3209 lines
70 KiB
C
3209 lines
70 KiB
C
#include "g_local.h"
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qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
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void Use_Weapon (edict_t *ent, gitem_t *inv);
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void Drop_Weapon (edict_t *ent, gitem_t *inv);
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void Weapon_Blaster (edict_t *ent);
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void Weapon_Shotgun (edict_t *ent);
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void Weapon_SuperShotgun (edict_t *ent);
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void Weapon_Machinegun (edict_t *ent);
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void Weapon_Chaingun (edict_t *ent);
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void Weapon_HyperBlaster (edict_t *ent);
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void Weapon_RocketLauncher (edict_t *ent);
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void Weapon_Grenade (edict_t *ent);
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void Weapon_GrenadeLauncher (edict_t *ent);
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void Weapon_Railgun (edict_t *ent);
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void Weapon_BFG (edict_t *ent);
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//=========
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//Rogue Weapons
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void Weapon_ChainFist (edict_t *ent);
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void Weapon_Disintegrator (edict_t *ent);
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void Weapon_ETF_Rifle (edict_t *ent);
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void Weapon_Heatbeam (edict_t *ent);
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void Weapon_Prox (edict_t *ent);
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void Weapon_Tesla (edict_t *ent);
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void Weapon_ProxLauncher (edict_t *ent);
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//void Weapon_Nuke (edict_t *ent);
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//Rogue Weapons
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//=========
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gitem_armor_t jacketarmor_info = { 25, 50, .30, .00, ARMOR_JACKET};
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gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
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gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
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static int jacket_armor_index;
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static int combat_armor_index;
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static int body_armor_index;
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static int power_screen_index;
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static int power_shield_index;
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#define HEALTH_IGNORE_MAX 1
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#define HEALTH_TIMED 2
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void Use_Quad (edict_t *ent, gitem_t *item);
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static int quad_drop_timeout_hack;
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//======================================================================
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/*
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===============
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GetItemByIndex
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===============
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*/
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gitem_t *GetItemByIndex (int index)
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{
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if (index == 0 || index >= game.num_items)
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return NULL;
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return &itemlist[index];
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}
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/*
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===============
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FindItemByClassname
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===============
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*/
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gitem_t *FindItemByClassname (char *classname)
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{
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int i;
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gitem_t *it;
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it = itemlist;
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for (i=0 ; i<game.num_items ; i++, it++)
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{
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if (!it->classname)
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continue;
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if (!Q_stricmp(it->classname, classname))
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return it;
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}
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return NULL;
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}
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/*
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===============
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FindItem
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===============
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*/
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gitem_t *FindItem (char *pickup_name)
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{
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int i;
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gitem_t *it;
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it = itemlist;
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for (i=0 ; i<game.num_items ; i++, it++)
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{
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if (!it->pickup_name)
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continue;
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if (!Q_stricmp(it->pickup_name, pickup_name))
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return it;
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}
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return NULL;
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}
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//======================================================================
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void DoRespawn (edict_t *ent)
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{
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if (ent->team)
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{
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edict_t *master;
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int count;
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int choice;
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master = ent->teammaster;
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for (count = 0, ent = master; ent; ent = ent->chain, count++)
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;
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choice = rand() % count;
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for (count = 0, ent = master; count < choice; ent = ent->chain, count++)
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;
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}
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//=====
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//ROGUE
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if(randomrespawn && randomrespawn->value)
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{
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edict_t *newEnt;
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newEnt = DoRandomRespawn (ent);
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// if we've changed entities, then do some sleight of hand.
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// otherwise, the old entity will respawn
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if(newEnt)
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{
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G_FreeEdict (ent);
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ent = newEnt;
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}
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}
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//ROGUE
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//=====
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ent->svflags &= ~SVF_NOCLIENT;
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ent->solid = SOLID_TRIGGER;
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gi.linkentity (ent);
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// send an effect
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ent->s.event = EV_ITEM_RESPAWN;
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}
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void SetRespawn (edict_t *ent, float delay)
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{
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ent->flags |= FL_RESPAWN;
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ent->svflags |= SVF_NOCLIENT;
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ent->solid = SOLID_NOT;
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ent->nextthink = level.time + delay;
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ent->think = DoRespawn;
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gi.linkentity (ent);
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}
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//======================================================================
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qboolean Pickup_Powerup (edict_t *ent, edict_t *other)
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{
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int quantity;
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quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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if ((skill->value == 1 && quantity >= 2) || (skill->value >= 2 && quantity >= 1))
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return false;
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if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
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return false;
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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if (deathmatch->value)
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{
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if (!(ent->spawnflags & DROPPED_ITEM) )
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SetRespawn (ent, ent->item->quantity);
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if (((int)dmflags->value & DF_INSTANT_ITEMS) || ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM))
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quad_drop_timeout_hack = (ent->nextthink - level.time) / FRAMETIME;
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//PGM
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if(ent->item->use)
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ent->item->use (other, ent->item);
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else
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gi.dprintf("Powerup has no use function!\n");
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//PGM
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}
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}
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return true;
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}
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void Drop_General (edict_t *ent, gitem_t *item)
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{
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Drop_Item (ent, item);
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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}
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//======================================================================
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qboolean Pickup_Adrenaline (edict_t *ent, edict_t *other)
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{
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if (!deathmatch->value)
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other->max_health += 1;
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if (other->health < other->max_health)
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other->health = other->max_health;
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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qboolean Pickup_AncientHead (edict_t *ent, edict_t *other)
