINDOW_STYLE_SHADER
      	rect 267 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	}

itemdef {
	name medal_excellent_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreExcellents2"
      	rect 265 360 30 30
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_excellent }
	mouseexit { hide message_excellent }
	}



itemdef {
	name medal_gauntlet_team_shadow
	style WINDOW_STYLE_SHADER
       	rect 307 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	}

itemdef {
	name medal_gauntlet_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreGauntlets2"
       	rect 305 360 30 30
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_gauntlet }
	mouseexit { hide message_gauntlet }
	}


itemdef {
	name medal_impressive_team_shadow
	style WINDOW_STYLE_SHADER
   	rect 347 362 30 30
	forecolor 0 0 0 .5
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
  	visible 1 
   	decoration 
	}


itemdef {
	name medal_impressive_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreImpressives2"
   	rect 345 360 30 30
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
  	visible 1 
   	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_impressive }
	mouseexit { hide message_impressive }
	}



itemdef {
	name medal_defend_team_shadow
	style WINDOW_STYLE_SHADER
      	rect 387 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_defend.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	}


itemdef {
	name medal_defend_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreDefends2"
      	rect 385 360 30 30
      	background "ui/assets/medal_defend.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_defend }
	mouseexit { hide message_defend }
	}


itemdef {
	name medal_capture_team_shadow
	style WINDOW_STYLE_SHADER
      	rect 427 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_capture.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	}



itemdef {
	name medal_capture_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreCaptures2"
      	rect 425 360 30 30
      	background "ui/assets/medal_capture.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	mouseenter { show message_capture }
	mouseexit { hide message_capture }
	}





//	AWARDS	NONTEAM GAME //

itemdef {
	name medal_perfect_nonteam_shadow
    	rect 232 362 30 30
	forecolor 0 0 0 .5
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_perfect.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
    	visible 1 
    	decoration 
	}



itemdef {
	name medal_perfect_nonteam
    	rect 230 360 30 30
	type ITEM_TYPE_EDITFIELD
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_perfect.tga"
	cvar "ui_scorePerfect2"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
   	textscale .22
	textalign 1
	text ""
	textalignx 15
	textaligny 40
    	visible 1 
    	decoration 
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	mouseenter { show message_perfect }
	mouseexit { hide message_perfect }
	}

itemdef {
	name medal_accuracy_nonteam_shadow
	style WINDOW_STYLE_SHADER
      	rect 272 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	}

itemdef {
	name medal_accuracy_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreAccuracy2"
      	rect 270 360 30 30
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	mouseenter { show message_accuracy  }
	mouseexit { hide message_accuracy }
	}


itemdef {
	name medal_excellent_nonteam_shadow
	style WINDOW_STYLE_SHADER
      	rect 312 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	}



itemdef {
	name medal_excellent_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreExcellents2"
      	rect 310 360 30 30
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	mouseenter { show message_excellent }
	mouseexit { hide message_excellent }
	}

itemdef {
	name medal_gauntlet_nonteam_shadow
	style WINDOW_STYLE_SHADER
       	rect 352 362 30 30
	forecolor 0 0 0 .5
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	}


itemdef {
	name medal_gauntlet_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreGauntlets2"
       	rect 350 360 30 30
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	mouseenter { show message_gauntlet }
	mouseexit { hide message_gauntlet }
	}



itemdef {
	name medal_impressive_nonteam_shadow
	style WINDOW_STYLE_SHADER
   	rect 392 362 30 30
	forecolor 0 0 0 .5
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
  	visible 1 
   	decoration 
	}


itemdef {
	name medal_impressive_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreImpressives2"
   	rect 390 360 30 30
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
  	visible 1 
   	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	mouseenter { show message_impressive }
	mouseexit { hide message_impressive }
	}



