BUILD_DEBUG_DIR=debug BUILD_RELEASE_DIR=release CC=gcc BASE_CFLAGS=-Dstricmp=strcasecmp RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations DEBUG_CFLAGS=$(BASE_CFLAGS) -g LDFLAGS=-ldl -lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< TARGETS=$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ build_debug: @-mkdir $(BUILD_DEBUG_DIR) $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: @-mkdir $(BUILD_RELEASE_DIR) $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" all: build_debug build_release targets: $(TARGETS) ROGUE_OBJS = \ $(BUILDDIR)/dm_ball.o \ $(BUILDDIR)/dm_tag.o \ $(BUILDDIR)/g_ai.o \ $(BUILDDIR)/g_chase.o \ $(BUILDDIR)/g_cmds.o \ $(BUILDDIR)/g_combat.o \ $(BUILDDIR)/g_func.o \ $(BUILDDIR)/g_items.o \ $(BUILDDIR)/g_main.o \ $(BUILDDIR)/g_misc.o \ $(BUILDDIR)/g_monster.o \ $(BUILDDIR)/g_newai.o \ $(BUILDDIR)/g_newdm.o \ $(BUILDDIR)/g_newfnc.o \ $(BUILDDIR)/g_newtarg.o \ $(BUILDDIR)/g_newtrig.o \ $(BUILDDIR)/g_newweap.o \ $(BUILDDIR)/g_phys.o \ $(BUILDDIR)/g_save.o \ $(BUILDDIR)/g_spawn.o \ $(BUILDDIR)/g_sphere.o \ $(BUILDDIR)/g_svcmds.o \ $(BUILDDIR)/g_target.o \ $(BUILDDIR)/g_trigger.o \ $(BUILDDIR)/g_turret.o \ $(BUILDDIR)/g_utils.o \ $(BUILDDIR)/g_weapon.o \ $(BUILDDIR)/m_actor.o \ $(BUILDDIR)/m_berserk.o \ $(BUILDDIR)/m_boss2.o \ $(BUILDDIR)/m_boss3.o \ $(BUILDDIR)/m_boss31.o \ $(BUILDDIR)/m_boss32.o \ $(BUILDDIR)/m_brain.o \ $(BUILDDIR)/m_carrier.o \ $(BUILDDIR)/m_chick.o \ $(BUILDDIR)/m_flash.o \ $(BUILDDIR)/m_flipper.o \ $(BUILDDIR)/m_float.o \ $(BUILDDIR)/m_flyer.o \ $(BUILDDIR)/m_gladiator.o \ $(BUILDDIR)/m_gunner.o \ $(BUILDDIR)/m_hover.o \ $(BUILDDIR)/m_infantry.o \ $(BUILDDIR)/m_insane.o \ $(BUILDDIR)/m_medic.o \ $(BUILDDIR)/m_move.o \ $(BUILDDIR)/m_mutant.o \ $(BUILDDIR)/m_parasite.o \ $(BUILDDIR)/m_soldier.o \ $(BUILDDIR)/m_stalker.o \ $(BUILDDIR)/m_supertank.o \ $(BUILDDIR)/m_tank.o \ $(BUILDDIR)/m_turret.o \ $(BUILDDIR)/m_widow.o \ $(BUILDDIR)/m_widow2.o \ $(BUILDDIR)/p_client.o \ $(BUILDDIR)/p_hud.o \ $(BUILDDIR)/p_trail.o \ $(BUILDDIR)/p_view.o \ $(BUILDDIR)/p_weapon.o \ $(BUILDDIR)/q_shared.o $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) $(BUILDDIR)/dm_ball.o : dm_ball.c $(DO_SHLIB_CC) $(BUILDDIR)/dm_tag.o : dm_tag.c $(DO_SHLIB_CC) $(BUILDDIR)/g_ai.o : g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/g_chase.o : g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/g_cmds.o : g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/g_combat.o : g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/g_func.o : g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/g_items.o : g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/g_main.o : g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/g_misc.o : g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/g_monster.o : g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newai.o : g_newai.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newdm.o : g_newdm.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newfnc.o : g_newfnc.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newtarg.o : g_newtarg.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newtrig.o : g_newtrig.c $(DO_SHLIB_CC) $(BUILDDIR)/g_newweap.o : g_newweap.c $(DO_SHLIB_CC) $(BUILDDIR)/g_phys.o : g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/g_save.o : g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/g_spawn.o : g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/g_sphere.o : g_sphere.c $(DO_SHLIB_CC) $(BUILDDIR)/g_svcmds.o : g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/g_target.o : g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/g_trigger.o : g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/g_turret.o : g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/g_utils.o : g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/g_weapon.o : g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/m_actor.o : m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/m_berserk.o : m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/m_boss2.o : m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/m_boss3.o : m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/m_boss31.o : m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/m_boss32.o : m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/m_brain.o : m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/m_carrier.o : m_carrier.c $(DO_SHLIB_CC) $(BUILDDIR)/m_chick.o : m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/m_flash.o : m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/m_flipper.o : m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/m_float.o : m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/m_flyer.o : m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/m_gladiator.o : m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/m_gunner.o : m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/m_hover.o : m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/m_infantry.o : m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/m_insane.o : m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/m_medic.o : m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/m_move.o : m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/m_mutant.o : m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/m_parasite.o : m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/m_soldier.o : m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/m_stalker.o : m_stalker.c $(DO_SHLIB_CC) $(BUILDDIR)/m_supertank.o : m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/m_tank.o : m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/m_turret.o : m_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/m_widow.o : m_widow.c $(DO_SHLIB_CC) $(BUILDDIR)/m_widow2.o : m_widow2.c $(DO_SHLIB_CC) $(BUILDDIR)/p_client.o : p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/p_hud.o : p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/p_trail.o : p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/p_view.o : p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/p_weapon.o : p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/q_shared.o : q_shared.c $(DO_SHLIB_CC) ###################### clean: clean-debug clean-release clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: -rm -f $(ROGUE_OBJS)