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{
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other->max_health += 2;
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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qboolean Pickup_Bandolier (edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (other->client->pers.max_bullets < 250)
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other->client->pers.max_bullets = 250;
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if (other->client->pers.max_shells < 150)
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other->client->pers.max_shells = 150;
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if (other->client->pers.max_cells < 250)
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other->client->pers.max_cells = 250;
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if (other->client->pers.max_slugs < 75)
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other->client->pers.max_slugs = 75;
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//PMM
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if (other->client->pers.max_flechettes < 250)
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other->client->pers.max_flechettes = 250;
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#ifndef KILL_DISRUPTOR
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if (other->client->pers.max_rounds < 150)
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other->client->pers.max_rounds = 150;
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#endif
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//pmm
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
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other->client->pers.inventory[index] = other->client->pers.max_bullets;
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_shells)
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other->client->pers.inventory[index] = other->client->pers.max_shells;
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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qboolean Pickup_Pack (edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (other->client->pers.max_bullets < 300)
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other->client->pers.max_bullets = 300;
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if (other->client->pers.max_shells < 200)
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other->client->pers.max_shells = 200;
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if (other->client->pers.max_rockets < 100)
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other->client->pers.max_rockets = 100;
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if (other->client->pers.max_grenades < 100)
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other->client->pers.max_grenades = 100;
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if (other->client->pers.max_cells < 300)
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other->client->pers.max_cells = 300;
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if (other->client->pers.max_slugs < 100)
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other->client->pers.max_slugs = 100;
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//PMM
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if (other->client->pers.max_flechettes < 200)
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other->client->pers.max_flechettes = 200;
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#ifndef KILL_DISRUPTOR
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if (other->client->pers.max_rounds < 200)
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other->client->pers.max_rounds = 200;
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#endif
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//pmm
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
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other->client->pers.inventory[index] = other->client->pers.max_bullets;
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_shells)
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other->client->pers.inventory[index] = other->client->pers.max_shells;
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}
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item = FindItem("Cells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_cells)
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other->client->pers.inventory[index] = other->client->pers.max_cells;
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}
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item = FindItem("Grenades");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_grenades)
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other->client->pers.inventory[index] = other->client->pers.max_grenades;
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}
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item = FindItem("Rockets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_rockets)
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other->client->pers.inventory[index] = other->client->pers.max_rockets;
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}
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item = FindItem("Slugs");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_slugs)
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other->client->pers.inventory[index] = other->client->pers.max_slugs;
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}
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//PMM
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item = FindItem("Flechettes");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_flechettes)
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other->client->pers.inventory[index] = other->client->pers.max_flechettes;
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}
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#ifndef KILL_DISRUPTOR
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item = FindItem("Rounds");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_rounds)
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other->client->pers.inventory[index] = other->client->pers.max_rounds;
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}
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#endif
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//pmm
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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// ================
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// PMM
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qboolean Pickup_Nuke (edict_t *ent, edict_t *other)
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{
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int quantity;
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// if (!deathmatch->value)
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// return;
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quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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// if ((skill->value == 1 && quantity >= 2) || (skill->value >= 2 && quantity >= 1))
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// return false;
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if (quantity >= 1)
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return false;
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if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
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return false;
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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if (deathmatch->value)
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{
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if (!(ent->spawnflags & DROPPED_ITEM) )
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SetRespawn (ent, ent->item->quantity);
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}
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return true;
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}
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// ================
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// PGM
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void Use_IR (edict_t *ent, gitem_t *item)
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{
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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if (ent->client->ir_framenum > level.framenum)
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ent->client->ir_framenum += 600;
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else
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ent->client->ir_framenum = level.framenum + 600;
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gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/ir_start.wav"), 1, ATTN_NORM, 0);
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}
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void Use_Double (edict_t *ent, gitem_t *item)
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{
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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if (ent->client->double_framenum > level.framenum)
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ent->client->double_framenum += 300;
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else
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ent->client->double_framenum = level.framenum + 300;
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gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/ddamage1.wav"), 1, ATTN_NORM, 0);
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}
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/*
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void Use_Torch (edict_t *ent, gitem_t *item)
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{
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ent->client->torch_framenum = level.framenum + 600;
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}
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*/
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void Use_Compass (edict_t *ent, gitem_t *item)
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{
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int ang;
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ang = (int)(ent->client->v_angle[1]);
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if(ang<0)
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ang += 360;
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gi.cprintf(ent, PRINT_HIGH, "Origin: %0.0f,%0.0f,%0.0f Dir: %d\n", ent->s.origin[0], ent->s.origin[1],
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ent->s.origin[2], ang);
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}
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void Use_Nuke (edict_t *ent, gitem_t *item)
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{
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vec3_t forward, right, start;
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float speed;
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorCopy (ent->s.origin, start);
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speed = 100;
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fire_nuke (ent, start, forward, speed);
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}
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void Use_Doppleganger (edict_t *ent, gitem_t *item)
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{
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vec3_t forward, right;
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vec3_t createPt, spawnPt;
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vec3_t ang;
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VectorClear(ang);
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ang[YAW] = ent->client->v_angle[YAW];
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AngleVectors (ang, forward, right, NULL);
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VectorMA(ent->s.origin, 48, forward, createPt);
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if(!FindSpawnPoint(createPt, ent->mins, ent->maxs, spawnPt, 32))
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return;
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if(!CheckGroundSpawnPoint(spawnPt, ent->mins, ent->maxs, 64, -1))
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return;
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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SpawnGrow_Spawn (spawnPt, 0);
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fire_doppleganger (ent, spawnPt, forward);
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}
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qboolean Pickup_Doppleganger (edict_t *ent, edict_t *other)
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{
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int quantity;
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if(!(deathmatch->value)) // item is DM only
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return false;
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quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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if (quantity >= 1) // FIXME - apply max to dopplegangers
