sin-sdk/ctf_player.h
1998-12-20 00:00:00 +00:00

93 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/ctf_player.h $
// $Revision:: 3 $
// $Author:: Jimdose $
// $Date:: 10/10/98 3:37a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/ctf_player.h $
//
// 3 10/10/98 3:37a Jimdose
// Began converting to Sin
//
// 2 10/10/98 3:03a Jimdose
// Created file
//
// 1 10/10/98 3:02a Jimdose
//
// DESCRIPTION:
// Player code for Threewave Capture the Flag.
//
// The original source for this code was graciously provided by Zoid and
// Id Software. Many thanks!
//
// Original credits:
//
// Programming - Dave 'Zoid' Kirsch
// Original CTF Art Design - Brian 'Whaleboy' Cozzens
//
#ifndef __CTF_PLAYER_H__
#define __CTF_PLAYER_H__
#include "player.h"
#include "ctf.h"
class EXPORT_FROM_DLL CTF_Player : public Player
{
private:
int team;
public:
CLASS_PROTOTYPE( CTF_Player );
CTF_Player();
virtual ~CTF_Player();
virtual void Init( void );
const char *TeamName( void );
const char *OtherTeamName( void );
int Team( void );
int OtherTeam( void );
virtual void Respawn( Event *ev );
virtual void Killed( Event *ev );
virtual void GotKill( Event *ev );
void ClientThink( Event *ev );
virtual void EndFrame( Event *ev );
virtual void UpdateStats( void );
virtual void Prethink( void );
virtual void Postthink( void );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void CTF_Player::Archive
(
Archiver &arc
)
{
Player::Archive( arc );
}
inline EXPORT_FROM_DLL void CTF_Player::Unarchive
(
Archiver &arc
)
{
Player::Unarchive( arc );
}
#endif /* ctf_player.h */