100 lines
3.2 KiB
C
100 lines
3.2 KiB
C
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// /expanse/quake2/xpack/models/monsters/stalker
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// This file generated by qdata - Do NOT Modify
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#define FRAME_idle01 0
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#define FRAME_idle02 1
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#define FRAME_idle03 2
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#define FRAME_idle04 3
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#define FRAME_idle05 4
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#define FRAME_idle06 5
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#define FRAME_idle07 6
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#define FRAME_idle08 7
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#define FRAME_idle09 8
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#define FRAME_idle10 9
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#define FRAME_idle11 10
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#define FRAME_idle12 11
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#define FRAME_idle13 12
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#define FRAME_idle14 13
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#define FRAME_idle15 14
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#define FRAME_idle16 15
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#define FRAME_idle17 16
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#define FRAME_idle18 17
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#define FRAME_idle19 18
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#define FRAME_idle20 19
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#define FRAME_idle21 20
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#define FRAME_idle201 21
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#define FRAME_idle202 22
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#define FRAME_idle203 23
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#define FRAME_idle204 24
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#define FRAME_idle205 25
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#define FRAME_idle206 26
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#define FRAME_idle207 27
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#define FRAME_idle208 28
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#define FRAME_idle209 29
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#define FRAME_idle210 30
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#define FRAME_idle211 31
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#define FRAME_idle212 32
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#define FRAME_idle213 33
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#define FRAME_walk01 34
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#define FRAME_walk02 35
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#define FRAME_walk03 36
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#define FRAME_walk04 37
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#define FRAME_walk05 38
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#define FRAME_walk06 39
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#define FRAME_walk07 40
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#define FRAME_walk08 41
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#define FRAME_jump01 42
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#define FRAME_jump02 43
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#define FRAME_jump03 44
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#define FRAME_jump04 45
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#define FRAME_jump05 46
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#define FRAME_jump06 47
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#define FRAME_jump07 48
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#define FRAME_run01 49
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#define FRAME_run02 50
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#define FRAME_run03 51
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#define FRAME_run04 52
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#define FRAME_attack01 53
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#define FRAME_attack02 54
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#define FRAME_attack03 55
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#define FRAME_attack04 56
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#define FRAME_attack05 57
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#define FRAME_attack06 58
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#define FRAME_attack07 59
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#define FRAME_attack08 60
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#define FRAME_attack11 61
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#define FRAME_attack12 62
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#define FRAME_attack13 63
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#define FRAME_attack14 64
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#define FRAME_attack15 65
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#define FRAME_pain01 66
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#define FRAME_pain02 67
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#define FRAME_pain03 68
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#define FRAME_pain04 69
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#define FRAME_death01 70
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#define FRAME_death02 71
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#define FRAME_death03 72
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#define FRAME_death04 73
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#define FRAME_death05 74
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#define FRAME_death06 75
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#define FRAME_death07 76
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#define FRAME_death08 77
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#define FRAME_death09 78
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#define FRAME_twitch01 79
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#define FRAME_twitch02 80
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#define FRAME_twitch03 81
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#define FRAME_twitch04 82
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#define FRAME_twitch05 83
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#define FRAME_twitch06 84
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#define FRAME_twitch07 85
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#define FRAME_twitch08 86
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#define FRAME_twitch09 87
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#define FRAME_twitch10 88
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#define FRAME_reactive01 89
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#define FRAME_reactive02 90
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#define FRAME_reactive03 91
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#define FRAME_reactive04 92
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#define MODEL_SCALE 1.000000
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