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return false;
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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if (!(ent->spawnflags & DROPPED_ITEM) )
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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|
|
qboolean Pickup_Sphere (edict_t *ent, edict_t *other)
|
|
{
|
|
int quantity;
|
|
|
|
if(other->client && other->client->owned_sphere)
|
|
{
|
|
// gi.cprintf(other, PRINT_HIGH, "Only one sphere to a customer!\n");
|
|
return false;
|
|
}
|
|
|
|
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
|
if ((skill->value == 1 && quantity >= 2) || (skill->value >= 2 && quantity >= 1))
|
|
return false;
|
|
|
|
if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
|
|
return false;
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
if (!(ent->spawnflags & DROPPED_ITEM) )
|
|
SetRespawn (ent, ent->item->quantity);
|
|
if (((int)dmflags->value & DF_INSTANT_ITEMS))
|
|
{
|
|
//PGM
|
|
if(ent->item->use)
|
|
ent->item->use (other, ent->item);
|
|
else
|
|
gi.dprintf("Powerup has no use function!\n");
|
|
//PGM
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Use_Defender (edict_t *ent, gitem_t *item)
|
|
{
|
|
if(ent->client && ent->client->owned_sphere)
|
|
{
|
|
gi.cprintf(ent, PRINT_HIGH, "Only one sphere at a time!\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
Defender_Launch (ent);
|
|
}
|
|
|
|
void Use_Hunter (edict_t *ent, gitem_t *item)
|
|
{
|
|
if(ent->client && ent->client->owned_sphere)
|
|
{
|
|
gi.cprintf(ent, PRINT_HIGH, "Only one sphere at a time!\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
Hunter_Launch (ent);
|
|
}
|
|
|
|
void Use_Vengeance (edict_t *ent, gitem_t *item)
|
|
{
|
|
if(ent->client && ent->client->owned_sphere)
|
|
{
|
|
gi.cprintf(ent, PRINT_HIGH, "Only one sphere at a time!\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
Vengeance_Launch (ent);
|
|
}
|
|
|
|
// PGM
|
|
// ================
|
|
|
|
|
|
//======================================================================
|
|
|
|
void Use_Quad (edict_t *ent, gitem_t *item)
|
|
{
|
|
int timeout;
|
|
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
if (quad_drop_timeout_hack)
|
|
{
|
|
timeout = quad_drop_timeout_hack;
|
|
quad_drop_timeout_hack = 0;
|
|
}
|
|
else
|
|
{
|
|
timeout = 300;
|
|
}
|
|
|
|
if (ent->client->quad_framenum > level.framenum)
|
|
ent->client->quad_framenum += timeout;
|
|
else
|
|
ent->client->quad_framenum = level.framenum + timeout;
|
|
|
|
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Use_Breather (edict_t *ent, gitem_t *item)
|
|
{
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
if (ent->client->breather_framenum > level.framenum)
|
|
ent->client->breather_framenum += 300;
|
|
else
|
|
ent->client->breather_framenum = level.framenum + 300;
|
|
|
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Use_Envirosuit (edict_t *ent, gitem_t *item)
|
|
{
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
if (ent->client->enviro_framenum > level.framenum)
|
|
ent->client->enviro_framenum += 300;
|
|
else
|
|
ent->client->enviro_framenum = level.framenum + 300;
|
|
|
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Use_Invulnerability (edict_t *ent, gitem_t *item)
|
|
{
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
|
|
if (ent->client->invincible_framenum > level.framenum)
|
|
ent->client->invincible_framenum += 300;
|
|
else
|
|
ent->client->invincible_framenum = level.framenum + 300;
|
|
|
|
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Use_Silencer (edict_t *ent, gitem_t *item)
|
|
{
|
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
|
ValidateSelectedItem (ent);
|
|
ent->client->silencer_shots += 30;
|
|
|
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
qboolean Pickup_Key (edict_t *ent, edict_t *other)
|
|
{
|
|
if (coop->value)
|
|
{
|
|
if (strcmp(ent->classname, "key_power_cube") == 0)
|
|
{
|
|
if (other->client->pers.power_cubes & ((ent->spawnflags & 0x0000ff00)>> 8))
|
|
return false;
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
other->client->pers.power_cubes |= ((ent->spawnflags & 0x0000ff00) >> 8);
|
|
}
|
|
else
|
|
{
|
|
if (other->client->pers.inventory[ITEM_INDEX(ent->item)])
|
|
return false;
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = 1;
|
|
}
|
|
return true;
|
|
}
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
|
|
{
|
|
int index;
|
|
int max;
|
|
|
|
if (!ent->client)
|
|
return false;
|
|
|
|
if (item->tag == AMMO_BULLETS)
|
|
max = ent->client->pers.max_bullets;
|
|
else if (item->tag == AMMO_SHELLS)
|
|
max = ent->client->pers.max_shells;
|
|
else if (item->tag == AMMO_ROCKETS)
|
|
max = ent->client->pers.max_rockets;
|
|
else if (item->tag == AMMO_GRENADES)
|
|
max = ent->client->pers.max_grenades;
|
|
else if (item->tag == AMMO_CELLS)
|
|
max = ent->client->pers.max_cells;
|
|
else if (item->tag == AMMO_SLUGS)
|
|
max = ent->client->pers.max_slugs;
|
|
// ROGUE
|
|
// else if (item->tag == AMMO_MINES)
|
|
// max = ent->client->pers.max_mines;
|
|
else if (item->tag == AMMO_FLECHETTES)
|
|
max = ent->client->pers.max_flechettes;
|
|
else if (item->tag == AMMO_PROX)
|
|
max = ent->client->pers.max_prox;
|
|
else if (item->tag == AMMO_TESLA)
|
|
max = ent->client->pers.max_tesla;
|
|
#ifndef KILL_DISRUPTOR
|
|
else if (item->tag == AMMO_DISRUPTOR)
|
|
max = ent->client->pers.max_rounds;
|
|
#endif
|
|
// ROGUE
|
|
else
|
|
{
|
|
gi.dprintf("undefined ammo type\n");
|
|
return false;
|
|
}
|
|
|
|
index = ITEM_INDEX(item);
|
|
|
|
if (ent->client->pers.inventory[index] == max)
|
|
return false;
|
|
|
|
ent->client->pers.inventory[index] += count;
|
|
|
|
if (ent->client->pers.inventory[index] > max)
|
|
ent->client->pers.inventory[index] = max;
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
|
|
{
|
|
int oldcount;
|
|
int count;
|
|
qboolean weapon;
|
|
|
|
weapon = (ent->item->flags & IT_WEAPON);
|
|
if ( (weapon) && ( (int)dmflags->value & DF_INFINITE_AMMO ) )
|
|
count = 1000;
|
|
else if (ent->count)
|
|
count = ent->count;
|
|
else
|
|
count = ent->item->quantity;
|
|
|
|
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
|
|
|
if (!Add_Ammo (other, ent->item, count))
|
|
return false;
|
|
|
|
if (weapon && !oldcount)
|
|
{
|
|
// don't switch to tesla
|
|
if (other->client->pers.weapon != ent->item
|
|
&& ( !deathmatch->value || other->client->pers.weapon == FindItem("blaster"))
|
|
&& (strcmp(ent->classname, "ammo_tesla")) )
|
|
|
|
other->client->newweapon = ent->item;
|
|
}
|
|
|
|
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) && (deathmatch->value))
|
|
SetRespawn (ent, 30);
|
|
return true;
|
|
}
|
|
|
|
void Drop_Ammo (edict_t *ent, gitem_t *item)
|
|
{
|
|
edict_t *dropped;
|
|
int index;
|
|
|
|
index = ITEM_INDEX(item);
|
|
dropped = Drop_Item (ent, item);
|
|
if (ent->client->pers.inventory[index] >= item->quantity)
|
|
dropped->count = item->quantity;
|
|
else
|
|
dropped->count = ent->client->pers.inventory[index];
|
|
|
|
if (ent->client->pers.weapon &&
|
|
ent->client->pers.weapon->tag == AMMO_GRENADES &&
|
|
item->tag == AMMO_GRENADES &&
|
|
ent->client->pers.inventory[index] - dropped->count <= 0) {
|
|
gi.cprintf (ent, PRINT_HIGH, "Can't drop current weapon\n");
|
|
G_FreeEdict(dropped);
|
|
return;
|
|
}
|
|
|
|
ent->client->pers.inventory[index] -= dropped->count;
|
|
ValidateSelectedItem (ent);
|
|
}
|
|
|
|
|
|
//======================================================================
|
|
|
|
void MegaHealth_think (edict_t *self)
|
|
{
|
|
if (self->owner->health > self->owner->max_health)
|
|
{
|
|
self->nextthink = level.time + 1;
|
|
self->owner->health -= 1;
|
|
return;
|
|
}
|
|
|
|
if (!(self->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
SetRespawn (self, 20);
|
|
else
|
|
G_FreeEdict (self);
|
|
}
|
|
|
|
qboolean Pickup_Health (edict_t *ent, edict_t *other)
|
|
{
|
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
|
if (other->health >= other->max_health)
|
|
return false;
|
|
|
|
other->health += ent->count;
|
|
|
|
// PMM - health sound fix
|
|
/*
|
|
if (ent->count == 2)
|
|
ent->item->pickup_sound = "items/s_health.wav";
|
|
else if (ent->count == 10)
|
|
ent->item->pickup_sound = "items/n_health.wav";
|
|
else if (ent->count == 25)
|
|
ent->item->pickup_sound = "items/l_health.wav";
|
|
else // (ent->count == 100)
|
|
ent->item->pickup_sound = "items/m_health.wav";
|
|
*/
|
|
|
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
|
{
|
|
if (other->health > other->max_health)
|
|
other->health = other->max_health;
|
|
}
|
|
|
|
if (ent->style & HEALTH_TIMED)
|
|
{
|
|
ent->think = MegaHealth_think;
|
|
ent->nextthink = level.time + 5;
|
|
ent->owner = other;
|
|
ent->flags |= FL_RESPAWN;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
}
|
|
else
|
|
{
|
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
SetRespawn (ent, 30);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
int ArmorIndex (edict_t *ent)
|
|
{
|
|
if (!ent->client)
|
|
return 0;
|
|
|
|
if (ent->client->pers.inventory[jacket_armor_index] > 0)
|
|
return jacket_armor_index;
|
|
|
|
if (ent->client->pers.inventory[combat_armor_index] > 0)
|
|
return combat_armor_index;
|
|
|
|
if (ent->client->pers.inventory[body_armor_index] > 0)
|
|
return body_armor_index;
|
|
|
|
return 0;
|
|
}
|
|
|
|
qboolean Pickup_Armor (edict_t *ent, edict_t *other)
|
|
{
|
|
int old_armor_index;
|
|
gitem_armor_t *oldinfo;
|
|
gitem_armor_t *newinfo;
|
|
int newcount;
|
|
float salvage;
|
|
int salvagecount;
|
|
|
|
// get info on new armor
|
|
newinfo = (gitem_armor_t *)ent->item->info;
|
|
|
|
old_armor_index = ArmorIndex (other);
|
|
|
|
// handle armor shards specially
|
|
if (ent->item->tag == ARMOR_SHARD)
|
|
{
|
|
if (!old_armor_index)
|
|
other->client->pers.inventory[jacket_armor_index] = 2;
|
|
else
|
|
other->client->pers.inventory[old_armor_index] += 2;
|
|
}
|
|
|
|
// if player has no armor, just use it
|
|
else if (!old_armor_index)
|
|
{
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newinfo->base_count;
|
|
}
|
|
|
|
// use the better armor
|
|
else
|
|
{
|
|
// get info on old armor
|
|
if (old_armor_index == jacket_armor_index)
|
|
oldinfo = &jacketarmor_info;
|
|
else if (old_armor_index == combat_armor_index)
|
|
oldinfo = &combatarmor_info;
|
|
else // (old_armor_index == body_armor_index)
|
|
oldinfo = &bodyarmor_info;
|
|
|
|
if (newinfo->normal_protection > oldinfo->normal_protection)
|
|
{
|
|
// calc new armor values
|
|
salvage = oldinfo->normal_protection / newinfo->normal_protection;
|
|
salvagecount = salvage * other->client->pers.inventory[old_armor_index];
|
|
newcount = newinfo->base_count + salvagecount;
|
|
if (newcount > newinfo->max_count)
|
|
newcount = newinfo->max_count;
|
|
|
|
// zero count of old armor so it goes away
|
|
other->client->pers.inventory[old_armor_index] = 0;
|
|
|
|
// change armor to new item with computed value
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newcount;
|
|
}
|
|
else
|
|
{
|
|
// calc new armor values
|
|
salvage = newinfo->normal_protection / oldinfo->normal_protection;
|
|
salvagecount = salvage * newinfo->base_count;
|
|
newcount = other->client->pers.inventory[old_armor_index] + salvagecount;
|
|
if (newcount > oldinfo->max_count)
|
|
newcount = oldinfo->max_count;
|
|
|
|
// if we're already maxed out then we don't need the new armor
|
|
if (other->client->pers.inventory[old_armor_index] >= newcount)
|
|
return false;
|
|
|
|
// update current armor value
|
|
other->client->pers.inventory[old_armor_index] = newcount;
|
|
}
|
|
}
|
|
|
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
|
SetRespawn (ent, 20);
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
int PowerArmorType (edict_t *ent)
|
|
{
|
|
if (!ent->client)
|
|
return POWER_ARMOR_NONE;
|
|
|
|
if (!(ent->flags & FL_POWER_ARMOR))
|
|
return POWER_ARMOR_NONE;
|
|
|
|
if (ent->client->pers.inventory[power_shield_index] > 0)
|
|
return POWER_ARMOR_SHIELD;
|
|
|
|
if (ent->client->pers.inventory[power_screen_index] > 0)
|
|
return POWER_ARMOR_SCREEN;
|
|
|
|
return POWER_ARMOR_NONE;
|
|
}
|
|
|
|
void Use_PowerArmor (edict_t *ent, gitem_t *item)
|
|
{
|
|
int index;
|
|
|
|
if (ent->flags & FL_POWER_ARMOR)
|
|
{
|
|
ent->flags &= ~FL_POWER_ARMOR;
|
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else
|
|
{
|
|
index = ITEM_INDEX(FindItem("cells"));
|
|
if (!ent->client->pers.inventory[index])
|
|
{
|
|
gi.cprintf (ent, PRINT_HIGH, "No cells for power armor.\n");
|
|
return;
|
|
}
|
|
ent->flags |= FL_POWER_ARMOR;
|
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
qboolean Pickup_PowerArmor (edict_t *ent, edict_t *other)
|
|
{
|
|
int quantity;
|
|
|
|
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
if (!(ent->spawnflags & DROPPED_ITEM) )
|
|
SetRespawn (ent, ent->item->quantity);
|
|
// auto-use for DM only if we didn't already have one
|
|
if (!quantity)
|
|
ent->item->use (other, ent->item);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Drop_PowerArmor (edict_t *ent, gitem_t *item)
|
|
{
|
|
if ((ent->flags & FL_POWER_ARMOR) && (ent->client->pers.inventory[ITEM_INDEX(item)] == 1))
|
|
Use_PowerArmor (ent, item);
|
|
Drop_General (ent, item);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
===============
|
|
Touch_Item
|
|
===============
|
|
*/
|
|
void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
qboolean taken;
|
|
|
|
if (!other->client)
|
|
return;
|
|
if (other->health < 1)
|
|
return; // dead people can't pickup
|
|
if (!ent->item->pickup)
|
|
return; // not a grabbable item?
