// G:\quake2\xpack\models/monsters/turret // This file generated by qdata - Do NOT Modify #define FRAME_stand01 0 #define FRAME_stand02 1 #define FRAME_active01 2 #define FRAME_active02 3 #define FRAME_active03 4 #define FRAME_active04 5 #define FRAME_active05 6 #define FRAME_active06 7 #define FRAME_run01 8 #define FRAME_run02 9 #define FRAME_pow01 10 #define FRAME_pow02 11 #define FRAME_pow03 12 #define FRAME_pow04 13 #define FRAME_death01 14 #define FRAME_death02 15 #define MODEL_SCALE 3.500000