/* ============================================================================== flyer ============================================================================== */ #include "g_local.h" #include "m_flyer.h" qboolean visible (edict_t *self, edict_t *other); static int nextmove; // Used for start/stop frames static int sound_sight; static int sound_idle; static int sound_pain1; static int sound_pain2; static int sound_slash; static int sound_sproing; static int sound_die; void flyer_check_melee(edict_t *self); void flyer_loop_melee (edict_t *self); void flyer_melee (edict_t *self); void flyer_setstart (edict_t *self); void flyer_stand (edict_t *self); void flyer_nextmove (edict_t *self); // ROGUE - kamikaze stuff void flyer_kamikaze (edict_t *self); void flyer_kamikaze_check (edict_t *self); void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); /* void showme1 (edict_t *self) { if (!self->dmg) { gi.dprintf ("straight - %d\n", self->monsterinfo.lefty); self->dmg = 1; } } void showme2 (edict_t *self) { if (!self->dmg) { gi.dprintf ("strafe - %d\n", self->monsterinfo.lefty); self->dmg = 1; } } */ void flyer_sight (edict_t *self, edict_t *other) { gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void flyer_idle (edict_t *self) { gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void flyer_pop_blades (edict_t *self) { gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); } mframe_t flyer_frames_stand [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL}; mframe_t flyer_frames_walk [] = { ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL, ai_walk, 5, NULL }; mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL}; mframe_t flyer_frames_run [] = { ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL, ai_run, 10, NULL }; mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; mframe_t flyer_frames_kamizake [] = { ai_charge, 40, flyer_kamikaze_check, ai_charge, 40, flyer_kamikaze_check, ai_charge, 40, flyer_kamikaze_check, ai_charge, 40, flyer_kamikaze_check, ai_charge, 40, flyer_kamikaze_check }; mmove_t flyer_move_kamikaze = {FRAME_rollr02, FRAME_rollr06, flyer_frames_kamizake, flyer_kamikaze}; void flyer_run (edict_t *self) { if (self->mass > 50) self->monsterinfo.currentmove = &flyer_move_kamikaze; else if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &flyer_move_stand; else self->monsterinfo.currentmove = &flyer_move_run; } void flyer_walk (edict_t *self) { if (self->mass > 50) flyer_run (self); else self->monsterinfo.currentmove = &flyer_move_walk; } void flyer_stand (edict_t *self) { if (self->mass > 50) flyer_run (self); else self->monsterinfo.currentmove = &flyer_move_stand; } // ROGUE - kamikaze stuff void flyer_kamikaze_explode (edict_t *self) { vec3_t dir; if (self->monsterinfo.commander && self->monsterinfo.commander->inuse && !strcmp(self->monsterinfo.commander->classname, "monster_carrier")) { self->monsterinfo.commander->monsterinfo.monster_slots++; // if ((g_showlogic) && (g_showlogic->value)) // gi.dprintf ("suicide hit!. %d slots left\n", self->monsterinfo.commander->monsterinfo.monster_slots); } // gi.dprintf ("boom!\n"); // T_RadiusDamage(self, self->owner, 125, self, self->dmg_radius, MOD_NUKE); // T_RadiusDamage(self, self->owner, 125, self, 150, MOD_NUKE); if (self->enemy) { VectorSubtract (self->enemy->s.origin, self->s.origin, dir); //void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, // vec3_t normal, int damage, int knockback, int dflags, int mod) T_Damage (self->enemy, self, self, dir, self->s.origin, vec3_origin, (int)50, (int)50, DAMAGE_RADIUS, MOD_UNKNOWN); } flyer_die (self, NULL, NULL, 0, dir); /* VectorMA (self->s.origin, -0.02, self->velocity, origin); gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_ROCKET_EXPLOSION); gi.WritePosition (origin); gi.multicast (self->s.origin, MULTICAST_PHS); G_FreeEdict (self); */ } void flyer_kamikaze (edict_t *self) { self->monsterinfo.currentmove = &flyer_move_kamikaze; } void flyer_kamikaze_check (edict_t *self) { float dist; // PMM - this needed because we could have gone away before we get here (blocked code) if (!self->inuse) return; if ((!self->enemy) || (!self->enemy->inuse)) { flyer_kamikaze_explode (self); return; } self->goalentity = self->enemy; dist = realrange (self, self->enemy); if (dist < 90) flyer_kamikaze_explode (self); } // rogue - kamikaze mframe_t flyer_frames_start [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, flyer_nextmove }; mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL}; mframe_t flyer_frames_stop [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, flyer_nextmove }; mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; void flyer_stop (edict_t *self) { self->monsterinfo.currentmove = &flyer_move_stop; } void flyer_start (edict_t *self) { self->monsterinfo.currentmove = &flyer_move_start; } mframe_t flyer_frames_rollright [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL}; mframe_t flyer_frames_rollleft [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL}; mframe_t flyer_frames_pain3 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run}; mframe_t flyer_frames_pain2 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run}; mframe_t flyer_frames_pain1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run}; mframe_t flyer_frames_defense [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, // Hold this frame ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL}; mframe_t flyer_frames_bankright [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL}; mframe_t flyer_frames_bankleft [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL}; void flyer_fire (edict_t *self, int flash_number) { vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; int effect; if(!self->enemy || !self->enemy->inuse) //PGM return; //PGM if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210)) effect = EF_HYPERBLASTER; else effect = 0; AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); VectorCopy (self->enemy->s.origin, end); end[2] += self->enemy->viewheight; VectorSubtract (end, start, dir); monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect); } void flyer_fireleft (edict_t *self) { flyer_fire (self, MZ2_FLYER_BLASTER_1); } void flyer_fireright (edict_t *self) { flyer_fire (self, MZ2_FLYER_BLASTER_2); } mframe_t flyer_frames_attack2 [] = { ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, -10, flyer_fireleft, // left gun ai_charge, -10, flyer_fireright, // right gun ai_charge, -10, flyer_fireleft, // left gun ai_charge, -10, flyer_fireright, // right gun ai_charge, -10, flyer_fireleft, // left gun ai_charge, -10, flyer_fireright, // right gun ai_charge, -10, flyer_fireleft, // left gun ai_charge, -10, flyer_fireright, // right gun ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL }; mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run}; // PMM // circle strafe frames mframe_t flyer_frames_attack3 [] = { ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, flyer_fireleft, // left gun ai_charge, 10, flyer_fireright, // right gun ai_charge, 10, flyer_fireleft, // left gun ai_charge, 10, flyer_fireright, // right gun ai_charge, 10, flyer_fireleft, // left gun ai_charge, 10, flyer_fireright, // right gun ai_charge, 10, flyer_fireleft, // left gun ai_charge, 10, flyer_fireright, // right gun ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL }; mmove_t flyer_move_attack3 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack3, flyer_run}; // pmm void flyer_slash_left (edict_t *self) { vec3_t aim; VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0); fire_hit (self, aim, 5, 0); gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } void flyer_slash_right (edict_t *self) { vec3_t aim; VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0); fire_hit (self, aim, 5, 0); gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } mframe_t flyer_frames_start_melee [] = { ai_charge, 0, flyer_pop_blades, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL }; mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee}; mframe_t flyer_frames_end_melee [] = { ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL }; mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run}; mframe_t flyer_frames_loop_melee [] = { ai_charge, 0, NULL, // Loop Start ai_charge, 0, NULL, ai_charge, 0, flyer_slash_left, // Left Wing Strike ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, flyer_slash_right, // Right Wing Strike ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL // Loop Ends }; mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee}; void flyer_loop_melee (edict_t *self) { /* if (random() <= 0.5) self->monsterinfo.currentmove = &flyer_move_attack1; else */ self->monsterinfo.currentmove = &flyer_move_loop_melee; } void flyer_attack (edict_t *self) { float chance; /* if (random() <= 0.5) self->monsterinfo.currentmove = &flyer_move_attack1; else */ // 0% chance of circle in easy // 50% chance in normal // 75% chance in hard // 86.67% chance in nightmare if (self->mass > 50) { flyer_run (self); return; } if (!skill->value) chance = 0; else chance = 1.0 - (0.5/(float)(skill->value)); if (random() > chance) { self->monsterinfo.attack_state = AS_STRAIGHT; self->monsterinfo.currentmove = &flyer_move_attack2; } else // circle strafe { if (random () <= 0.5) // switch directions self->monsterinfo.lefty = 1 - self->monsterinfo.lefty; self->monsterinfo.attack_state = AS_SLIDING; self->monsterinfo.currentmove = &flyer_move_attack3; } } void flyer_setstart (edict_t *self) { nextmove = ACTION_run; self->monsterinfo.currentmove = &flyer_move_start; } void flyer_nextmove (edict_t *self) { if (nextmove == ACTION_attack1) self->monsterinfo.currentmove = &flyer_move_start_melee; else if (nextmove == ACTION_attack2) self->monsterinfo.currentmove = &flyer_move_attack2; else if (nextmove == ACTION_run) self->monsterinfo.currentmove = &flyer_move_run; } void flyer_melee (edict_t *self) { // flyer.nextmove = ACTION_attack1; // self->monsterinfo.currentmove = &flyer_move_stop; if (self->mass > 50) flyer_run (self); else self->monsterinfo.currentmove = &flyer_move_start_melee; } void flyer_check_melee(edict_t *self) { if (range (self, self->enemy) == RANGE_MELEE) if (random() <= 0.8) self->monsterinfo.currentmove = &flyer_move_loop_melee; else self->monsterinfo.currentmove = &flyer_move_end_melee; else self->monsterinfo.currentmove = &flyer_move_end_melee; } void flyer_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; // pmm - kamikaze's don't feel pain if (self->mass != 50) return; // pmm if (self->health < (self->max_health / 2)) self->s.skinnum = 1; if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; if (skill->value == 3) return; // no pain anims in nightmare n = rand() % 3; if (n == 0) { gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain1; } else if (n == 1) { gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain2; } else { gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain3; } } void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); BecomeExplosion1(self); } // PMM - kamikaze code .. blow up if blocked int flyer_blocked (edict_t *self, float dist) { vec3_t origin; // kamikaze = 100, normal = 50 if (self->mass == 100) { flyer_kamikaze_check(self); // if the above didn't blow us up (i.e. I got blocked by the player) if (self->inuse) { if (self->monsterinfo.commander && self->monsterinfo.commander->inuse && !strcmp(self->monsterinfo.commander->classname, "monster_carrier")) { self->monsterinfo.commander->monsterinfo.monster_slots++; // if ((g_showlogic) && (g_showlogic->value)) // gi.dprintf ("suicide blocked, exploding. %d slots left\n", self->monsterinfo.commander->monsterinfo.monster_slots); } VectorMA (self->s.origin, -0.02, self->velocity, origin); gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_ROCKET_EXPLOSION); gi.WritePosition (origin); gi.multicast (self->s.origin, MULTICAST_PHS); G_FreeEdict (self); } return true; } // we're a normal flyer if(blocked_checkshot (self, 0.25 + (0.05 * skill->value) )) return true; return false; } /*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_flyer (edict_t *self) { if (deathmatch->value) { G_FreeEdict (self); return; } // fix a map bug in jail5.bsp if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104)) { self->targetname = self->target; self->target = NULL; } sound_sight = gi.soundindex ("flyer/flysght1.wav"); sound_idle = gi.soundindex ("flyer/flysrch1.wav"); sound_pain1 = gi.soundindex ("flyer/flypain1.wav"); sound_pain2 = gi.soundindex ("flyer/flypain2.wav"); sound_slash = gi.soundindex ("flyer/flyatck2.wav"); sound_sproing = gi.soundindex ("flyer/flyatck1.wav"); sound_die = gi.soundindex ("flyer/flydeth1.wav"); gi.soundindex ("flyer/flyatck3.wav"); self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2"); VectorSet (self->mins, -16, -16, -24); // PMM - shortened to 16 from 32 VectorSet (self->maxs, 16, 16, 16); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.sound = gi.soundindex ("flyer/flyidle1.wav"); self->health = 50; self->mass = 50; self->pain = flyer_pain; self->die = flyer_die; self->monsterinfo.stand = flyer_stand; self->monsterinfo.walk = flyer_walk; self->monsterinfo.run = flyer_run; self->monsterinfo.attack = flyer_attack; self->monsterinfo.melee = flyer_melee; self->monsterinfo.sight = flyer_sight; self->monsterinfo.idle = flyer_idle; self->monsterinfo.blocked = flyer_blocked; gi.linkentity (self); self->monsterinfo.currentmove = &flyer_move_stand; self->monsterinfo.scale = MODEL_SCALE; flymonster_start (self); } // PMM - suicide fliers void SP_monster_kamikaze (edict_t *self) { if (deathmatch->value) { G_FreeEdict (self); return; } sound_sight = gi.soundindex ("flyer/flysght1.wav"); sound_idle = gi.soundindex ("flyer/flysrch1.wav"); sound_pain1 = gi.soundindex ("flyer/flypain1.wav"); sound_pain2 = gi.soundindex ("flyer/flypain2.wav"); sound_slash = gi.soundindex ("flyer/flyatck2.wav"); sound_sproing = gi.soundindex ("flyer/flyatck1.wav"); sound_die = gi.soundindex ("flyer/flydeth1.wav"); gi.soundindex ("flyer/flyatck3.wav"); self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2"); VectorSet (self->mins, -16, -16, -24); // used to be 32 tall .. was WAY too big VectorSet (self->maxs, 16, 16, 16); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.sound = gi.soundindex ("flyer/flyidle1.wav"); self->s.effects |= EF_ROCKET; self->health = 50; // PMM - normal flyer has mass of 50 self->mass = 100; self->pain = flyer_pain; self->die = flyer_die; self->monsterinfo.stand = flyer_stand; self->monsterinfo.walk = flyer_walk; self->monsterinfo.run = flyer_run; self->monsterinfo.attack = flyer_attack; self->monsterinfo.melee = flyer_melee; self->monsterinfo.sight = flyer_sight; self->monsterinfo.idle = flyer_idle; self->monsterinfo.blocked = flyer_blocked; gi.linkentity (self); self->monsterinfo.currentmove = &flyer_move_stand; self->monsterinfo.scale = MODEL_SCALE; flymonster_start (self); }