// SOUND BUTTON	//


itemdef {
	name medal_assist_window
    	rect 183 358 34 34
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_assist.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME 
	type 1  	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_assist_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_assist_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_assist.wav" } 
	}

itemdef {
	name medal_accuracy_window
    	rect 223 358 34 34
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME 
	type 1    	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_accuracy_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_accuracy_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_accuracy.wav" } 
	}
itemdef {
	name medal_excellent_window
    	rect 263 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_excellent_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_excellent_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_excellent.wav" } 
	}
itemdef {
	name medal_gauntlet_window
    	rect 303 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_gauntlet_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_gauntlet_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_gauntlet.wav" } 
	}
itemdef {
	name medal_impressive_window
    	rect 343 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_impressive_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_impressive_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_impressive.wav" } 
	}
itemdef {
	name medal_defend_window
    	rect 383 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_defend.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_defend_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_defend_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_defense.wav" } 
	}
itemdef {
	name medal_capture_window
    	rect 423 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_capture.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_capture_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_capture_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_captures.wav" } 
	}








itemdef {
	name medal_perfect_window
    	rect 228 358 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_perfect.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_perfect_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_perfect_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/perfect.wav" } 
	}

itemdef {
	name medal_accuracy_window
      	rect 268 358 34 34
	type 1  
      	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_accuracy_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_accuracy_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_accuracy.wav" } 
	}



itemdef {
	name medal_excellent_window
      	rect 308 358 34 34
	type 1  
      	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_excellent.tga"	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_excellent_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_excellent_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_excellent.wav" } 
	}


itemdef {
	name medal_gauntlet_window
       	rect 348 358 34 34
	type 1  
      	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_gauntlet_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_gauntlet_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_gauntlet.wav" } 
	}


itemdef {
	name medal_impressive_window
   	rect 388 358 34 34
	type 1  
  	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_impressive_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_impressive_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_menu_impressive.wav" } 
	}



	

// SCORE	//

  
  // MAP SETTINGS	//



  itemDef {
	name mapname
	type 4
	text "Map:"
	cvar "ui_scoremap"
 	rect 0 140 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25        
	forecolor 1 1 1 1
	decoration
	visible 1 
    	}		



    itemDef {
      	name normal
	group grpsettings
	type ITEM_TYPE_NUMERICFIELD
	text "Frag limit:"
	cvar "ui_fraglimit"
	textstyle 3
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME 
      	rect 0 155 128 12 
      	textalign ITEM_ALIGN_RIGHT
      	textalignx 320
      	textaligny 12
	textscale .25        
      	forecolor 1 1 1 1
      	visible 1 
	decoration 
    	}

  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Capture limit:"
	cvar "ui_capturelimit" 
	ownerdrawflag UI_SHOW_ANYTEAMGAME 
 	rect 0 155 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}

  itemDef {
      	name normal
	group grpsettings
	ownerdraw UI_MAP_TIMETOBEAT
	text "Time to Beat:"
 	rect 0 170 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}
  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Skill Multiplier:"
	cvar "g_spSkill" 
 	rect 0 185 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}
itemDef {
      	name recordDemo
	type ITEM_TYPE_YESNO
      	text "Record Game:"
	cvar "ui_recordSPDemo"
      	rect 0 200 640 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textstyle 3
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
      	forecolor 1 1 1 1
      	visible 1 
	action { }	  
    	}





  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Game Score:"
	cvar "ui_scoreTeam2" 
 	rect 0 225 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}
  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Completion Time:"
	cvar "ui_scoreTime2" 
 	rect 0 240 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}

  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Base Score:"
	cvar "ui_scoreBase2" 
 	rect 0 265 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}

  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Time Bonus:"
	cvar "ui_scoreTimeBonus2" 
 	rect 0 280 128 12 
	textstyle 3
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}
itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Shutout Bonus:"
	cvar "ui_scoreShutoutBonus2" 
 	rect 0 295 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textstyle 3
	textscale .25     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}
itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Skill Bonus:"
	cvar "ui_scoreSkillBonus2" 
 	rect 0 310 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25  
	textstyle 3   
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}
itemDef {
 	name normal
	group grpsettings
  type ITEM_TYPE_NUMERICFIELD
	text "Total Score:"
	cvar "ui_scoreScore2" 
 	rect 0 325 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 320
	textaligny 12
	textscale .25 
	textstyle 3    
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}





itemDef {
      	name level_info
	group grplevelinfo2
	textstyle ITEM_TEXTSTYLE_BLINK 
      	textscale .333
	text "New High Score"
	textstyle 3
	rect 0 345 320 20 
	ownerdrawflag UI_SHOW_NEWHIGHSCORE 
       	textalign 1
      	textalignx 320 		// x alignment point for text
   				// use it to offset left/right text from the edge 
            			// or to center the text on a different point
      	textaligny 12
     	backcolor 0 0 0 0
     	forecolor 1 0 0 1
      	decoration
      	visible 1 
	}