|
|
|
|
taken = ent->item->pickup(ent, other);
|
|
|
|
if (taken)
|
|
{
|
|
// flash the screen
|
|
other->client->bonus_alpha = 0.25;
|
|
|
|
// show icon and name on status bar
|
|
other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(ent->item->icon);
|
|
other->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+ITEM_INDEX(ent->item);
|
|
other->client->pickup_msg_time = level.time + 3.0;
|
|
|
|
// change selected item
|
|
if (ent->item->use)
|
|
other->client->pers.selected_item = other->client->ps.stats[STAT_SELECTED_ITEM] = ITEM_INDEX(ent->item);
|
|
|
|
// PMM - health sound fix
|
|
if (ent->item->pickup == Pickup_Health)
|
|
{
|
|
if (ent->count == 2)
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex("items/s_health.wav"), 1, ATTN_NORM, 0);
|
|
else if (ent->count == 10)
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex("items/n_health.wav"), 1, ATTN_NORM, 0);
|
|
else if (ent->count == 25)
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex("items/l_health.wav"), 1, ATTN_NORM, 0);
|
|
else // (ent->count == 100)
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex("items/m_health.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
else if (ent->item->pickup_sound) // PGM - paranoia
|
|
{
|
|
//
|
|
gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
if (!(ent->spawnflags & ITEM_TARGETS_USED))
|
|
{
|
|
G_UseTargets (ent, other);
|
|
ent->spawnflags |= ITEM_TARGETS_USED;
|
|
}
|
|
|
|
if (!taken)
|
|
return;
|
|
|
|
if (!((coop->value) && (ent->item->flags & IT_STAY_COOP)) || (ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)))
|
|
{
|
|
if (ent->flags & FL_RESPAWN)
|
|
ent->flags &= ~FL_RESPAWN;
|
|
else
|
|
G_FreeEdict (ent);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
if (other == ent->owner)
|
|
return;
|
|
|
|
Touch_Item (ent, other, plane, surf);
|
|
}
|
|
|
|
static void drop_make_touchable (edict_t *ent)
|
|
{
|
|
ent->touch = Touch_Item;
|
|
if (deathmatch->value)
|
|
{
|
|
ent->nextthink = level.time + 29;
|
|
ent->think = G_FreeEdict;
|
|
}
|
|
}
|
|
|
|
edict_t *Drop_Item (edict_t *ent, gitem_t *item)
|
|
{
|
|
edict_t *dropped;
|
|
vec3_t forward, right;
|
|
vec3_t offset;
|
|
|
|
dropped = G_Spawn();
|
|
|
|
dropped->classname = item->classname;
|
|
dropped->item = item;
|
|
dropped->spawnflags = DROPPED_ITEM;
|
|
dropped->s.effects = item->world_model_flags;
|
|
dropped->s.renderfx = RF_GLOW | RF_IR_VISIBLE; // PGM
|
|
VectorSet (dropped->mins, -15, -15, -15);
|
|
VectorSet (dropped->maxs, 15, 15, 15);
|
|
gi.setmodel (dropped, dropped->item->world_model);
|
|
dropped->solid = SOLID_TRIGGER;
|
|
dropped->movetype = MOVETYPE_TOSS;
|
|
dropped->touch = drop_temp_touch;
|
|
dropped->owner = ent;
|
|
|
|
if (ent->client)
|
|
{
|
|
trace_t trace;
|
|
|
|
AngleVectors (ent->client->v_angle, forward, right, NULL);
|
|
VectorSet(offset, 24, 0, -16);
|
|
G_ProjectSource (ent->s.origin, offset, forward, right, dropped->s.origin);
|
|
trace = gi.trace (ent->s.origin, dropped->mins, dropped->maxs,
|
|
dropped->s.origin, ent, CONTENTS_SOLID);
|
|
VectorCopy (trace.endpos, dropped->s.origin);
|
|
}
|
|
else
|
|
{
|
|
AngleVectors (ent->s.angles, forward, right, NULL);
|
|
VectorCopy (ent->s.origin, dropped->s.origin);
|
|
}
|
|
|
|
VectorScale (forward, 100, dropped->velocity);
|
|
dropped->velocity[2] = 300;
|
|
|
|
dropped->think = drop_make_touchable;
|
|
dropped->nextthink = level.time + 1;
|
|
|
|
gi.linkentity (dropped);
|
|
|
|
return dropped;
|
|
}
|
|
|
|
void Use_Item (edict_t *ent, edict_t *other, edict_t *activator)
|
|
{
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
ent->use = NULL;
|
|
|
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
|
{
|
|
ent->solid = SOLID_BBOX;
|
|
ent->touch = NULL;
|
|
}
|
|
else
|
|
{
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->touch = Touch_Item;
|
|
}
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
================
|
|
droptofloor
|
|
================
|
|
*/
|
|
void droptofloor (edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
vec3_t dest;
|
|
float *v;
|
|
|
|
v = tv(-15,-15,-15);
|
|
VectorCopy (v, ent->mins);
|
|
v = tv(15,15,15);
|
|
VectorCopy (v, ent->maxs);
|
|
|
|
if (ent->model)
|
|
gi.setmodel (ent, ent->model);
|
|
else if (ent->item->world_model) // PGM we shouldn't need this check, but paranoia...
|
|
gi.setmodel (ent, ent->item->world_model);
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->touch = Touch_Item;
|
|
|
|
v = tv(0,0,-128);
|
|
VectorAdd (ent->s.origin, v, dest);
|
|
|
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
|
|
if (tr.startsolid)
|
|
{
|
|
gi.dprintf ("droptofloor: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
VectorCopy (tr.endpos, ent->s.origin);
|
|
|
|
if (ent->team)
|
|
{
|
|
ent->flags &= ~FL_TEAMSLAVE;
|
|
ent->chain = ent->teamchain;
|
|
ent->teamchain = NULL;
|
|
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
if (ent == ent->teammaster)
|
|
{
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
ent->think = DoRespawn;
|
|
}
|
|
}
|
|
|
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
|
{
|
|
ent->solid = SOLID_BBOX;
|
|
ent->touch = NULL;
|
|
ent->s.effects &= ~EF_ROTATE;
|
|
ent->s.renderfx &= ~RF_GLOW;
|
|
}
|
|
|
|
if (ent->spawnflags & ITEM_TRIGGER_SPAWN)
|
|
{
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
ent->use = Use_Item;
|
|
}
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PrecacheItem
|
|
|
|
Precaches all data needed for a given item.
|
|
This will be called for each item spawned in a level,
|
|
and for each item in each client's inventory.
|
|
===============
|
|
*/
|
|
void PrecacheItem (gitem_t *it)
|
|
{
|
|
char *s, *start;
|
|
char data[MAX_QPATH];
|
|
int len;
|
|
gitem_t *ammo;
|
|
|
|
if (!it)
|
|
return;
|
|
|
|
if (it->pickup_sound)
|
|
gi.soundindex (it->pickup_sound);
|
|
if (it->world_model)
|
|
gi.modelindex (it->world_model);
|
|
if (it->view_model)
|
|
gi.modelindex (it->view_model);
|
|
if (it->icon)
|
|
gi.imageindex (it->icon);
|
|
|
|
// parse everything for its ammo
|
|
if (it->ammo && it->ammo[0])
|
|
{
|
|
ammo = FindItem (it->ammo);
|
|
if (ammo != it)
|
|
PrecacheItem (ammo);
|
|
}
|
|
|
|
// parse the space seperated precache string for other items
|
|
s = it->precaches;
|
|
if (!s || !s[0])
|
|
return;
|
|
|
|
while (*s)
|
|
{
|
|
start = s;
|
|
while (*s && *s != ' ')
|
|
s++;
|
|
|
|
len = s-start;
|
|
if (len >= MAX_QPATH || len < 5)
|
|
gi.error ("PrecacheItem: %s has bad precache string", it->classname);
|
|
memcpy (data, start, len);
|
|
data[len] = 0;
|
|
if (*s)
|
|
s++;
|
|
|
|
// determine type based on extension
|
|
if (!strcmp(data+len-3, "md2"))
|
|
gi.modelindex (data);
|
|
else if (!strcmp(data+len-3, "sp2"))
|
|
gi.modelindex (data);
|
|
else if (!strcmp(data+len-3, "wav"))
|
|
gi.soundindex (data);
|
|
if (!strcmp(data+len-3, "pcx"))
|
|
gi.imageindex (data);
|
|
}
|
|
}
|
|
|
|
|
|
//=================
|
|
// Item_TriggeredSpawn - create the item marked for spawn creation
|
|
//=================
|
|
void Item_TriggeredSpawn (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
// self->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
|
|
// self->think = droptofloor;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->use = NULL;
|
|
if(strcmp(self->classname, "key_power_cube")) // leave them be on key_power_cube..
