quake2-rogue/m_stalker.h

100 lines
3.2 KiB
C

// /expanse/quake2/xpack/models/monsters/stalker
// This file generated by qdata - Do NOT Modify
#define FRAME_idle01 0
#define FRAME_idle02 1
#define FRAME_idle03 2
#define FRAME_idle04 3
#define FRAME_idle05 4
#define FRAME_idle06 5
#define FRAME_idle07 6
#define FRAME_idle08 7
#define FRAME_idle09 8
#define FRAME_idle10 9
#define FRAME_idle11 10
#define FRAME_idle12 11
#define FRAME_idle13 12
#define FRAME_idle14 13
#define FRAME_idle15 14
#define FRAME_idle16 15
#define FRAME_idle17 16
#define FRAME_idle18 17
#define FRAME_idle19 18
#define FRAME_idle20 19
#define FRAME_idle21 20
#define FRAME_idle201 21
#define FRAME_idle202 22
#define FRAME_idle203 23
#define FRAME_idle204 24
#define FRAME_idle205 25
#define FRAME_idle206 26
#define FRAME_idle207 27
#define FRAME_idle208 28
#define FRAME_idle209 29
#define FRAME_idle210 30
#define FRAME_idle211 31
#define FRAME_idle212 32
#define FRAME_idle213 33
#define FRAME_walk01 34
#define FRAME_walk02 35
#define FRAME_walk03 36
#define FRAME_walk04 37
#define FRAME_walk05 38
#define FRAME_walk06 39
#define FRAME_walk07 40
#define FRAME_walk08 41
#define FRAME_jump01 42
#define FRAME_jump02 43
#define FRAME_jump03 44
#define FRAME_jump04 45
#define FRAME_jump05 46
#define FRAME_jump06 47
#define FRAME_jump07 48
#define FRAME_run01 49
#define FRAME_run02 50
#define FRAME_run03 51
#define FRAME_run04 52
#define FRAME_attack01 53
#define FRAME_attack02 54
#define FRAME_attack03 55
#define FRAME_attack04 56
#define FRAME_attack05 57
#define FRAME_attack06 58
#define FRAME_attack07 59
#define FRAME_attack08 60
#define FRAME_attack11 61
#define FRAME_attack12 62
#define FRAME_attack13 63
#define FRAME_attack14 64
#define FRAME_attack15 65
#define FRAME_pain01 66
#define FRAME_pain02 67
#define FRAME_pain03 68
#define FRAME_pain04 69
#define FRAME_death01 70
#define FRAME_death02 71
#define FRAME_death03 72
#define FRAME_death04 73
#define FRAME_death05 74
#define FRAME_death06 75
#define FRAME_death07 76
#define FRAME_death08 77
#define FRAME_death09 78
#define FRAME_twitch01 79
#define FRAME_twitch02 80
#define FRAME_twitch03 81
#define FRAME_twitch04 82
#define FRAME_twitch05 83
#define FRAME_twitch06 84
#define FRAME_twitch07 85
#define FRAME_twitch08 86
#define FRAME_twitch09 87
#define FRAME_twitch10 88
#define FRAME_reactive01 89
#define FRAME_reactive02 90
#define FRAME_reactive03 91
#define FRAME_reactive04 92
#define MODEL_SCALE 1.000000