sin-sdk/inventoryitem.h

50 lines
1.4 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $
// $Revision:: 5 $
// $Author:: Aldie $
// $Date:: 10/09/98 2:07a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $
//
// 5 10/09/98 2:07a Aldie
// Updated DMFLAGS
//
// 4 6/25/98 8:48p Markd
// Rewrote Item class, added keyed items to triggers, cleaned up item system
//
// 3 6/24/98 1:38p Aldie
// Implementation of inventory system and picking stuff up
//
// 2 6/19/98 6:38p Aldie
// Inventory item first version
//
// DESCRIPTION:
// Items that are visible in the player's inventory
#ifndef __INVITEM_H__
#define __INVITEM_H__
#include "item.h"
class EXPORT_FROM_DLL InventoryItem : public Item
{
public:
CLASS_PROTOTYPE( InventoryItem );
InventoryItem();
virtual void Use( Event *ev );
};
extern Event EV_InventoryItem_Use;
#endif /* inventoryitem.h */