|
|
self->spawnflags = 0;
|
|
droptofloor (self);
|
|
}
|
|
|
|
//=================
|
|
// SetTriggeredSpawn - set up an item to spawn in later.
|
|
//=================
|
|
void SetTriggeredSpawn (edict_t *ent)
|
|
{
|
|
// don't do anything on key_power_cubes.
|
|
if(!strcmp(ent->classname, "key_power_cube"))
|
|
return;
|
|
|
|
ent->think = NULL;
|
|
ent->nextthink = 0;
|
|
ent->use = Item_TriggeredSpawn;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
}
|
|
|
|
/*
|
|
============
|
|
SpawnItem
|
|
|
|
Sets the clipping size and plants the object on the floor.
|
|
|
|
Items can't be immediately dropped to floor, because they might
|
|
be on an entity that hasn't spawned yet.
|
|
============
|
|
*/
|
|
void SpawnItem (edict_t *ent, gitem_t *item)
|
|
{
|
|
#if KILL_DISRUPTOR
|
|
if ((!strcmp(ent->classname, "ammo_disruptor")) || (!strcmp(ent->classname, "weapon_disintegrator")))
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// PGM - since the item may be freed by the following rules, go ahead
|
|
// and move the precache until AFTER the following rules have been checked.
|
|
// keep an eye on this.
|
|
// PrecacheItem (item);
|
|
|
|
if (ent->spawnflags > 1) // PGM
|
|
{
|
|
if (strcmp(ent->classname, "key_power_cube") != 0)
|
|
{
|
|
ent->spawnflags = 0;
|
|
gi.dprintf("%s at %s has invalid spawnflags set\n", ent->classname, vtos(ent->s.origin));
|
|
}
|
|
}
|
|
|
|
// some items will be prevented in deathmatch
|
|
if (deathmatch->value)
|
|
{
|
|
if ( (int)dmflags->value & DF_NO_ARMOR )
|
|
{
|
|
if (item->pickup == Pickup_Armor || item->pickup == Pickup_PowerArmor)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
if ( (int)dmflags->value & DF_NO_ITEMS )
|
|
{
|
|
if (item->pickup == Pickup_Powerup)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
//=====
|
|
//ROGUE
|
|
if (item->pickup == Pickup_Sphere)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
if (item->pickup == Pickup_Doppleganger)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
//ROGUE
|
|
//=====
|
|
}
|
|
if ( (int)dmflags->value & DF_NO_HEALTH )
|
|
{
|
|
if (item->pickup == Pickup_Health || item->pickup == Pickup_Adrenaline || item->pickup == Pickup_AncientHead)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
if ( (int)dmflags->value & DF_INFINITE_AMMO )
|
|
{
|
|
if ( (item->flags == IT_AMMO) || (strcmp(ent->classname, "weapon_bfg") == 0) )
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//==========
|
|
//ROGUE
|
|
if ( (int)dmflags->value & DF_NO_MINES )
|
|
{
|
|
if ( !strcmp(ent->classname, "ammo_prox") ||
|
|
!strcmp(ent->classname, "ammo_tesla") )
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
if ( (int)dmflags->value & DF_NO_NUKES )
|
|
{
|
|
if ( !strcmp(ent->classname, "ammo_nuke") )
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
if ( (int)dmflags->value & DF_NO_SPHERES )
|
|
{
|
|
if (item->pickup == Pickup_Sphere)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
//ROGUE
|
|
//==========
|
|
|
|
}
|
|
//==========
|
|
//ROGUE
|
|
// DM only items
|
|
if (!deathmatch->value)
|
|
{
|
|
if (item->pickup == Pickup_Doppleganger || item->pickup == Pickup_Nuke)
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
if ((item->use == Use_Vengeance) || (item->use == Use_Hunter))
|
|
{
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
}
|
|
//ROGUE
|
|
//==========
|
|
|
|
//PGM
|
|
PrecacheItem (item);
|
|
//PGM
|
|
|
|
if (coop->value && (strcmp(ent->classname, "key_power_cube") == 0))
|
|
{
|
|
ent->spawnflags |= (1 << (8 + level.power_cubes));
|
|
level.power_cubes++;
|
|
}
|
|
|
|
// don't let them drop items that stay in a coop game
|
|
if ((coop->value) && (item->flags & IT_STAY_COOP))
|
|
{
|
|
item->drop = NULL;
|
|
}
|
|
|
|
ent->item = item;
|
|
ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
|
|
ent->think = droptofloor;
|
|
ent->s.effects = item->world_model_flags;
|
|
ent->s.renderfx = RF_GLOW;
|
|
if (ent->model)
|
|
gi.modelindex (ent->model);
|
|
|
|
if (ent->spawnflags & 1)
|
|
SetTriggeredSpawn (ent);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
gitem_t itemlist[] =
|
|
{
|
|
{
|
|
NULL
|
|
}, // leave index 0 alone
|
|
|
|
//
|
|
// ARMOR
|
|
//
|
|
|
|
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_armor_body",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/body/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_bodyarmor",
|
|
/* pickup */ "Body Armor",
|
|
/* width */ 3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&bodyarmor_info,
|
|
ARMOR_BODY,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_armor_combat",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/combat/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_combatarmor",
|
|
/* pickup */ "Combat Armor",
|
|
/* width */ 3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&combatarmor_info,
|
|
ARMOR_COMBAT,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_armor_jacket",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar1_pkup.wav",
|
|
"models/items/armor/jacket/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_jacketarmor",
|
|
/* pickup */ "Jacket Armor",
|
|
/* width */ 3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
&jacketarmor_info,
|
|
ARMOR_JACKET,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_armor_shard",
|
|
Pickup_Armor,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"misc/ar2_pkup.wav",
|
|
"models/items/armor/shard/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_jacketarmor",
|
|
/* pickup */ "Armor Shard",
|
|
/* width */ 3,
|
|
0,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
ARMOR_SHARD,
|
|
/* precache */ ""
|
|
},
|
|
|
|
|
|
/*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_power_screen",
|
|
Pickup_PowerArmor,
|
|
Use_PowerArmor,
|
|
Drop_PowerArmor,
|
|
NULL,
|
|
"misc/ar3_pkup.wav",
|
|
"models/items/armor/screen/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_powerscreen",
|
|
/* pickup */ "Power Screen",
|
|
/* width */ 0,
|
|
60,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_power_shield",
|
|
Pickup_PowerArmor,
|
|
Use_PowerArmor,
|
|
Drop_PowerArmor,
|
|
NULL,
|
|
"misc/ar3_pkup.wav",
|
|
"models/items/armor/shield/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_powershield",
|
|
/* pickup */ "Power Shield",
|
|
/* width */ 0,
|
|
60,
|
|
NULL,
|
|
IT_ARMOR,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "misc/power2.wav misc/power1.wav"
|
|
},
|
|
|
|
|
|
//
|
|
// WEAPONS
|
|
//
|
|
|
|
/* weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
always owned, never in the world
|
|
*/
|
|
{
|
|
"weapon_blaster",
|
|
NULL,
|
|
Use_Weapon,
|
|
NULL,
|
|
Weapon_Blaster,
|
|
"misc/w_pkup.wav",
|
|
NULL, 0,
|
|
"models/weapons/v_blast/tris.md2",
|
|
/* icon */ "w_blaster",
|
|
/* pickup */ "Blaster",
|
|
0,
|
|
0,
|
|
NULL,
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_BLASTER,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
|
|
},
|
|
|
|
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_shotgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Shotgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_shotg/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_shotg/tris.md2",
|
|
/* icon */ "w_shotgun",
|
|
/* pickup */ "Shotgun",
|
|
0,
|
|
1,
|
|
"Shells",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_SHOTGUN,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/shotgf1b.wav weapons/shotgr1b.wav"
|
|
},
|
|
|
|
/*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_supershotgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_SuperShotgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_shotg2/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_shotg2/tris.md2",
|
|
/* icon */ "w_sshotgun",
|
|
/* pickup */ "Super Shotgun",
|
|
0,
|
|
2,
|
|
"Shells",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_SUPERSHOTGUN,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/sshotf1b.wav"
|
|
},
|
|
|
|
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_machinegun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Machinegun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_machn/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_machn/tris.md2",
|
|
/* icon */ "w_machinegun",
|
|
/* pickup */ "Machinegun",
|
|
0,
|
|
1,
|
|
"Bullets",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_MACHINEGUN,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"
|
|
},
|
|
|
|
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_chaingun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Chaingun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_chain/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_chain/tris.md2",
|
|
/* icon */ "w_chaingun",
|
|
/* pickup */ "Chaingun",
|
|
0,
|
|
1,
|
|
"Bullets",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_CHAINGUN,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"
|
|
},
|
|
|
|
// ROGUE
|
|
/*QUAKED weapon_etf_rifle (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_etf_rifle", // classname
