// timemach.qc // pmack // jan97 // ------------------------------------------------ // time machine and related parts // ------------------------------------------------ void() time_chunk = { local entity timeChunk; timeChunk = spawn(); setmodel(timeChunk, "progs/timegib.mdl"); timeChunk.solid = SOLID_NOT; timeChunk.movetype = MOVETYPE_TOSS; makevectors (self.owner.angles); setorigin ( timeChunk, self.owner.origin + v_forward*84 - v_up * 136); timeChunk.velocity = v_up * -50; timeChunk.avelocity = '300 300 300'; timeChunk.angles = self.owner.angles; sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NONE); WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION); WriteCoord (MSG_BROADCAST, timeChunk.origin_x); WriteCoord (MSG_BROADCAST, timeChunk.origin_y); WriteCoord (MSG_BROADCAST, timeChunk.origin_z); self.owner.frame = 1; timeChunk.think = SUB_Remove; timeChunk.nextthink = time + 5; }; void() time_stop_shake = { SUB_UseTargets(); remove (self); }; void() time_boom = { local entity stopShakeEnt; SUB_UseTargets(); if(self.owner.health < 1250 && self.owner.frame > 0) { if ( self.owner.skin < 2) { self.owner.frame = 2; self.owner.skin = 2; } } else if(self.owner.health < 1500) { if ( self.owner.frame == 0 ) { time_chunk(); self.owner.frame = 1; self.owner.skin = 1; } } sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NONE); if (random() < 0.5) { WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); } else { WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION2); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); WriteByte (MSG_BROADCAST, 244); WriteByte (MSG_BROADCAST, 3); } BecomeExplosion(); stopShakeEnt = spawn(); stopShakeEnt.target = self.target; stopShakeEnt.think = time_stop_shake; stopShakeEnt.nextthink = time + 0.7; }; void() time_fall = { if (!self.pain_finished) { if ( self.origin_z < -20 ) { WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_LAVASPLASH); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z - 80); self.pain_finished = 1; } else if (random() < 0.3) { WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); } } self.velocity_z = self.velocity_z - 5; self.nextthink = time + 0.1; self.think = time_fall; }; void() time_crash = { self.takedamage = DAMAGE_NO; self.movetype = MOVETYPE_FLY; self.solid = SOLID_NOT; self.velocity = '0 0 -50'; self.avelocity = '15 0 5'; setsize (self, '0 0 0', '0 0 0'); self.think = time_fall; self.nextthink = time + 0.1; self.target = "timeramp"; SUB_UseTargets(); }; void(entity attacker, float take) time_pain = { local entity painEnt; local vector painOrg; local float painRnd; if ( self.health > 1100 ) if ( self.pain_finished > time ) return; painRnd = random(); if(painRnd < 0.4) { self.pain_finished = time + 2; painRnd = random(); makevectors ( self.angles ); painEnt = spawn(); if ( painRnd < 0.33 ) painEnt.origin = self.origin + v_forward*80 - v_up*64; else if (painRnd < 0.66) painEnt.origin = self.origin + v_right*80 - v_up*24; else painEnt.origin = self.origin + v_forward*64 - v_up*48 - v_right*48; painEnt.target = self.target; painEnt.owner = self; painEnt.think = time_boom; painEnt.nextthink = time + 0.2 + random() * 0.3; } if ( self.health < 1000 ) { self.pain_finished = 0; self.th_pain = SUB_Null; self.th_die = SUB_Null; cutscene_running = 1; return; } }; //(-16 -16 -32) (16 16 0) /*QUAKED item_time_machine (1 1 0) (-64 -64 -144) (64 64 0) */ void() item_time_machine = { if (deathmatch) { remove (self); return; } precache_model("progs/timemach.mdl"); precache_model("progs/timegib.mdl"); setmodel(self, "progs/timemach.mdl"); self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_STEP; self.health = 1600; self.takedamage = DAMAGE_YES; self.view_ofs = '0 0 25'; self.movetype = MOVETYPE_FLY; setsize(self, '-64 -64 -144', '64 64 0'); self.avelocity = '0 60 0'; self.flags = self.flags | FL_MONSTER; self.th_stand = SUB_Null; self.th_walk = SUB_Null; self.th_run = SUB_Null; self.th_die = time_pain; self.th_missile = SUB_Null; self.th_pain = time_pain; theMachine = self; }; /*QUAKED item_time_core (1 0 0) (-8 -8 -8) (8 8 8) */ void() item_time_core = { if (deathmatch) { remove (self); return; } precache_model ("progs/timecore.mdl"); setmodel(self, "progs/timecore.mdl"); self.solid = SOLID_NOT; self.movetype = MOVETYPE_FLY; self.avelocity = '60 60 60'; };