292 lines
No EOL
5.5 KiB
C++
292 lines
No EOL
5.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/grapple.cpp $
|
|
// $Revision:: 6 $
|
|
// $Author:: Aldie $
|
|
// $Date:: 3/25/99 6:29p $
|
|
//
|
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/grapple.cpp $
|
|
//
|
|
// 6 3/25/99 6:29p Aldie
|
|
// Fixed grappling hook crash bug
|
|
//
|
|
// 5 3/14/99 1:53a Aldie
|
|
// Fixed NULL surface flag check for hook
|
|
//
|
|
// 4 3/12/99 8:13p Aldie
|
|
// Added hack for Richard's level
|
|
//
|
|
// 3 3/03/99 12:38p Aldie
|
|
// Fixed hook for gravaxis
|
|
//
|
|
// 2 3/02/99 9:23p Aldie
|
|
// Added CTF game code
|
|
//
|
|
// 1 2/17/99 8:03p Aldie
|
|
//
|
|
// 2 2/16/99 4:08p Aldie
|
|
//
|
|
// 1 2/11/99 1:38p Aldie
|
|
//
|
|
// 2 2/10/99 9:35p Aldie
|
|
// First version
|
|
//
|
|
// DESCRIPTION:
|
|
// Grappling Hook
|
|
|
|
#include "g_local.h"
|
|
#include "grapple.h"
|
|
#include "player.h"
|
|
#include "ctf.h"
|
|
|
|
CLASS_DECLARATION( Projectile, Hook, NULL );
|
|
|
|
Event EV_Grapple_PullPlayer( "pullplayer" );
|
|
|
|
ResponseDef Hook::Responses[] =
|
|
{
|
|
{ &EV_Touch, (Response)Hook::Touch },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
EXPORT_FROM_DLL void Hook::Touch
|
|
(
|
|
Event *ev
|
|
)
|
|
|
|
{
|
|
int damg;
|
|
Vector v;
|
|
Entity *other;
|
|
Entity *owner;
|
|
Player *player;
|
|
|
|
other = ev->GetEntity( 1 );
|
|
assert( other );
|
|
|
|
if ( other->entnum == this->owner )
|
|
{
|
|
return;
|
|
}
|
|
|
|
stopsound( CHAN_VOICE );
|
|
setSolidType( SOLID_NOT );
|
|
setMoveType( MOVETYPE_NONE );
|
|
|
|
if ( HitSky() || other->isSubclassOf( Teleporter ) )
|
|
{
|
|
PostEvent( EV_Remove, 0 );
|
|
return;
|
|
}
|
|
|
|
// HACK for Richard's map
|
|
if
|
|
(
|
|
( level.impact_trace.surface ) &&
|
|
( level.impact_trace.surface->flags & SURF_DAMAGE )
|
|
)
|
|
{
|
|
PostEvent( EV_Remove, 0 );
|
|
return;
|
|
}
|
|
|
|
damg = 10;
|
|
|
|
owner = G_GetEntity( this->owner );
|
|
|
|
if ( !owner )
|
|
owner = world;
|
|
|
|
if (other->takedamage)
|
|
{
|
|
player = (Player *)( Entity * )owner;
|
|
player->ClearGrapplePull();
|
|
other->Damage( this, owner, damg, worldorigin, velocity, level.impact_trace.plane.normal, 200, 0, MOD_GRAPPLE, -1, -1, 1.0f );
|
|
PostEvent( EV_Remove, 0.1 );
|
|
return;
|
|
}
|
|
|
|
// Hit a solid wall
|
|
if ( owner->isClient() )
|
|
{
|
|
setMoveType( MOVETYPE_NONE );
|
|
player = (Player *)( Entity * )owner;
|
|
player->SetGrapplePull( worldorigin, CTF_GRAPPLE_PULL_SPEED );
|
|
|
|
RandomAnimate( "hooked", NULL );
|
|
// Don't remove the hook, once it's implanted in a wall
|
|
CancelEventsOfType( EV_Remove );
|
|
}
|
|
else
|
|
{
|
|
PostEvent( EV_Remove, 0.1 );
|
|
}
|
|
}
|
|
|
|
EXPORT_FROM_DLL void Hook::Setup
|
|
(
|
|
Entity *owner,
|
|
Vector pos,
|
|
Vector dir
|
|
)
|
|
|
|
{
|
|
Event *ev;
|
|
|
|
this->owner = owner->entnum;