|
|
Pickup_Weapon, // pickup function
|
|
Use_Weapon, // use function
|
|
Drop_Weapon, // drop function
|
|
Weapon_ETF_Rifle, // weapon think function
|
|
"misc/w_pkup.wav", // pick up sound
|
|
"models/weapons/g_etf_rifle/tris.md2", EF_ROTATE, // world model, world model flags
|
|
"models/weapons/v_etf_rifle/tris.md2", // view model
|
|
"w_etf_rifle", // icon
|
|
"ETF Rifle", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
1, // amount used / contained
|
|
"Flechettes", // ammo type used
|
|
IT_WEAPON, // inventory flags
|
|
WEAP_ETFRIFLE, // visible weapon
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
"weapons/nail1.wav models/proj/flechette/tris.md2", // precaches
|
|
},
|
|
|
|
// rogue
|
|
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_grenades",
|
|
Pickup_Ammo,
|
|
Use_Weapon,
|
|
Drop_Ammo,
|
|
Weapon_Grenade,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/grenades/medium/tris.md2", 0,
|
|
"models/weapons/v_handgr/tris.md2",
|
|
/* icon */ "a_grenades",
|
|
/* pickup */ "Grenades",
|
|
/* width */ 3,
|
|
5,
|
|
"grenades",
|
|
IT_AMMO|IT_WEAPON,
|
|
WEAP_GRENADES,
|
|
NULL,
|
|
AMMO_GRENADES,
|
|
/* precache */ "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "
|
|
},
|
|
|
|
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_grenadelauncher",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_GrenadeLauncher,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_launch/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_launch/tris.md2",
|
|
/* icon */ "w_glauncher",
|
|
/* pickup */ "Grenade Launcher",
|
|
0,
|
|
1,
|
|
"Grenades",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_GRENADELAUNCHER,
|
|
NULL,
|
|
0,
|
|
/* precache */ "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"
|
|
},
|
|
|
|
// ROGUE
|
|
/*QUAKED weapon_proxlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_proxlauncher", // classname
|
|
Pickup_Weapon, // pickup
|
|
Use_Weapon, // use
|
|
Drop_Weapon, // drop
|
|
Weapon_ProxLauncher, // weapon think
|
|
"misc/w_pkup.wav", // pick up sound
|
|
"models/weapons/g_plaunch/tris.md2", EF_ROTATE, // world model, world model flags
|
|
"models/weapons/v_plaunch/tris.md2", // view model
|
|
"w_proxlaunch", // icon
|
|
"Prox Launcher", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
1, // amount used
|
|
"Prox", // ammo type used
|
|
IT_WEAPON, // inventory flags
|
|
WEAP_PROXLAUNCH, // visible weapon
|
|
NULL, // info (void *)
|
|
AMMO_PROX, // tag
|
|
"weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav weapons/proxwarn.wav weapons/proxopen.wav",
|
|
},
|
|
// rogue
|
|
|
|
/*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_rocketlauncher",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_RocketLauncher,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_rocket/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_rocket/tris.md2",
|
|
/* icon */ "w_rlauncher",
|
|
/* pickup */ "Rocket Launcher",
|
|
0,
|
|
1,
|
|
"Rockets",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_ROCKETLAUNCHER,
|
|
NULL,
|
|
0,
|
|
/* precache */ "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"
|
|
},
|
|
|
|
/*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_hyperblaster",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_HyperBlaster,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_hyperb/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_hyperb/tris.md2",
|
|
/* icon */ "w_hyperblaster",
|
|
/* pickup */ "HyperBlaster",
|
|
0,
|
|
1,
|
|
"Cells",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_HYPERBLASTER,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"
|
|
},
|
|
|
|
// ROGUE
|
|
/*QUAKED weapon_plasmabeam (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_plasmabeam", // classname
|
|
Pickup_Weapon, // pickup function
|
|
Use_Weapon, // use function
|
|
Drop_Weapon, // drop function
|
|
Weapon_Heatbeam, // weapon think function
|
|
"misc/w_pkup.wav", // pick up sound
|
|
"models/weapons/g_beamer/tris.md2", EF_ROTATE, // world model, world model flags
|
|
"models/weapons/v_beamer/tris.md2", // view model
|
|
"w_heatbeam", // icon
|
|
"Plasma Beam", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
// FIXME - if this changes, change it in NoAmmoWeaponChange as well
|
|
2, // amount used / contained
|
|
"Cells", // ammo type used
|
|
IT_WEAPON, // inventory flags
|
|
WEAP_PLASMA, // visible weapon
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
"models/weapons/v_beamer2/tris.md2 weapons/bfg__l1a.wav", // precaches
|
|
},
|
|
//rogue
|
|
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_railgun",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_Railgun,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_rail/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_rail/tris.md2",
|
|
/* icon */ "w_railgun",
|
|
/* pickup */ "Railgun",
|
|
0,
|
|
1,
|
|
"Slugs",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_RAILGUN,
|
|
NULL,
|
|
0,
|
|
/* precache */ "weapons/rg_hum.wav"
|
|
},
|
|
|
|
/*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_bfg",
|
|
Pickup_Weapon,
|
|
Use_Weapon,
|
|
Drop_Weapon,
|
|
Weapon_BFG,
|
|
"misc/w_pkup.wav",
|
|
"models/weapons/g_bfg/tris.md2", EF_ROTATE,
|
|
"models/weapons/v_bfg/tris.md2",
|
|
/* icon */ "w_bfg",
|
|
/* pickup */ "BFG10K",
|
|
0,
|
|
50,
|
|
"Cells",
|
|
IT_WEAPON|IT_STAY_COOP,
|
|
WEAP_BFG,
|
|
NULL,
|
|
0,
|
|
/* precache */ "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"
|
|
},
|
|
|
|
// =========================
|
|
// ROGUE WEAPONS
|
|
/*QUAKED weapon_chainfist (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_chainfist", // classname
|
|
Pickup_Weapon, // pickup function
|
|
Use_Weapon, // use function
|
|
Drop_Weapon, // drop function
|
|
Weapon_ChainFist, // weapon think function
|
|
"misc/w_pkup.wav", // pick up sound
|
|
"models/weapons/g_chainf/tris.md2", EF_ROTATE, // world model, world model flags
|
|
"models/weapons/v_chainf/tris.md2", // view model
|
|
"w_chainfist", // icon
|
|
"Chainfist", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
0, // amount used / contained
|
|
NULL, // ammo type used
|
|
IT_WEAPON | IT_MELEE, // inventory flags
|
|
WEAP_CHAINFIST, // visible weapon
|
|
NULL, // info (void *)
|
|
1, // tag
|
|
"weapons/sawidle.wav weapons/sawhit.wav", // precaches
|
|
},
|
|
|
|
/*QUAKED weapon_disintegrator (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"weapon_disintegrator", // classname
|
|
Pickup_Weapon, // pickup function
|
|
Use_Weapon, // use function
|
|
Drop_Weapon, // drop function
|
|
Weapon_Disintegrator, // weapon think function
|
|
"misc/w_pkup.wav", // pick up sound
|
|
"models/weapons/g_dist/tris.md2", EF_ROTATE, // world model, world model flags
|
|
"models/weapons/v_dist/tris.md2", // view model
|
|
"w_disintegrator", // icon
|
|
"Disruptor", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
1, // amount used / contained
|
|
"Rounds", // ammo type used
|
|
#ifdef KILL_DISRUPTOR
|
|
IT_NOT_GIVEABLE,
|
|
#else
|
|
IT_WEAPON, // inventory flags
|
|
#endif
|
|
WEAP_DISRUPTOR, // visible weapon
|
|
NULL, // info (void *)
|
|
1, // tag
|
|
"models/items/spawngro/tris.md2 models/proj/disintegrator/tris.md2 weapons/disrupt.wav weapons/disint2.wav weapons/disrupthit.wav", // precaches
|
|
},
|
|
|
|
// ROGUE WEAPONS
|
|
// =========================
|
|
|
|
|
|
//
|
|
// AMMO ITEMS
|
|
//
|
|
|
|
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_shells",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/shells/medium/tris.md2", 0,
|
|
NULL,
|
|
/* icon */ "a_shells",
|
|
/* pickup */ "Shells",
|
|
/* width */ 3,
|
|
10,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_SHELLS,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_bullets",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/bullets/medium/tris.md2", 0,
|
|
NULL,
|
|
/* icon */ "a_bullets",
|
|
/* pickup */ "Bullets",
|
|
/* width */ 3,
|
|
50,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_BULLETS,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_cells",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/cells/medium/tris.md2", 0,
|
|
NULL,
|
|
/* icon */ "a_cells",
|
|
/* pickup */ "Cells",
|
|
/* width */ 3,
|
|
50,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_CELLS,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_rockets",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/rockets/medium/tris.md2", 0,
|
|
NULL,
|
|
/* icon */ "a_rockets",
|
|
/* pickup */ "Rockets",
|
|
/* width */ 3,
|
|
5,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_ROCKETS,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_slugs",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/items/ammo/slugs/medium/tris.md2", 0,
|
|
NULL,
|
|
/* icon */ "a_slugs",
|
|
/* pickup */ "Slugs",
|
|
/* width */ 3,
|
|
10,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_SLUGS,
|
|
/* precache */ ""
|
|
},
|
|
|
|
// =======================================
|
|
// ROGUE AMMO
|
|
|
|