//	BUTTON	//


itemDef {
	name replay
	text "Replay"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 178 430 45 26
	textalign 1
	textalignx 23
	textaligny 19
	forecolor 1 1 1 1
	backcolor .37 .1 .1 1
	visible 1
	action { play "sound/misc/nomenu.wav" ;
	close endofgame ; 
	close skirmish ;  
	uiScript skirmishStart }
	mouseEnter { setitemcolor replay backcolor .1 .37 .1 1 } 
	mouseExit { setitemcolor replay backcolor .37 .1 .1 1 } 
	}
itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 178 430 45 26
      	visible 1 
	forecolor 1 1 1 1
	decoration  	  
    	}

itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 166 430 13 26
      	visible 1
	forecolor 1 1 1 1
	decoration  	  
    	}

itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 221 430 13 26
      	visible 1 
	forecolor 1 1 1 1
	decoration  	  
    	}
itemDef {
	name demo
	text "Demo"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 257 430 45 26
	textalign 1
	textalignx 23
	textaligny 19
	forecolor .5 .5 .5 1 
	backcolor .37 .1 .1 1
	decoration
	visible 1
	}

itemDef {
	name demo
	text "Demo"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 257 430 45 26
	textalign 1
	textalignx 23
	textaligny 19
	forecolor 1 1 1 1 
	backcolor .37 .1 .1 1
	visible 1
	ownerdrawflag UI_SHOW_DEMOAVAILABLE 
	action { play "sound/misc/nomenu.wav" ; 
	close endofgame ; 
	uiScript RunSPDemo } 
	mouseEnter { setitemcolor demo backcolor .1 .37 .1 1  } 
	mouseExit { setitemcolor demo backcolor .37 .1 .1 1 } 
	}
itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 257 430 45 26
      	visible 1 
	forecolor 1 1 1 1
	decoration  	  
    	}

itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 245 430 13 26
      	visible 1 
	forecolor 1 1 1 1
	decoration  	  
    	}

itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 301 430 13 26
	forecolor 1 1 1 1
      	visible 1 
	decoration  	  
    	}


itemDef {
	name main
	text "Menu"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 338 430 45 26
	textalign 1
	textalignx 23
	textaligny 19
	forecolor 1 1 1 1
	backcolor .37 .1 .1 1 
	visible 1
	action { play "sound/misc/nomenu.wav" ; 
	close endofgame ; 
	open skirmish }
	mouseEnter { setitemcolor main backcolor .1 .37 .1 1 } 
	mouseExit { setitemcolor main backcolor .37 .1 .1 1 }
	}
 
itemDef {
   	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 338 430 45 26
   	visible 1 
	forecolor 1 1 1 1
	decoration  	  
 	}

itemDef {
      	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 326 430 13 26
	forecolor 1 1 1 1
      	visible 1 
	decoration  	  
    	}

itemDef {
      	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 382 430 13 26
	forecolor 1 1 1 1
      	visible 1 
	decoration  	  
    	}

itemDef {
	name next
	text "Next"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 419 430 45 26
	textalign 1
	textalignx 23
	textaligny 19
	forecolor 1 1 1 1
	backcolor .37 .1 .1 1 
	visible 1
	action { play "sound/misc/nomenu.wav" ; 
	uiScript nextSkirmish ;
	close endofgame }
	mouseEnter { setitemcolor next backcolor .1 .37 .1 1 } 
	mouseExit { setitemcolor next backcolor .37 .1 .1 1 }
	}
 
itemDef {
   	name next
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 419 430 45 26
   	visible 1 
	forecolor 1 1 1 1
	decoration  	  
 	}

itemDef {
      	name next
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 407 430 13 26
	forecolor 1 1 1 1
      	visible 1 
	decoration  	  
    	}

itemDef {
      	name next
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 463 430 13 26
	forecolor 1 1 1 1
      	visible 1 
	decoration  	  
    	}
	
itemDef {
      	name fadebox
      	style WINDOW_STYLE_FILLED
 	background "ui/assets/fadebox.tga"
	forecolor 0 0 0 1
	backcolor 0 0 0 .5
	rect 0 0 640 480
      	visible 1 
	decoration
    	}




	
}


}