|
|
edict->owner = owner->edict;
|
|
|
|
setMoveType( MOVETYPE_FLYMISSILE );
|
|
setSolidType( SOLID_BBOX );
|
|
edict->clipmask = MASK_PROJECTILE;
|
|
SetGravityAxis( owner->gravaxis );
|
|
|
|
angles = dir.toAngles();
|
|
angles[ PITCH ] = - angles[ PITCH ];
|
|
setAngles( angles );
|
|
|
|
velocity = dir * CTF_GRAPPLE_SPEED;
|
|
|
|
// set duration
|
|
ev = new Event( EV_Remove );
|
|
ev->AddEntity( world );
|
|
PostEvent( ev, 10 );
|
|
|
|
takedamage = DAMAGE_NO;
|
|
|
|
setModel( "ctf_grap.def" );
|
|
gravity = 0;
|
|
|
|
setSize( "-1 -1 -1", "1 1 1" );
|
|
setOrigin( pos );
|
|
worldorigin.copyTo(edict->s.old_origin);
|
|
}
|
|
|
|
#if 0
|
|
CLASS_DECLARATION( Weapon, Grapple, "weapon_grapple" );
|
|
|
|
Event EV_Grapple_UpdateBeam( "grapple_updatebeam" );
|
|
|
|
ResponseDef Grapple::Responses[] =
|
|
{
|
|
{ &EV_Grapple_UpdateBeam, ( Response )Grapple::UpdateBeam },
|
|
{ &EV_Weapon_Shoot, ( Response )Grapple::Shoot },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
Grapple::Grapple()
|
|
{
|
|
SetModels( "grapple.def", "view_grapple.def" );
|
|
SetRank( 0, 0 );
|
|
SetType( WEAPON_2HANDED_LO );
|
|
}
|
|
|
|
Grapple::~Grapple()
|
|
{
|
|
// Kill the beam
|
|
CancelEventsOfType( EV_Grapple_UpdateBeam );
|
|
|
|
if ( beam )
|
|
beam->PostEvent( EV_Remove, 0 );
|
|
}
|
|
|
|
qboolean Grapple::HasAmmo
|
|
(
|
|
void
|
|
)
|
|
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Grapple::ReleaseFire
|
|
(
|
|
float holdfiretime
|
|
)
|
|
|
|
{
|
|
//Client released the fire button, kill the hook
|
|
if ( hook )
|
|
{
|
|
hook->ProcessEvent( EV_Remove );
|
|
}
|
|
|
|
if ( owner->isClient() )
|
|
{
|
|
Player *player;
|
|
|
|
player = ( Player * )( Sentient *)owner;
|
|
player->ClearGrapplePull();
|
|
}
|
|
|
|
if ( beam )
|
|
{
|
|
beam->PostEvent( EV_Remove, 0 );
|
|
}
|
|
|
|
NextAttack( 0.1 );
|
|
CancelEventsOfType( EV_Grapple_UpdateBeam );
|
|
ProcessEvent( EV_Weapon_DoneFiring );
|
|
}
|
|
|
|
void Grapple::UpdateBeam
|
|
(
|
|
Event *ev
|
|
)
|
|
|
|
{
|
|
Vector pos, dir;
|
|
|
|
if ( !hook )
|
|
{
|
|
beam->ProcessEvent( EV_Remove );
|
|
return;
|
|
}
|
|
|
|
if ( beam )
|
|
{
|
|
GetMuzzlePosition( &pos, &dir );
|
|
beam->setBeam( pos, hook->worldorigin, 2, 1, 1, 1, 1, 0 );
|
|
PostEvent( EV_Grapple_UpdateBeam, FRAMETIME );
|
|
}
|
|
}
|
|
|
|
void Grapple::Shoot
|
|
(
|
|
Event *ev
|
|
)
|
|
|
|
{
|
|
Vector pos;
|
|
Vector dir;
|
|
|
|
assert( owner );
|
|
|
|
if ( !owner )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check to see if hook is out, don't fire another one
|
|
if ( hook )
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetMuzzlePosition( &pos, &dir );
|
|
|
|
hook = new Hook;
|
|
hook->Setup( owner, pos, dir );
|
|
|
|
beam = new Beam;
|
|
beam->setBeam( pos, hook->worldorigin, 2, 1, 1, 1, 1, 0 );
|
|
PostEvent( EV_Grapple_UpdateBeam, 0.1 );
|
|
}
|
|
|
|
#endif
|