/*QUAKED ammo_flechettes (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_flechettes",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/ammo/am_flechette/tris.md2", 0,
|
|
NULL,
|
|
"a_flechettes",
|
|
"Flechettes",
|
|
3,
|
|
50,
|
|
NULL,
|
|
IT_AMMO,
|
|
0,
|
|
NULL,
|
|
AMMO_FLECHETTES
|
|
},
|
|
/*QUAKED ammo_prox (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_prox", // Classname
|
|
Pickup_Ammo, // pickup function
|
|
NULL, // use function
|
|
Drop_Ammo, // drop function
|
|
NULL, // weapon think function
|
|
"misc/am_pkup.wav", // pickup sound
|
|
"models/ammo/am_prox/tris.md2", 0, // world model, world model flags
|
|
NULL, // view model
|
|
"a_prox", // icon
|
|
"Prox", // Name printed when picked up
|
|
3, // number of digits for status bar
|
|
5, // amount contained
|
|
NULL, // ammo type used
|
|
IT_AMMO, // inventory flags
|
|
0, // vwep index
|
|
NULL, // info (void *)
|
|
AMMO_PROX, // tag
|
|
"models/weapons/g_prox/tris.md2 weapons/proxwarn.wav" // precaches
|
|
},
|
|
|
|
/*QUAKED ammo_tesla (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_tesla",
|
|
Pickup_Ammo,
|
|
Use_Weapon, // PGM
|
|
Drop_Ammo,
|
|
Weapon_Tesla, // PGM
|
|
"misc/am_pkup.wav",
|
|
// "models/weapons/g_tesla/tris.md2", 0,
|
|
"models/ammo/am_tesl/tris.md2", 0,
|
|
"models/weapons/v_tesla/tris.md2",
|
|
"a_tesla",
|
|
"Tesla",
|
|
3,
|
|
5,
|
|
"Tesla", // PGM
|
|
IT_AMMO | IT_WEAPON, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
AMMO_TESLA, // tag
|
|
"models/weapons/v_tesla2/tris.md2 weapons/teslaopen.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav models/weapons/g_tesla/tris.md2" // precache
|
|
},
|
|
|
|
/*QUAKED ammo_nuke (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_nuke",
|
|
Pickup_Nuke,
|
|
Use_Nuke, // PMM
|
|
Drop_Ammo,
|
|
NULL, // PMM
|
|
"misc/am_pkup.wav",
|
|
"models/weapons/g_nuke/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_nuke",
|
|
/* pickup */ "A-M Bomb",
|
|
/* width */ 3,
|
|
300, /* quantity (used for respawn time) */
|
|
"A-M Bomb",
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"weapons/nukewarn2.wav world/rumble.wav"
|
|
},
|
|
|
|
/*QUAKED ammo_disruptor (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"ammo_disruptor",
|
|
Pickup_Ammo,
|
|
NULL,
|
|
Drop_Ammo,
|
|
NULL,
|
|
"misc/am_pkup.wav",
|
|
"models/ammo/am_disr/tris.md2", 0,
|
|
NULL,
|
|
"a_disruptor",
|
|
"Rounds", // FIXME
|
|
3,
|
|
15,
|
|
NULL,
|
|
#ifdef KILL_DISRUPTOR
|
|
IT_NOT_GIVEABLE,
|
|
#else
|
|
IT_AMMO, // inventory flags
|
|
#endif
|
|
0,
|
|
NULL,
|
|
#ifdef KILL_DISRUPTOR
|
|
0,
|
|
#else
|
|
AMMO_DISRUPTOR,
|
|
#endif
|
|
},
|
|
// ROGUE AMMO
|
|
// =======================================
|
|
|
|
//
|
|
// POWERUP ITEMS
|
|
//
|
|
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_quad",
|
|
Pickup_Powerup,
|
|
Use_Quad,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/quaddama/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_quad",
|
|
/* pickup */ "Quad Damage",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"
|
|
},
|
|
|
|
/*QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_invulnerability",
|
|
Pickup_Powerup,
|
|
Use_Invulnerability,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/invulner/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_invulnerability",
|
|
/* pickup */ "Invulnerability",
|
|
/* width */ 2,
|
|
300,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"
|
|
},
|
|
|
|
/*QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_silencer",
|
|
Pickup_Powerup,
|
|
Use_Silencer,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/silencer/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_silencer",
|
|
/* pickup */ "Silencer",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_breather",
|
|
Pickup_Powerup,
|
|
Use_Breather,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/breather/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_rebreather",
|
|
/* pickup */ "Rebreather",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_STAY_COOP|IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "items/airout.wav"
|
|
},
|
|
|
|
/*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_enviro",
|
|
Pickup_Powerup,
|
|
Use_Envirosuit,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/enviro/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_envirosuit",
|
|
/* pickup */ "Environment Suit",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_STAY_COOP|IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "items/airout.wav"
|
|
},
|
|
|
|
/*QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
Special item that gives +2 to maximum health
|
|
*/
|
|
{
|
|
"item_ancient_head",
|
|
Pickup_AncientHead,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/c_head/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_fixme",
|
|
/* pickup */ "Ancient Head",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
gives +1 to maximum health
|
|
*/
|
|
{
|
|
"item_adrenaline",
|
|
Pickup_Adrenaline,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/adrenal/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_adrenaline",
|
|
/* pickup */ "Adrenaline",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_bandolier",
|
|
Pickup_Bandolier,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/band/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_bandolier",
|
|
/* pickup */ "Bandolier",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_pack",
|
|
Pickup_Pack,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/pack/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_pack",
|
|
/* pickup */ "Ammo Pack",
|
|
/* width */ 2,
|
|
180,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
// ======================================
|
|
// PGM
|
|
|
|
/*QUAKED item_ir_goggles (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
gives +1 to maximum health
|
|
*/
|
|
{
|
|
"item_ir_goggles",
|
|
Pickup_Powerup,
|
|
Use_IR,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/goggles/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_ir",
|
|
/* pickup */ "IR Goggles",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "misc/ir_start.wav"
|
|
},
|
|
|
|
/*QUAKED item_double (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_double",
|
|
Pickup_Powerup,
|
|
Use_Double,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/ddamage/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_double",
|
|
/* pickup */ "Double Damage",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "misc/ddamage1.wav misc/ddamage2.wav misc/ddamage3.wav"
|
|
},
|
|
|
|
/*Q U A K E D item_torch (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
/*
|
|
{
|
|
"item_torch",
|
|
Pickup_Powerup,
|
|
Use_Torch,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/objects/fire/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"p_torch",
|
|
"torch",
|
|
2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
},
|
|
*/
|
|
|
|
/*QUAKED item_compass (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_compass",
|
|
Pickup_Powerup,
|
|
Use_Compass,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/objects/fire/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_compass",
|
|
/* pickup */ "compass",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
},
|
|
|
|
/*QUAKED item_sphere_vengeance (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_sphere_vengeance",
|
|
Pickup_Sphere,
|
|
Use_Vengeance,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/vengnce/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_vengeance",
|
|
/* pickup */ "vengeance sphere",
|
|
/* width */ 2,
|
|
60,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"spheres/v_idle.wav" //precache
|
|
},
|
|
|
|
/*QUAKED item_sphere_hunter (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_sphere_hunter",
|
|
Pickup_Sphere,
|
|
Use_Hunter,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/hunter/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_hunter",
|
|
/* pickup */ "hunter sphere",
|
|
/* width */ 2,
|
|
120,
|
|
NULL,
|
|
IT_POWERUP,
|
|
0,
|
|
NULL,
|
|
0,
|
|
"spheres/h_idle.wav spheres/h_active.wav spheres/h_lurk.wav" //precache
|
|
},
|
|
|
|
/*QUAKED item_sphere_defender (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_sphere_defender",
|
|
Pickup_Sphere,
|
|
Use_Defender,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/defender/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "p_defender",
|
|
/* pickup */ "defender sphere",
|
|
/* width */ 2,
|
|
60, // respawn time
|
|
NULL, // ammo type used
|
|
IT_POWERUP, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
"models/proj/laser2/tris.md2 models/items/shell/tris.md2 spheres/d_idle.wav" // precache
|
|
},
|
|
|
|
/*QUAKED item_doppleganger (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"item_doppleganger", // classname
|
|
Pickup_Doppleganger, // pickup function
|
|
Use_Doppleganger, // use function
|
|
Drop_General, // drop function
|
|
NULL, // weapon think function
|
|
