//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/silencer.h $ // $Revision:: 5 $ // $Author:: Markd $ // $Date:: 9/21/98 5:01p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/silencer.h $ // // 5 9/21/98 5:01p Markd // Took out unused variable // // 4 6/19/98 6:40p Aldie // More changes for inventory test // // 3 6/18/98 9:29p Aldie // Used silencer for inventory test // // 2 6/15/98 9:13p Aldie // First version of silenced weapons // // DESCRIPTION: // Silencer Powerup #ifndef __SILENCER_H__ #define __SILENCER_H__ #include "inventoryitem.h" class EXPORT_FROM_DLL Silencer : public InventoryItem { public: CLASS_PROTOTYPE( Silencer ); Silencer(); ~Silencer(); void PickupSilencer( Event *ev ); }; #endif /* armor.h */