"items/pkup.wav", // pick up sound
|
|
"models/items/dopple/tris.md2", // world model
|
|
EF_ROTATE, // world model flags
|
|
NULL, // view model
|
|
"p_doppleganger", // icon
|
|
"Doppleganger", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
90, // respawn time
|
|
NULL, // ammo type used
|
|
IT_POWERUP, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
"models/objects/dopplebase/tris.md2 models/items/spawngro2/tris.md2 models/items/hunter/tris.md2 models/items/vengnce/tris.md2", // precaches
|
|
},
|
|
|
|
{
|
|
// "dm_tag_token", // classname
|
|
NULL, // classname
|
|
Tag_PickupToken, // pickup function
|
|
NULL, // use function
|
|
NULL, // drop function
|
|
NULL, // weapon think function
|
|
"items/pkup.wav", // pick up sound
|
|
"models/items/tagtoken/tris.md2", // world model
|
|
EF_ROTATE | EF_TAGTRAIL, // world model flags
|
|
NULL, // view model
|
|
"i_tagtoken", // icon
|
|
"Tag Token", // name printed when picked up
|
|
0, // number of digits for statusbar
|
|
0, // amount used / contained
|
|
NULL, // ammo type used
|
|
IT_POWERUP | IT_NOT_GIVEABLE, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
1, // tag
|
|
NULL, // precaches
|
|
},
|
|
|
|
// PGM
|
|
// ======================================
|
|
|
|
|
|
//
|
|
// KEYS
|
|
//
|
|
/*QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
key for computer centers
|
|
*/
|
|
{
|
|
"key_data_cd",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/data_cd/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_datacd",
|
|
"Data CD",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
|
|
warehouse circuits
|
|
*/
|
|
{
|
|
"key_power_cube",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/power/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_powercube",
|
|
"Power Cube",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
key for the entrance of jail3
|
|
*/
|
|
{
|
|
"key_pyramid",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/pyramid/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_pyramid",
|
|
"Pyramid Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
key for the city computer
|
|
*/
|
|
{
|
|
"key_data_spinner",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/spinner/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_dataspin",
|
|
"Data Spinner",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
security pass for the security level
|
|
*/
|
|
{
|
|
"key_pass",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/pass/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_security",
|
|
"Security Pass",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
normal door key - blue
|
|
*/
|
|
{
|
|
"key_blue_key",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/key/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_bluekey",
|
|
"Blue Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
normal door key - red
|
|
*/
|
|
{
|
|
"key_red_key",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/red_key/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
"k_redkey",
|
|
"Red Key",
|
|
2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
tank commander's head
|
|
*/
|
|
{
|
|
"key_commander_head",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/monsters/commandr/head/tris.md2", EF_GIB,
|
|
NULL,
|
|
/* icon */ "k_comhead",
|
|
/* pickup */ "Commander's Head",
|
|
/* width */ 2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
/*QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
tank commander's head
|
|
*/
|
|
{
|
|
"key_airstrike_target",
|
|
Pickup_Key,
|
|
NULL,
|
|
Drop_General,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
"models/items/keys/target/tris.md2", EF_ROTATE,
|
|
NULL,
|
|
/* icon */ "i_airstrike",
|
|
/* pickup */ "Airstrike Marker",
|
|
/* width */ 2,
|
|
0,
|
|
NULL,
|
|
IT_STAY_COOP|IT_KEY,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ ""
|
|
},
|
|
|
|
// ======================================
|
|
// PGM
|
|
|
|
/*QUAKED key_nuke_container (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"key_nuke_container", // classname
|
|
Pickup_Key, // pickup function
|
|
NULL, // use function
|
|
Drop_General, // drop function
|
|
NULL, // weapon think function
|
|
"items/pkup.wav", // pick up sound
|
|
"models/weapons/g_nuke/tris.md2", // world model
|
|
EF_ROTATE, // world model flags
|
|
NULL, // view model
|
|
"i_contain", // icon
|
|
"Antimatter Pod", // name printed when picked up
|
|
2, // number of digits for statusbar
|
|
0, // respawn time
|
|
NULL, // ammo type used
|
|
IT_STAY_COOP|IT_KEY, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
NULL, // precaches
|
|
},
|
|
|
|
/*QUAKED key_nuke (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
{
|
|
"key_nuke", // classname
|
|
Pickup_Key, // pickup function
|
|
NULL, // use function
|
|
Drop_General, // drop function
|
|
NULL, // weapon think function
|
|
"items/pkup.wav", // pick up sound
|
|
"models/weapons/g_nuke/tris.md2", // world model
|
|
EF_ROTATE, // world model flags
|
|
NULL, // view model
|
|
"i_nuke", // icon
|
|
"Antimatter Bomb", // name printed when picked up
|
|
2, // number of digits for statusbar
|
|
0, // respawn time
|
|
NULL, // ammo type used
|
|
IT_STAY_COOP|IT_KEY, // inventory flags
|
|
0,
|
|
NULL, // info (void *)
|
|
0, // tag
|
|
NULL, // precaches
|
|
},
|
|
|
|
// PGM
|
|
// ======================================
|
|
|
|
{
|
|
NULL,
|
|
Pickup_Health,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"items/pkup.wav",
|
|
NULL, 0,
|
|
NULL,
|
|
/* icon */ "i_health",
|
|
/* pickup */ "Health",
|
|
/* width */ 3,
|
|
0,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
0,
|
|
/* precache */ "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav" // PMM - health sound fix
|
|
},
|
|
|
|
// end of list marker
|
|
{NULL}
|
|
};
|
|
|
|
|
|
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
void SP_item_health (edict_t *self)
|
|
{
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/medium/tris.md2";
|
|
self->count = 10;
|
|
SpawnItem (self, FindItem ("Health"));
|
|
gi.soundindex ("items/n_health.wav");
|
|
}
|
|
|
|
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
void SP_item_health_small (edict_t *self)
|
|
{
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/stimpack/tris.md2";
|
|
self->count = 2;
|
|
SpawnItem (self, FindItem ("Health"));
|
|
self->style = HEALTH_IGNORE_MAX;
|
|
gi.soundindex ("items/s_health.wav");
|
|
}
|
|
|
|
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
void SP_item_health_large (edict_t *self)
|
|
{
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/healing/large/tris.md2";
|
|
self->count = 25;
|
|
SpawnItem (self, FindItem ("Health"));
|
|
gi.soundindex ("items/l_health.wav");
|
|
}
|
|
|
|
/*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN
|
|
*/
|
|
void SP_item_health_mega (edict_t *self)
|
|
{
|
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
self->model = "models/items/mega_h/tris.md2";
|
|
self->count = 100;
|
|
SpawnItem (self, FindItem ("Health"));
|
|
gi.soundindex ("items/m_health.wav");
|
|
self->style = HEALTH_IGNORE_MAX|HEALTH_TIMED;
|
|
}
|
|
|
|
|
|
void InitItems (void)
|
|
{
|
|
game.num_items = sizeof(itemlist)/sizeof(itemlist[0]) - 1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
SetItemNames
|
|
|
|
Called by worldspawn
|
|
===============
|
|
*/
|
|
void SetItemNames (void)
|
|
{
|
|
int i;
|
|
gitem_t *it;
|
|
|
|
for (i=0 ; i<game.num_items ; i++)
|
|
{
|
|
it = &itemlist[i];
|
|
gi.configstring (CS_ITEMS+i, it->pickup_name);
|
|
}
|
|
|
|
jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor"));
|
|
combat_armor_index = ITEM_INDEX(FindItem("Combat Armor"));
|
|
body_armor_index = ITEM_INDEX(FindItem("Body Armor"));
|
|
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
|
|
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
|
|
}
|
|
|
|
|
|
//===============
|
|
//ROGUE
|
|
void SP_xatrix_item (edict_t *self)
|
|
{
|
|
gitem_t *item;
|
|
int i;
|
|
char *spawnClass;
|
|
|
|
if(!self->classname)
|
|
return;
|
|
|
|
if(!strcmp(self->classname, "ammo_magslug"))
|
|
spawnClass = "ammo_flechettes";
|
|
else if(!strcmp(self->classname, "ammo_trap"))
|
|
spawnClass = "weapon_proxlauncher";
|
|
else if(!strcmp(self->classname, "item_quadfire"))
|
|
{
|
|
float chance;
|
|
|
|
chance = random();
|
|
if(chance < 0.2)
|
|
spawnClass = "item_sphere_hunter";
|
|
else if (chance < 0.6)
|
|
spawnClass = "item_sphere_vengeance";
|
|
else
|
|
spawnClass = "item_sphere_defender";
|
|
}
|
|
else if(!strcmp(self->classname, "weapon_boomer"))
|
|
spawnClass = "weapon_etf_rifle";
|
|
else if(!strcmp(self->classname, "weapon_phalanx"))
|
|
spawnClass = "weapon_plasmabeam";
|
|
|
|
|
|
// check item spawn functions
|
|
for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
|
|
{
|
|
if (!item->classname)
|
|
continue;
|
|
if (!strcmp(item->classname, spawnClass))
|
|
{ // found it
|
|
SpawnItem (self, item);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
//ROGUE
|
|
//===============
|